No Outlet & Dead End Road Signs 1.2
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The real-life road signs that tells the driver that the road ends, all around Los Santos & Blaine County (excluding areas that have a sign says ''Not a Through Street'' and short streets) and to bring some realism to the game.
Also two the signs are added in the game by using the "Truck Entrance" sign and make copy of it with a different model name & textures.
Installation
Drag the files from 'v-signs.rpf folder right at mods\x64f.rpf\levels\gta5\props\roadside\v-signs.rpf
If you don't have custom-maps (you can download it here) now just simply paste 'custom-maps' into (mods\update\x64\dlcpacks) and add the line in 'dlclist.xml' located at (mods\update\update.rpf\common\data)
Then next, place "nooutletsigns.ymap" from 'Custom Maps' folder into mods\update\x64\dlcpacks\custom-maps\dlc.rpf\x64\levels\gta5\-citye\maps\custom-maps.rpf
And that's it!
Changelog
1.0: Initial release
1.1: Fixed the sign placements in some areas
1.2: Fixed another sign placement with a car spawning over it, behind Beeker's Garage in Paleto Bay.
Bugs
None that I know of, report if any.
Programs Used
CodeWalker: dexyfex
Texture Toolkit: Neodymium
OpenIV: OpenIV Team
Paint.NET
Also two the signs are added in the game by using the "Truck Entrance" sign and make copy of it with a different model name & textures.
Installation
Drag the files from 'v-signs.rpf folder right at mods\x64f.rpf\levels\gta5\props\roadside\v-signs.rpf
If you don't have custom-maps (you can download it here) now just simply paste 'custom-maps' into (mods\update\x64\dlcpacks) and add the line in 'dlclist.xml' located at (mods\update\update.rpf\common\data)
Then next, place "nooutletsigns.ymap" from 'Custom Maps' folder into mods\update\x64\dlcpacks\custom-maps\dlc.rpf\x64\levels\gta5\-citye\maps\custom-maps.rpf
And that's it!
Changelog
1.0: Initial release
1.1: Fixed the sign placements in some areas
1.2: Fixed another sign placement with a car spawning over it, behind Beeker's Garage in Paleto Bay.
Bugs
None that I know of, report if any.
Programs Used
CodeWalker: dexyfex
Texture Toolkit: Neodymium
OpenIV: OpenIV Team
Paint.NET
Carregat per primera vegada: 04 de Juliol de 2022
Actualització més recent: 13 de Juliol de 2022
Últim descarregat: fa 9 dies
0 Comentaris
The real-life road signs that tells the driver that the road ends, all around Los Santos & Blaine County (excluding areas that have a sign says ''Not a Through Street'' and short streets) and to bring some realism to the game.
Also two the signs are added in the game by using the "Truck Entrance" sign and make copy of it with a different model name & textures.
Installation
Drag the files from 'v-signs.rpf folder right at mods\x64f.rpf\levels\gta5\props\roadside\v-signs.rpf
If you don't have custom-maps (you can download it here) now just simply paste 'custom-maps' into (mods\update\x64\dlcpacks) and add the line in 'dlclist.xml' located at (mods\update\update.rpf\common\data)
Then next, place "nooutletsigns.ymap" from 'Custom Maps' folder into mods\update\x64\dlcpacks\custom-maps\dlc.rpf\x64\levels\gta5\-citye\maps\custom-maps.rpf
And that's it!
Changelog
1.0: Initial release
1.1: Fixed the sign placements in some areas
1.2: Fixed another sign placement with a car spawning over it, behind Beeker's Garage in Paleto Bay.
Bugs
None that I know of, report if any.
Programs Used
CodeWalker: dexyfex
Texture Toolkit: Neodymium
OpenIV: OpenIV Team
Paint.NET
Also two the signs are added in the game by using the "Truck Entrance" sign and make copy of it with a different model name & textures.
Installation
Drag the files from 'v-signs.rpf folder right at mods\x64f.rpf\levels\gta5\props\roadside\v-signs.rpf
If you don't have custom-maps (you can download it here) now just simply paste 'custom-maps' into (mods\update\x64\dlcpacks) and add the line in 'dlclist.xml' located at (mods\update\update.rpf\common\data)
Then next, place "nooutletsigns.ymap" from 'Custom Maps' folder into mods\update\x64\dlcpacks\custom-maps\dlc.rpf\x64\levels\gta5\-citye\maps\custom-maps.rpf
And that's it!
Changelog
1.0: Initial release
1.1: Fixed the sign placements in some areas
1.2: Fixed another sign placement with a car spawning over it, behind Beeker's Garage in Paleto Bay.
Bugs
None that I know of, report if any.
Programs Used
CodeWalker: dexyfex
Texture Toolkit: Neodymium
OpenIV: OpenIV Team
Paint.NET
Carregat per primera vegada: 04 de Juliol de 2022
Actualització més recent: 13 de Juliol de 2022
Últim descarregat: fa 9 dies
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