Odometer 1.1
172
11
172
11
v1.0
- Release
v1.1
- An option to show KM instead of miles. Key bindings for toggling units (default: F6, but configuarable)
- Random starting miles if a vehicle's plate hasn't been registered
- Plates that don't match the pattern are assigned a random mileage within [NewPlateMinMileage, NewPlateMaxMileage]
- Randomize starting miles if the license plate matches the default format
- If a plate matches the DefaultPlatePattern, it is assigned a random mileage within the range [DefaultPlateMinMileage, DefaultPlateMaxMileage]
- Prevents mileage tracking for certain vehicle types (Excluded: Bicycles (Cycles), Helicopters, Planes, Boats)
- Simulates engine wear and tear based on mileage
(ex: 10% damage → 100k miles, 25% damage → 200k miles, 40% damage → 300k miles, 55% damage → 400k miles, 70% damage → 500k miles, 85% damage → 600k miles, 100% damage → 700k miles)
Odometer a.k.a. Mileage is a mod that tracks and displays the mileage of vehicles driven by the player, saving the data persistently. It provides customizable on-screen display options and supports manual adjustments for position, font size, and key bindings.
Features:
- Tracks the distance traveled by vehicles based on their license plate numbers.
- Displays the current vehicle's mileage on the screen with customizable position and font size.
- Supports dynamic updates to the displayed mileage as the player drives.
- Allows users to adjust the X and Y position of the mileage display using arrow keys.
- Provides controls to increase or decrease the font size of the displayed text.
- Configurable key bindings for moving the display, adjusting font size, and manually saving data.
- Excludes certain vehicle classes like motorcycles, helicopters, planes, and boats from mileage tracking.
- Allows players to manually save the mileage data using a designated key.
- Continuously updates the mileage as the player drives, ensuring real-time accuracy.
- Tracks mileage for multiple vehicles separately based on their unique license plates.
- Reads and writes configuration settings (position, font size, key bindings) from/to the INI file for persistence across sessions.
Requirements:
How to Install:
- Drag and drop Odometer.dll, Odometer.pdb and Odometer.ini into the "scripts" folder
- Release
v1.1
- An option to show KM instead of miles. Key bindings for toggling units (default: F6, but configuarable)
- Random starting miles if a vehicle's plate hasn't been registered
- Plates that don't match the pattern are assigned a random mileage within [NewPlateMinMileage, NewPlateMaxMileage]
- Randomize starting miles if the license plate matches the default format
- If a plate matches the DefaultPlatePattern, it is assigned a random mileage within the range [DefaultPlateMinMileage, DefaultPlateMaxMileage]
- Prevents mileage tracking for certain vehicle types (Excluded: Bicycles (Cycles), Helicopters, Planes, Boats)
- Simulates engine wear and tear based on mileage
(ex: 10% damage → 100k miles, 25% damage → 200k miles, 40% damage → 300k miles, 55% damage → 400k miles, 70% damage → 500k miles, 85% damage → 600k miles, 100% damage → 700k miles)
Odometer a.k.a. Mileage is a mod that tracks and displays the mileage of vehicles driven by the player, saving the data persistently. It provides customizable on-screen display options and supports manual adjustments for position, font size, and key bindings.
Features:
- Tracks the distance traveled by vehicles based on their license plate numbers.
- Displays the current vehicle's mileage on the screen with customizable position and font size.
- Supports dynamic updates to the displayed mileage as the player drives.
- Allows users to adjust the X and Y position of the mileage display using arrow keys.
- Provides controls to increase or decrease the font size of the displayed text.
- Configurable key bindings for moving the display, adjusting font size, and manually saving data.
- Excludes certain vehicle classes like motorcycles, helicopters, planes, and boats from mileage tracking.
- Allows players to manually save the mileage data using a designated key.
- Continuously updates the mileage as the player drives, ensuring real-time accuracy.
- Tracks mileage for multiple vehicles separately based on their unique license plates.
- Reads and writes configuration settings (position, font size, key bindings) from/to the INI file for persistence across sessions.
Requirements:
- Latest ScriptHookVDotNet3. if you don't have it yet.
