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MW 2019 Ghillie Suit for MP Male 1.0.0

05305d cover
05305d nest
05305d posted
05305d passersby
05305d skulkers
05305d stalkers
05305d branching

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Be the knoll that gnaws from the tree line.

This was a VERY painstaking port to do.

This is a direct port of Grinch's "All Ghillied Up" skin from Call of Duty: Modern Warfare (2019). This took me several weeks to get done due to juggling projects for different individuals.

As per Joel Emslie, the design director at Infinity Ward during MW 2019's release window, IW scanned the exact same ghillie suit used for MacMillan in COD4: Modern Warfare to make the assets for this skin.

This ghillie melds best with desert and arid terrain. I did not make additional textures for this pack; however, feel free to make alternate ones based on the environment you want to blend in with (if you do, ensure you export the textures with an alpha background, else you will see cubes and the shading will be disjointed).

This pack includes the following:
○ Kitanica Mark V jacket (serves as undershirt)
○ Transparent net mesh veil
○ Ghillie jute
○ Viper cloak
○ Waistbelt
○ Compartmentalised mag pouches
○ Water resistant trousers
○ Eastern holster
○ Boots

BUGS:
Animations where legs are bent at extreme angles in any direction may result in the leg jute getting distorted and clipping through the knees.
Turning the head in certain directions may cause the jute to clip off of the upper portion of the arms on the viper hood; this is because I wanted to simulate realistic head movement by attaching the jute on the neck to the head and having them move together.

HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.

That mod is here: https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots

CREDITS:
- Activision & Infinity Ward for the model, mesh, and base textures
- Rigging, scaling, assembly, texture map baking, and strand/fibre alpha channeling by myself
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 1.0.0 (current)

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