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Seeing as to how we have both the Marine One, the Air Force One & the soon to be released Presidential State Car, all thanks to SkylineGTRFreak. It was now time that Los Santos got it's very own White House for the President Of The United States. Built in and around what is probably the most iconic building in the whole of San Andreas and is often widely used in almost every map mod that is related to the President or a Presidential vehicle showcase, but almost always in it's vanilla form. The Galileo Observatory. So I decided to turn this already astounding monument into a majestic Presidential estate. The Los Santos White House, isn't an exact replica of the real life 1600 Pennsylvania Avenue, nor was it created with that intention in mind. The goal here was to create something close to a White House in Los Santos that has been inspired by it's real-life counterpart. Keeping that in mind, I hope you enjoy what it has to offer.
[Change log for v1.1]
It's finally time to give the Los Santos White House a little make-over and so be it. v1.1 is now out and right off the bat, I would want to explain what this update originally was going to be and what it then got shifted to for the time being. The sole reason for delay in putting out this update was basically a lot of technical issues that were being experienced at almost every step of the way, given the scope of the ambitious nature that the update in question originally had. I am currently in touch with the authors of the various mods that were used to create this map itself and hopefully we should be resolving a number of critical issues that are holding this map and quite frankly my imagination back. :P
So, basically this update was to be focused and centered around a lot of interior work for The White House, which unfortunately had to be cut off out of this update due to the above mentioned reasons. However, the other important areas that the update focused on alongside of the interiors, have been retained & implemented and it should be enough till the release of the next update, which hopefully should be focused on the left out interiors.
Significant changes to be noted are as follows:
-The map now has been partially converted to be an Add-on map, which basically takes off a heck of a lot of load on the game by reducing the number of Props from around nearly a thousand to around 350+, putting the rest of the load on the add-on factor. Which reduces lags that may be experienced by not so heavy duty systems, when the remaining props are fully loaded.
- [IMPORTANT] Keep in mind that even though most of the exterior White House Grounds have been converted to an Add-On Package, you still are required to load an xml menyoo file in order to load up the Vehicles & Peds, along with the custom props, that this Map has had since Day 1. This is so because for some reason, these three things do not load up properly in the Add-On format. Hopefully this should also be resloved in the next update so the map can become a fully Add-On experience. I have included a detailed instructional guide as to how you can go step-by-step in ensuring that the map loads up like it should.
-The front area of The White House Drive-way has been over-hauled, with new lighting, optimized ped count, more props and slight changes in vehicle placements.
-Most of the Secret service agents inside the White House grounds finally have animations that are retained, so no more standing around with guns. Now the only people who stand around with guns are the cops and field agents outside the grounds.
-The fencing around the White House has been completely over-hauled.
-More guard posts have been added at the entrance and exit roads.
-Over-all lighting of the entire area has been over-hauled as well.
-Minor changes to the Oval-office.
-The Marine one on the Helipad is now a Sikorsky VH-3D & a new USMC Dress Blues Marine uniform has finally been adopted to get rid of the boring plain uniform in-game.
(Download links given below for both mods) [Please note that they are optional]
-Road barrier placements have been heavily refined, with better road markers for night time and more security related props added in and around the White House.
-Minor changes to the roof of the White House. Snipers now patrol the roof too instead of just standing around.
-Screen shots updated.
[List of optional, but highly recommended mods used]
USMC Dress Blues : https://www.gta5-mods.com/player/marine-blue-dress-uniform [By- TangoB16]
Sikorsky VH-3D Marine One : https://www.gta5-mods.com/vehicles/sikorsky-sh-3-marine-one-addon-replace [Also By- TangoB16]
[v1.0]
The LS White House boasts of :
- Over 800 Items
- A landing pad for the Presidential Aircraft
- A detailed complex that is surrounded by the Secret Service, the Local Law Enforcement & Military Personnels, all for the President's safety and security, in an area that is under heavy surveillance 24/7.
...to name a few and much more!
This White House version currently consists of two interior locations namely, a Presidential Office inspired by the real life Oval Office & a Situation Room. More interior locations may be included in an updated version, sometime in the future.
