Community Races 1.6
2.348
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2.348
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This is an update to Community Races by @Guadmaz, uploaded with author's permission.
Changelog:
Version 1.6
Version 1.5
Version 1.4
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
Changelog:
Version 1.6
- Added radio station option in race menu
- Added option to disable races blips in INI file
- Updated Newtonsoft.Json
Version 1.5
- Added Cayo Perico loader
- Added teleport to marker key (F8)
- Added opacity option for ghost (1 - 5)
- Added collision option for ghost
- Added secondary vehicle color option
- Added props texture variation
- Added money reward
- Remember race settings
Version 1.4
- Added ghost option (best time)
- Added time trial option (no opponents)
- Added races names in blips
- Changed method for removing traffic (don't remove network players)
- Changed rivals driving style
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
- NativeUI (included)
- Newtonsoft.Json (included)
- ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
- ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet
Carregat per primera vegada: 05 de Agost de 2021
Actualització més recent: 30 de Desembre de 2021
Últim descarregat: Fa 15 hores
86 Comentaris
This is an update to Community Races by @Guadmaz, uploaded with author's permission.
Changelog:
Version 1.6
Version 1.5
Version 1.4
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
Changelog:
Version 1.6
- Added radio station option in race menu
- Added option to disable races blips in INI file
- Updated Newtonsoft.Json
Version 1.5
- Added Cayo Perico loader
- Added teleport to marker key (F8)
- Added opacity option for ghost (1 - 5)
- Added collision option for ghost
- Added secondary vehicle color option
- Added props texture variation
- Added money reward
- Remember race settings
Version 1.4
- Added ghost option (best time)
- Added time trial option (no opponents)
- Added races names in blips
- Changed method for removing traffic (don't remove network players)
- Changed rivals driving style
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
- NativeUI (included)
- Newtonsoft.Json (included)
- ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
- ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet
Carregat per primera vegada: 05 de Agost de 2021
Actualització més recent: 30 de Desembre de 2021
Últim descarregat: Fa 15 hores
@oldnapalm Excellent work! But this mod comes bundled with and requires use of an older version of Newtonsoft.json.dll, making it incompatible with mods like PlayerCompanion and FoodShops. I was wondering if it would be possible to make this mod compatible with the latest Newtonsoft.json.dll, so that it would become compatible? Thanks for keeping this mod alive!
@Hydraxonn sure, for the next release I can use the latest Newtonsoft.Json. If you want it soon, please open an issue in https://github.com/oldnapalm/CommunityRaces/issues and I will attach a test version there.
@oldnapalm cannot believe this mod doesn’t have more downloads - it’s just what I’ve always wanted! I made a tutorial and game play video for it. https://youtu.be/WToCkCyVr_g
@V3ry_H1GH actually this is an update to a 2015 mod by @Guadmaz (uploaded with their permission), the original mod has a lot more downloads.
Thanks for the video, very nice!
Check these stunt races (from GTA Online), they don't work with AI opponents (were made for the GTACoop multiplayer mod) but they work in Community Races and are very nice to ride against your ghost https://www.gta5-mods.com/scripts/coop-stunt-races
@oldnapalm nice! I’m also playing with a mod that changes AI driving so I think that’s why they are all driving to their death in my video lmao. But none the less thanks for revamping the original - love it
Can you make it where I can use my own vehicle and not race with all the same cars???
@Losthegamer01 available vehicles are determined in the race file, they will be all the same only if the race was designed as such.
Sorry if I do the wrong questions, but after installing Map 2.15 and Community Races cant load anything because an error with XML (2,2) ]
Any idea?
@deadmza please post the entire error message.
Looks like you have a malformed XML (maybe a race with an invalid vehicle) or you are using old ScriptHookVDotnet version.
1.6 😎🍷
Adminnn can you add cars (addons) to the track? please!!!!! thank you
@lover4u the cars for each race must be set in the XML file under <AvailableVehicles>
e.g. https://github.com/oldnapalm/CommunityRaces/blob/main/Races/lake.xml#L359
@oldnapalm I understand what you mean, but when replacing vehicles (addons), when entering the game, the track does not show up on the map. The tracks that don't replace the car are still displayed normally, I don't know if it's because (edit map) prevented it, I hope you can reply
@lover4u I see... the problem is that Community Races relies on ScriptHookVDotNet, so if the vehicle is not listed in https://github.com/crosire/scripthookvdotnet/blob/main/source/scripting_v2/GTA.Native/VehicleHash.cs the race will fail to load. I think there's no easy fix for this, it would require a new implementation to load vehicles independently of SHVDN.
@oldnapalm yeahhh i'm so sad
Had completely forgotten about this cool mod, good that you updated it again. Build a race track later.
@oldnapalm Good Work. Can yo Add costom Checkpoint System in mod like Gta online and race end screen
Hey man, When you create a race track with map editor, the AI drivers/Racer Dont know how to drive, they just fell down, Can you fix that
@Mk321 AI drivers only work in roads covered by the routing mesh (where you can add a destination on the map and a GPS route will be calculated), I can't change that. For race tracks you should use https://www.gta5-mods.com/scripts/autosport-racing-system
Thank you for continuing and maintaining this mod, also the support on GitHub.