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    @aimless thanks for the response, i'll tinker around

    30 de Gener de 2017
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    @aimless great mod, really fun. Has a a very Bethesda feel to it :)

    I was thinking about adding some safes to other places using MapEditor. From this line in your version changes "Fixed a bug if using spawned safes(map editor or other) that would rotate the safe when the door closes." I am assuming that if I add the same safe prop type as you have added, it should just work automagically?

    27 de Gener de 2017
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    Just wanted to say, a really excellent mod. The tone feels right. It feels a lot like my favourite zombie game "State of Decay" but the world and your zombie AI seem more "Walking Dead". Very Cool. As like everyone else in the comments could I make some suggestions:

    The fact that the zombies have been made more resilient lately has meant that the "guard" survivors are almost useless now, as they can't seem to target anyones heads. Is there anyway to tweak this, or can I reduce the amount of normal body damage the zombies can sustain?

    Also, I think the zombies bodies have too much resources on them. When you added the lootable stores it was fantastic. I think those lootable areas should have much more loot, and the zombies less. The zombies feel like they should be a bullet/time/risk sink, and you should be avoiding them as much as possible because you don't get much/anything from killing them. Possibly make these lootable/resource rich areas guarded or full of zombies.

    I've been using "Respawn Alternatives" mod with this one as well. The random respawn locations feel right for this sort of game. Although I wish it would strip my weapons and resources each time I die as well.

    Thanks and keep up the good work!!!

    18 de Gener de 2017
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    @AaronEhnn I was playing last night and I'm sure i noticed this happening.

    18 de Gener de 2017