Here's what you'll need in order to successfully load and play this map :
- Menyoo Trainer Mod
https://www.gta5-mods.com/scripts/menyoo-pc-sp
- Custom Props Add-On --> [Important]
https://www.gta5-mods.com/maps/custom-prop
- The latest version of scripthook, etc and all that good stuff :p
- If you wish to have the VH-60N-Whitehawk spawned on the helipad,
download and install the mod by SkylineGTRFreak :
https://www.gta5-mods.com/vehicles/vh-60n-whitehawk-marine-one
The Installation instructions are quite simple and have been included with this
mod.
Please respect days of work and do not :
-Upload it anywhere else without my explicit permission.
-Do not edit in any way, shape or form, re-upload and claim as your own.
Finally, any feedback, suggestion and of course rating is appreciated. Hope you enjoy. (:
[Change log for v1.1]
It's finally time to give the Los Santos White House a little make-over and so be it. v1.1 is now out and right off the bat, I would want to explain what this update originally was going to be and what it then got shifted to for the time being. The sole reason for delay in putting out this update was basically a lot of technical issues that were being experienced at almost every step of the way, given the scope of the ambitious nature that the update in question originally had. I am currently in touch with the authors of the various mods that were used to create this map itself and hopefully we should be resolving a number of critical issues that are holding this map and quite frankly my imagination back. :P
So, basically this update was to be focused and centered around a lot of interior work for The White House, which unfortunately had to be cut off out of this update due to the above mentioned reasons. However, the other important areas that the update focused on alongside of the interiors, have been retained & implemented and it should be enough till the release of the next update, which hopefully should be focused on the left out interiors.
Significant changes to be noted are as follows:
-The map now has been partially converted to be an Add-on map, which basically takes off a heck of a lot of load on the game by reducing the number of Props from around nearly a thousand to around 350+, putting the rest of the load on the add-on factor. Which reduces lags that may be experienced by not so heavy duty systems, when the remaining props are fully loaded.
- [IMPORTANT] Keep in mind that even though most of the exterior White House Grounds have been converted to an Add-On Package, you still are required to load an xml menyoo file in order to load up the Vehicles & Peds, along with the custom props, that this Map has had since Day 1. This is so because for some reason, these three things do not load up properly in the Add-On format. Hopefully this should also be resloved in the next update so the map can become a fully Add-On experience. I have included a detailed instructional guide as to how you can go step-by-step in ensuring that the map loads up like it should.
-The front area of The White House Drive-way has been over-hauled, with new lighting, optimized ped count, more props and slight changes in vehicle placements.
-Most of the Secret service agents inside the White House grounds finally have animations that are retained, so no more standing around with guns. Now the only people who stand around with guns are the cops and field agents outside the grounds.
-The fencing around the White House has been completely over-hauled.
-More guard posts have been added at the entrance and exit roads.
-Over-all lighting of the entire area has been over-hauled as well.
-Minor changes to the Oval-office.
-The Marine one on the Helipad is now a Sikorsky VH-3D & a new USMC Dress Blues Marine uniform has finally been adopted to get rid of the boring plain uniform in-game.
(Download links given below for both mods) [Please note that they are optional]
-Road barrier placements have been heavily refined, with better road markers for night time and more security related props added in and around the White House.
-Minor changes to the roof of the White House. Snipers now patrol the roof too instead of just standing around.
-Screen shots updated.
[List of optional, but highly recommended mods used]
USMC Dress Blues : https://www.gta5-mods.com/player/marine-blue-dress-uniform [By- TangoB16]
Sikorsky VH-3D Marine One : https://www.gta5-mods.com/vehicles/sikorsky-sh-3-marine-one-addon-replace [Also By- TangoB16]
[v1.0]
The LS White House boasts of :
- Over 800 Items
- A landing pad for the Presidential Aircraft
- A detailed complex that is surrounded by the Secret Service, the Local Law Enforcement & Military Personnels, all for the President's safety and security, in an area that is under heavy surveillance 24/7.
...to name a few and much more!
This White House version currently consists of two interior locations namely, a Presidential Office inspired by the real life Oval Office & a Situation Room. More interior locations may be included in an updated version, sometime in the future.
Here's what you'll need in order to successfully load and play this map :
- Menyoo Trainer Mod
https://www.gta5-mods.com/scripts/menyoo-pc-sp
- Custom Props Add-On --> [Important]
https://www.gta5-mods.com/maps/custom-prop
- The latest version of scripthook, etc and all that good stuff :p
- If you wish to have the VH-60N-Whitehawk spawned on the helipad,
download and install the mod by SkylineGTRFreak :
https://www.gta5-mods.com/vehicles/vh-60n-whitehawk-marine-one
The Installation instructions are quite simple and have been included with this
mod.
