Ambient Police: Sitting Patrols and Traffic Stops 2.2
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9.252
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This is a Script that goes into the GTA\Scripts folder.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
Carregat per primera vegada: 24 de Gener de 2026
Actualització més recent: fa 4 dies
Últim descarregat: fa 11 minuts
59 Comentaris
More mods by GTAPatrol2026:
This is a Script that goes into the GTA\Scripts folder.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
To update: INI file has not changed syntax since V1.7, replace .dll and pdb files, INI file does not need replaced. It was renamed in V2.0.
"1803 Ambient Police.ini" should be the name of the .ini file moving forward.
Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg
How to install:
1. Make sure to have ScripthookVdotnetV3, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net
2. Place all files except .cs/txt files in the GTAV\Scripts folder.
This script spawns Ambient AI police across the map at predefined spawn points,
Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing
V 2.2 Updated (5/10/26)
-Added K-9 scenario to traffic stop
-AI Police should now chase the player if they are wanted
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: Updated 2/5/26
Major update!
Now includes 10 zones, maps included in download.
.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Zones: (Map included with download)
1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area
3. SenoraLocal - Coordinates in Senora Desert local roads
4. LSSouthPort - Coordinates in Los Santos South and Port area
5. LSNEHighway - Coordinates in Los Santos Northeast Highway area
6. LSCoastalWest - Coordinates in Los Santos Coastal West area
7. LSCentral - Coordinates in Los Santos Central area
8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area
9. LSIA - Coordinates in Los Santos International Airport area
10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
The ini file is used to add/change cars for police units as well.
-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
Carregat per primera vegada: 24 de Gener de 2026
Actualització més recent: fa 4 dies
Últim descarregat: fa 11 minuts



@GTAPatrol2026 Ok Thank you
@GTAPatrol2026 can we get a ini setting for the actions probability (ticket,frisk,etc)? also a setting to change the distancing between (pullovers,sitting car and highway driving)? i would like to finetune the interactions. i dont like that the pull overs are back to back. maybe have a customizable spawn map?
@ked101 I will look into adding probabilities for ini if/when traffic stop has some more scenarios. K-9 scenario will be added eventually.
As far as the other stuff goes, I probably wont personally do the rest but you are welcome to download the code from Github and try to make any changes you want, just dont sell the mod and if you re-upload, give me (1803 creations) original credit.
@GTAPatrol2026 great! I'll be looking out for an update. Maybe I can figure it out. I have no intention to sell or re-upload. It's just for me.. thanks!
Hi, I tried this in Enhanced version, some traffic stop near Chum St. before and after the bridge are not parallel facing the road. IS this because it is Enhanced Version
No updates ? :(
@Felony83 Sorry, not yet, I have been busy updating/creating other mods and I am also learning/trying to figure out how to create my own game in nReal engine based on an Ohio map!
I will try my best to get to it this weekend,
I have been told if you use "pullmeover" mod (not by me) that sitting patrols will work when you are playing as a civilian.
@agio20 I do see that happen every so often, I think it is just a script bug because when I delete and see the traffic stop respawn, it spawns as intended so my guess is it is a scripthook bug/behavior that acts up every so often.
@Felony83 I am in the process of testing a new version, I dont know how much time I have this week but here is a version that has two things added/changed:
1. K-9 Scenario for traffic stop
2. Players should now be chased if they are wanted by the AI police.
Github:
https://github.com/1803creations/1803-Ambient-Police-V2
@Felony83 Script files are in the bin/debug folder:
https://github.com/1803creations/1803-Ambient-Police-V2
Hi @GTAPatrol2026, great mod. I'm currently trying it. I just noticed that AI police that comes from the mod doesn't chase me or neither shoot me. I tried bumping to them at first, it triggers Wanted level. but will continue heading wherever instead of chasing me. I shot the AI and still didn't shoot me. I also tried running over a police on a motorcycle, nothing.
@agio20 Thanks for the update, did you download the newest version?
I will continue to look into the police not being able to chase the player.
@GTAPatrol2026 Yes, the 2.2. Thannk you so much for thsi as well. Also, will you be able to tell me where I can find the k-9 scenario? Or all of the spots has it and it's just random?
@GTAPatrol2026 Thank you for taking my suggestion.
@GTAPatrol2026 I just thought of another scenario. How about making a npc try to walk a staight line but using the drunk walk, lol
Good job bro!, I like where you going with this, adds to the overall realism & immersion the game needs.
@agio20 Traffic stops themselves are controlled by the .ini file for each zone. You can choose: Percent of sitting patrols, Percent of Traffic Stop, percent of spawn nothing, Once a traffic stop is spawned, it has the chance to spawn any of the scenarios equally:
1. Cop Writes Ticket
2. Pat down and write ticket
3. K-9 walks around car, officer then writes ticket
@Starfox1993 I will look into adding a walk scenario,
I may see if its possible to the AI Cop to arrest a suspect and then delete suspects car (or maybe even a tow) as another scenario too, we will see if we can make that happen in a future update
@nj5050 Thanks!!
@GTAPatrol2026 That's cool, or we drive by and see a npc in the back of the police car, or a npc standing with his arms behind his back.