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  • Gtao60

    @Xire Bro, I've already integrated the script with ikt's dashhook script and achieved interoperability. You can download and check the documentation included in the latest version 2.5.

    Fa 16 hores
  • Gtao60

    @Xire I will consider looking into the interaction of the dashhook script. Thanks for the suggestion.

    fa 1 dia
  • Gtao60

    @nj5050 After continuous attempts, I discovered that the issue was caused by the interaction of several key parameters in the handling.meta file of certain aircraft:

    <fYawMult value="XXX"/> <fYawStabilise value="XXX"/> <fSideSlipMult value="XXX"/> <fRollMult value="XXX"/> <fRollStabilise value="XXX"/> <fPitchMult value="XXX"/> <fPitchStabilise value="XXX"/>
    I have now resolved it. Additionally, I'd like to offer some suggestions: it would be great if AI fighter pilots could have a mechanism to flexibly switch weapons. When I dogfight with AI in my fighter, they always use the same weapon against me. Also, when I set the wanted unit to the F-160 Raiju, it doesn't switch attack modes (like pressing H) and just flies around me, making it look like an air show, haha.

    25 de Febrer de 2026
  • Gtao60

    When I set a custom jet to track me, such as the F-22A, they only launch one wave of attacks against me. After that, they keep flying along the edge of the map over the sea or at high altitudes, slowing down, and won’t return to my location for a second wave of attacks. I have no idea what they’re doing over there all the time. Is it because of my jet vehicle data? Since setting the tracking unit to the in-game jets doesn’t cause any issues at all.

    20 de Febrer de 2026
  • Gtao60

    The module is great, but if the side air intake also dynamically rises and falls, it would be very perfect

    08 de Febrer de 2026
  • Gtao60

    @Antthony_12 I have updated to version 2.0 and fixed many issues. You can download and try it out. I have written the update details at the end of the introduction

    06 de Gener de 2026
  • Gtao60

    @Antthony_12 That's great. Thank you for providing the solution

    03 de Gener de 2026
  • Gtao60

    @Antthony_12 First of all, thank you so much for your feedback. In the latest version, I have removed the yellow text that appeared at the top center of the screen when the vehicle comes to a stop. Currently, I am still working on fixing the calculation error for the brake time display data. I am also considering how to keep the parking HUD visible and make it fade out in a more natural way. All of these improvements are planned for the latest version update.😂

    02 de Gener de 2026
  • Gtao60

    @Antthony_12 This script might not be compatible with the Enhanced Edition, as it was developed and tested on the Legacy version

    02 de Gener de 2026
  • Gtao60

    @unitedOrange66 Yes, you're right. That's why I added a kilometer/mile switching option in version 1.1, or you can set it to display both kilometers/miles while the file is under review. I believe it will pass soon

    30 de Desembre de 2025