Please respect days of work and do not :
-Upload it anywhere else without my explicit permission.
-Do not edit in any way, shape or form, re-upload and claim as your own.
Finally, any feedback, suggestion and of course rating is appreciated. Hope you enjoy. (:
Carregat per primera vegada: 28 de Agost de 2017
Actualització més recent: 15 de Desembre de 2017
Últim descarregat: Fa 1 hora
126 Comentaris
Seeing as to how we have both the Marine One, the Air Force One & the soon to be released Presidential State Car, all thanks to SkylineGTRFreak. It was now time that Los Santos got it's very own White House for the President Of The United States. Built in and around what is probably the most iconic building in the whole of San Andreas and is often widely used in almost every map mod that is related to the President or a Presidential vehicle showcase, but almost always in it's vanilla form. The Galileo Observatory. So I decided to turn this already astounding monument into a majestic Presidential estate. The Los Santos White House, isn't an exact replica of the real life 1600 Pennsylvania Avenue, nor was it created with that intention in mind. The goal here was to create something close to a White House in Los Santos that has been inspired by it's real-life counterpart. Keeping that in mind, I hope you enjoy what it has to offer.
[Change log for v1.1]
It's finally time to give the Los Santos White House a little make-over and so be it. v1.1 is now out and right off the bat, I would want to explain what this update originally was going to be and what it then got shifted to for the time being. The sole reason for delay in putting out this update was basically a lot of technical issues that were being experienced at almost every step of the way, given the scope of the ambitious nature that the update in question originally had. I am currently in touch with the authors of the various mods that were used to create this map itself and hopefully we should be resolving a number of critical issues that are holding this map and quite frankly my imagination back. :P
So, basically this update was to be focused and centered around a lot of interior work for The White House, which unfortunately had to be cut off out of this update due to the above mentioned reasons. However, the other important areas that the update focused on alongside of the interiors, have been retained & implemented and it should be enough till the release of the next update, which hopefully should be focused on the left out interiors.
Significant changes to be noted are as follows:
-The map now has been partially converted to be an Add-on map, which basically takes off a heck of a lot of load on the game by reducing the number of Props from around nearly a thousand to around 350+, putting the rest of the load on the add-on factor. Which reduces lags that may be experienced by not so heavy duty systems, when the remaining props are fully loaded.
- [IMPORTANT] Keep in mind that even though most of the exterior White House Grounds have been converted to an Add-On Package, you still are required to load an xml menyoo file in order to load up the Vehicles & Peds, along with the custom props, that this Map has had since Day 1. This is so because for some reason, these three things do not load up properly in the Add-On format. Hopefully this should also be resloved in the next update so the map can become a fully Add-On experience. I have included a detailed instructional guide as to how you can go step-by-step in ensuring that the map loads up like it should.
-The front area of The White House Drive-way has been over-hauled, with new lighting, optimized ped count, more props and slight changes in vehicle placements.
-Most of the Secret service agents inside the White House grounds finally have animations that are retained, so no more standing around with guns. Now the only people who stand around with guns are the cops and field agents outside the grounds.
-The fencing around the White House has been completely over-hauled.
-More guard posts have been added at the entrance and exit roads.
-Over-all lighting of the entire area has been over-hauled as well.
-Minor changes to the Oval-office.
-The Marine one on the Helipad is now a Sikorsky VH-3D & a new USMC Dress Blues Marine uniform has finally been adopted to get rid of the boring plain uniform in-game.
(Download links given below for both mods) [Please note that they are optional]
-Road barrier placements have been heavily refined, with better road markers for night time and more security related props added in and around the White House.
-Minor changes to the roof of the White House. Snipers now patrol the roof too instead of just standing around.
-Screen shots updated.
[List of optional, but highly recommended mods used]
USMC Dress Blues : https://www.gta5-mods.com/player/marine-blue-dress-uniform [By- TangoB16]
Sikorsky VH-3D Marine One : https://www.gta5-mods.com/vehicles/sikorsky-sh-3-marine-one-addon-replace [Also By- TangoB16]
[v1.0]
The LS White House boasts of :
- Over 800 Items
- A landing pad for the Presidential Aircraft
- A detailed complex that is surrounded by the Secret Service, the Local Law Enforcement & Military Personnels, all for the President's safety and security, in an area that is under heavy surveillance 24/7.
