Autorotation Maneuver v0.4.1.0
1.390
65
1.390
65
About the mod
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
Installation
Changelog
[source code]
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
- Possibility to land any vehicle with rotary wings after the loss of the engine;
- A simple interface that displays the rotation per minute of the blades;
Installation
- Extract from the .rar file the Autorotation-maneuver.dll file and the folder named AutorotationManeuver;
- Place the extracted files in your script folder
Changelog
- [0.4.1.0]
- Interface compatibility fix.
- [0.4.0.0]
- More control over the generation and use of the blade rotations generated during the autorotation maneuver, this change is very noticeable to those who use joystick with depth triggers.
- Increased fidelity when performing the autorotation maneuver.
- [0.3.1.0]
- Partial fix of the bug that causes the interface to pop up when leaving the aircraft for a brief moment. It still appears for an instant if you roll over when landing with the aircraft turned off.
- [0.3.0.0]
- This version brings with it two new templates for the interface. Just rename it to "DefaultLayout.png" to use.
- I made a change in the way the interface is displayed, before the interface was always visible when inside an aircraft, now the interface will only be visible when the aircraft enters autorotation.
- The change can be undone by changing the attribute called: "Display Only In Autorotation" to "Off" in the initialization file called "BehaviorOfUserInterfaceElements.ini".
- [0.2.0.0]
- Improved blade speed transition and increased blade speed conservation near landing.
- Better code in general.
- [0.1.0.0]
- Initial release.
[source code]
Carregat per primera vegada: 15 de Juliol de 2022
Actualització més recent: 04 de Gener de 2023
Últim descarregat: Fa 2 hores
All Versions
22 Comentaris
About the mod
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
Installation
Changelog
[source code]
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
- Possibility to land any vehicle with rotary wings after the loss of the engine;
- A simple interface that displays the rotation per minute of the blades;
Installation
- Extract from the .rar file the Autorotation-maneuver.dll file and the folder named AutorotationManeuver;
- Place the extracted files in your script folder
Changelog
- [0.4.1.0]
- Interface compatibility fix.
- [0.4.0.0]
- More control over the generation and use of the blade rotations generated during the autorotation maneuver, this change is very noticeable to those who use joystick with depth triggers.
- Increased fidelity when performing the autorotation maneuver.
- [0.3.1.0]
- Partial fix of the bug that causes the interface to pop up when leaving the aircraft for a brief moment. It still appears for an instant if you roll over when landing with the aircraft turned off.
- [0.3.0.0]
- This version brings with it two new templates for the interface. Just rename it to "DefaultLayout.png" to use.
- I made a change in the way the interface is displayed, before the interface was always visible when inside an aircraft, now the interface will only be visible when the aircraft enters autorotation.
- The change can be undone by changing the attribute called: "Display Only In Autorotation" to "Off" in the initialization file called "BehaviorOfUserInterfaceElements.ini".
- [0.2.0.0]
- Improved blade speed transition and increased blade speed conservation near landing.
- Better code in general.
- [0.1.0.0]
- Initial release.
[source code]
Carregat per primera vegada: 15 de Juliol de 2022
Actualització més recent: 04 de Gener de 2023
Últim descarregat: Fa 2 hores
@IAmJFry me too 😳🤝
Getting this scripthook error:
DEBUG] Instantiating script Autorotation_maneuver.user_interface.HelicopterBladesSpeed ...
[18:35:16] [ERROR] Failed to instantiate script Autorotation_maneuver.user_interface.HelicopterBladesSpeed because constructor threw an exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Autorotation_maneuver.settings.Settings.ReturnThePositionOfCenterOfScreen()
at Autorotation_maneuver.settings.Settings.ReturnTheCustomPositionOfCenterOfScreen()
at Autorotation_maneuver.user_interface.creators.ContainerElementCreator.ReturnAnAlreadyConfiguredContainer()
at Autorotation_maneuver.user_interface.managers.ContainerElementManager.ReturnContainerElement()
at Autorotation_maneuver.user_interface.HelicopterBladesSpeed.ReturnTheRequiredElementsForDisplayingTheInterface()
at Autorotation_maneuver.user_interface.HelicopterBladesSpeed..ctor()
@Saccharine what is the aspect ratio of your monitor?
@Niziul 1920x1080
@Niziul I am using a couple of mods that change FOV and camera positioning, if that helps.
@Niziul sorry aspect not res, its 16:9
@Saccharine check if you have placed the folder named AutorotarionManeuver in the script folder.
@Saccharine actually check if in the directory: "Grand Theft Auto V\scripts\AutorotationManeuver\UserInterfaceResources" there is a file called "DisplayCompatibility" and if so, check the content and see if it looks like this:
[COMPATIBILITY]
2,333333 = 21:9
1,888889 = 17:9
1,6 = 16:10
1,777778 = 16:9
1,25 = 5:4
1,666667 = 5:3
1,333333 = 4:3
1,5 = 3:2
[21:9]
SCREEN CENTER POSITION = 840
[17:9]
SCREEN CENTER POSITION = 680
[16:9]
SCREEN CENTER POSITION = 640
[16:10]
SCREEN CENTER POSITION = 576
[5:4]
SCREEN CENTER POSITION = 450
[5:3]
SCREEN CENTER POSITION = 600
[4:3]
SCREEN CENTER POSITION = 480
[3:2]
SCREEN CENTER POSITION = 540
@Niziul Great useful Mod right here!
Now I did notice something a bit unusual with police Helicopters not arriving at all, specifically on wanted level 4, could you check & see if this is same on your end?
@nj5050 thank! 😳🤝
I'm not sure if I understand, but in case you're wondering if my code affects other non-player helicopters, the answer is no. The script only works with the helicopter belonging to the player.
@Niziul I know it may sound strange, but I ran a quick test and am even ready to send you a video of this.
Interestingly all police copters work well for "wanted levels 3 & 5" for the most part, but at level 4 they become nearly none existent, even after 15mns. of gameplay or until next wanted level is reached/down-graded. However once I remove this "Auto-rotation" script, then miraculously all police copters come at regular frequency on all wanted levels above 2.
I will simply have to monitor this little more closely and determine why this is the case. Overall your Mods have proven to be highly valuable & useful as they come!
@nj5050 It is really very strange, but I will do some tests here and see what I can do about it in case the problem is my script. Thanks for your feedback.
@Niziul Thanks, will continue to follow up!
@Niziul I just realized I have another aircraft Mod, this one regulates/removes turbulences. Do you think your Mod could conflict with this in some way?
"No Turbulences"
https://www.gta5-mods.com/scripts/no-turbulence-unknown-modder
@nj5050 I have no idea
@Niziul So yea then its not your Mod doing this, a possible combination of newly recent added Mods to my script folder at fault. Now gotta check them one by one!
Man, R* also removed this from V? I remember making extensive use of it in IV for the airport Annihilator-battles.
Good job bringing it back!
@ikt Thanks man :)
The real thing is that by default when something happens to the helicopter's engine, the rotations of the blades lock at 50%, the complicated thing is that the helicopter gains a lot of speed on descent making it impossible to land without exploding (I, for one, have never been able to land without exploding). That's why I made this mod.
followed the steps correctly and it wouldn't work no matter how I try to get it to work
So this functions automatically? I could find this useful if so as I do love flying the helis.