...to name a few and much more!
This White House version currently consists of two interior locations namely, a Presidential Office inspired by the real life Oval Office & a Situation Room. More interior locations may be included in an updated version, sometime in the future.
Here's what you'll need in order to successfully load and play this map :
- Menyoo Trainer Mod
https://www.gta5-mods.com/scripts/menyoo-pc-sp
- Custom Props Add-On --> [Important]
https://www.gta5-mods.com/maps/custom-prop
- The latest version of scripthook, etc and all that good stuff :p
- If you wish to have the VH-60N-Whitehawk spawned on the helipad,
download and install the mod by SkylineGTRFreak :
https://www.gta5-mods.com/vehicles/vh-60n-whitehawk-marine-one
The Installation instructions are quite simple and have been included with this
mod.
Please respect days of work and do not :
-Upload it anywhere else without my explicit permission.
-Do not edit in any way, shape or form, re-upload and claim as your own.
Finally, any feedback, suggestion and of course rating is appreciated. Hope you enjoy. (:
[Change log for v1.1]
It's finally time to give the Los Santos White House a little make-over and so be it. v1.1 is now out and right off the bat, I would want to explain what this update originally was going to be and what it then got shifted to for the time being. The sole reason for delay in putting out this update was basically a lot of technical issues that were being experienced at almost every step of the way, given the scope of the ambitious nature that the update in question originally had. I am currently in touch with the authors of the various mods that were used to create this map itself and hopefully we should be resolving a number of critical issues that are holding this map and quite frankly my imagination back. :P
So, basically this update was to be focused and centered around a lot of interior work for The White House, which unfortunately had to be cut off out of this update due to the above mentioned reasons. However, the other important areas that the update focused on alongside of the interiors, have been retained & implemented and it should be enough till the release of the next update, which hopefully should be focused on the left out interiors.
Significant changes to be noted are as follows:
-The map now has been partially converted to be an Add-on map, which basically takes off a heck of a lot of load on the game by reducing the number of Props from around nearly a thousand to around 350+, putting the rest of the load on the add-on factor. Which reduces lags that may be experienced by not so heavy duty systems, when the remaining props are fully loaded.
- [IMPORTANT] Keep in mind that even though most of the exterior White House Grounds have been converted to an Add-On Package, you still are required to load an xml menyoo file in order to load up the Vehicles & Peds, along with the custom props, that this Map has had since Day 1. This is so because for some reason, these three things do not load up properly in the Add-On format. Hopefully this should also be resloved in the next update so the map can become a fully Add-On experience. I have included a detailed instructional guide as to how you can go step-by-step in ensuring that the map loads up like it should.
-The front area of The White House Drive-way has been over-hauled, with new lighting, optimized ped count, more props and slight changes in vehicle placements.
-Most of the Secret service agents inside the White House grounds finally have animations that are retained, so no more standing around with guns. Now the only people who stand around with guns are the cops and field agents outside the grounds.
-The fencing around the White House has been completely over-hauled.
-More guard posts have been added at the entrance and exit roads.
-Over-all lighting of the entire area has been over-hauled as well.
-Minor changes to the Oval-office.
-The Marine one on the Helipad is now a Sikorsky VH-3D & a new USMC Dress Blues Marine uniform has finally been adopted to get rid of the boring plain uniform in-game.
(Download links given below for both mods) [Please note that they are optional]
-Road barrier placements have been heavily refined, with better road markers for night time and more security related props added in and around the White House.
-Minor changes to the roof of the White House. Snipers now patrol the roof too instead of just standing around.
-Screen shots updated.
[List of optional, but highly recommended mods used]
USMC Dress Blues : https://www.gta5-mods.com/player/marine-blue-dress-uniform [By- TangoB16]
Sikorsky VH-3D Marine One : https://www.gta5-mods.com/vehicles/sikorsky-sh-3-marine-one-addon-replace [Also By- TangoB16]
[v1.0]
The LS White House boasts of :
- Over 800 Items
- A landing pad for the Presidential Aircraft
- A detailed complex that is surrounded by the Secret Service, the Local Law Enforcement & Military Personnels, all for the President's safety and security, in an area that is under heavy surveillance 24/7.
...to name a few and much more!
This White House version currently consists of two interior locations namely, a Presidential Office inspired by the real life Oval Office & a Situation Room. More interior locations may be included in an updated version, sometime in the future.
Here's what you'll need in order to successfully load and play this map :
- Menyoo Trainer Mod
https://www.gta5-mods.com/scripts/menyoo-pc-sp
- Custom Props Add-On --> [Important]
https://www.gta5-mods.com/maps/custom-prop
- The latest version of scripthook, etc and all that good stuff :p
- If you wish to have the VH-60N-Whitehawk spawned on the helipad,
download and install the mod by SkylineGTRFreak :
https://www.gta5-mods.com/vehicles/vh-60n-whitehawk-marine-one
The Installation instructions are quite simple and have been included with this
mod.
Please respect days of work and do not :
-Upload it anywhere else without my explicit permission.
-Do not edit in any way, shape or form, re-upload and claim as your own.
Finally, any feedback, suggestion and of course rating is appreciated. Hope you enjoy. (:
Carregat per primera vegada: 28 de Agost de 2017
Actualització més recent: 15 de Desembre de 2017
Últim descarregat: Fa 1 hora
Hey guys, Its been a while! Hope ya'll are doing great! I see there are still a sizeable amount of people downloading this mod and I'm really glad for all the support and positive feedback that I've received over the years! I would also like to really just apologize for my prolonged absense. In all honesty life happened and is still happening! The past few months alone have been quite the ride! I've moved to a new country, started uni, been trying to maintain my social and personal relationships at the same time. With all that being said, I really would love to give you guys a well deserved update on this project and others and just get back into modding and map making sometime in the future. There's no telling when though because I've really got my hands full at the moment, so it'll be a while. Still I really appreciate your patience and support! Maybe I'll just drop a surprise v2.0 on ya'll as an early christmas gift or something! Heheh! See you guys soon and thanks once again for your understanding! ^^
@Great Britain Thanks for your reply! I am truly grateful for this!
the bug seems to happen randomly which sucks bigtime! but It only happens after loading placements on menyoo, I thought it was just driving that caused this but it isn't I flew a helicopter to try and bypass this issue but it still crashed all listed requirements along with the uniforms and the helicopter are installed have tried without them to, to see if that was the issue
im not sure what is causing it as sometimes it just closes back to the gta loader with it saying the game crashed... other times it comes up with scripthookV error with "CORE: a exception occurred while executing "menyoo.asi"
but the game runs normally before loading the mod placements so not sure what happening, and there is nothing in any log files
im trying to record a video for a new series I wanna make but none of my workarounds have seem to work....
sorry for the long post thought id give as much information as I could, perhaps when R* updated the main game it changed how scripthook handles some data?
really looking forward to the updates
I'm having the same problem as @hallmat. Whenever I click on load placements, it freezes crashes. And even if the mod loaded, it's crashes a few moment later. my pc is enough capable to handle the mod. So I think that's a mod issue. Please update the mod.
I have problem, i put house on server but missing texture on interrior (floor,walls) how to fix pls?
I have the same problem. Installed the house correctly and some of the interrior textures are missing
no anda
help i did all steps correcrtly and there are no floors
@Great Britain i installed the mod correctly and there are no floors and i keep falling through the map.
@Yin0908 sucks huh
Hey, so i installed the mod correctly i have menyoo, i used the dlclist.rpf i did everything right but when i enter the place there's no floors. is there anyway to fix this? Did i do something wrong? Or is this GTA5's fault. P.S Would rate 5 but the floors dont work.
Maybe you should do updates faster, it has been 3 years, and still no updates yet, wish to see there are AF1/white hawk in some places!
Is there a way you could do a FiveM server version, please?
@Great Britain i also am having the same issue as @hallmat. The game crushes as soon as i load the mod on meyoo and the scripthook error comesup. Everything plays well before loading it.
@Great Britain how can i get this one for using on fivem Servers?
@Great Britain Can we hunt Sleepy Joe in this mod?
@Great Britain would love to have an update to this! really wanna make a Zombies series but need the white house to make it work, also wanted DRmag's Zombies to work by that doesn't.
I'm having a problem when going inside of the White House the White House, is missing the floor textur if you could please tell me if its a mod problem or a pc problem, Thanks!
@Great Britain hello, what should I do if when I load the map, the map loads everything seems to be fine, but after 5 minutes the hook script crashes
why blocked roads? traffic have problems on the road
the road block and closed road barrier makes a problem for traffic
it was an observatory? dang i didn't know that