How to Install:
- Drag and drop Odometer.dll, Odometer.pdb and Odometer.ini into the "scripts" folder
Carregat per primera vegada: fa 1 dia
Actualització més recent: fa 1 dia
Últim descarregat: fa 21 minuts
12 Comentaris
More mods by MNHC:
v1.0
- Release
v1.1
- An option to show KM instead of miles. Key bindings for toggling units (default: F6, but configuarable)
- Random starting miles if a vehicle's plate hasn't been registered
- Plates that don't match the pattern are assigned a random mileage within [NewPlateMinMileage, NewPlateMaxMileage]
- Randomize starting miles if the license plate matches the default format
- If a plate matches the DefaultPlatePattern, it is assigned a random mileage within the range [DefaultPlateMinMileage, DefaultPlateMaxMileage]
- Prevents mileage tracking for certain vehicle types (Excluded: Bicycles (Cycles), Helicopters, Planes, Boats)
- Simulates engine wear and tear based on mileage
(ex: 10% damage → 100k miles, 25% damage → 200k miles, 40% damage → 300k miles, 55% damage → 400k miles, 70% damage → 500k miles, 85% damage → 600k miles, 100% damage → 700k miles)
Odometer a.k.a. Mileage is a mod that tracks and displays the mileage of vehicles driven by the player, saving the data persistently. It provides customizable on-screen display options and supports manual adjustments for position, font size, and key bindings.
Features:
- Tracks the distance traveled by vehicles based on their license plate numbers.
- Displays the current vehicle's mileage on the screen with customizable position and font size.
- Supports dynamic updates to the displayed mileage as the player drives.
- Allows users to adjust the X and Y position of the mileage display using arrow keys.
- Provides controls to increase or decrease the font size of the displayed text.
- Configurable key bindings for moving the display, adjusting font size, and manually saving data.
- Excludes certain vehicle classes like motorcycles, helicopters, planes, and boats from mileage tracking.
- Allows players to manually save the mileage data using a designated key.
- Continuously updates the mileage as the player drives, ensuring real-time accuracy.
- Tracks mileage for multiple vehicles separately based on their unique license plates.
- Reads and writes configuration settings (position, font size, key bindings) from/to the INI file for persistence across sessions.
Requirements:
How to Install:
- Drag and drop Odometer.dll, Odometer.pdb and Odometer.ini into the "scripts" folder
- Release
v1.1
- An option to show KM instead of miles. Key bindings for toggling units (default: F6, but configuarable)
- Random starting miles if a vehicle's plate hasn't been registered
- Plates that don't match the pattern are assigned a random mileage within [NewPlateMinMileage, NewPlateMaxMileage]
- Randomize starting miles if the license plate matches the default format
- If a plate matches the DefaultPlatePattern, it is assigned a random mileage within the range [DefaultPlateMinMileage, DefaultPlateMaxMileage]
- Prevents mileage tracking for certain vehicle types (Excluded: Bicycles (Cycles), Helicopters, Planes, Boats)
- Simulates engine wear and tear based on mileage
(ex: 10% damage → 100k miles, 25% damage → 200k miles, 40% damage → 300k miles, 55% damage → 400k miles, 70% damage → 500k miles, 85% damage → 600k miles, 100% damage → 700k miles)
Odometer a.k.a. Mileage is a mod that tracks and displays the mileage of vehicles driven by the player, saving the data persistently. It provides customizable on-screen display options and supports manual adjustments for position, font size, and key bindings.
Features:
- Tracks the distance traveled by vehicles based on their license plate numbers.
- Displays the current vehicle's mileage on the screen with customizable position and font size.
- Supports dynamic updates to the displayed mileage as the player drives.
- Allows users to adjust the X and Y position of the mileage display using arrow keys.
- Provides controls to increase or decrease the font size of the displayed text.
- Configurable key bindings for moving the display, adjusting font size, and manually saving data.
- Excludes certain vehicle classes like motorcycles, helicopters, planes, and boats from mileage tracking.
- Allows players to manually save the mileage data using a designated key.
- Continuously updates the mileage as the player drives, ensuring real-time accuracy.
- Tracks mileage for multiple vehicles separately based on their unique license plates.
- Reads and writes configuration settings (position, font size, key bindings) from/to the INI file for persistence across sessions.
Requirements:
- Latest ScriptHookVDotNet3. if you don't have it yet.
How to Install:
- Drag and drop Odometer.dll, Odometer.pdb and Odometer.ini into the "scripts" folder
Carregat per primera vegada: fa 1 dia
Actualització més recent: fa 1 dia
Últim descarregat: fa 21 minuts
Whoever has controller, please check to ensure that the controller buttons are functioning properly.
● GD Link → Odometer v1.1 (Controller Support) → https://bit.ly/odometerv1_1
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Brilliant! You've done the work for me, well done! I've got a few ideas that can hopefully help improve the script.
1. An option to show KM instead of miles
2. An option to have random starting miles if a vehicle's plate hasn't been registered (between 20k and 110k miles?)
3. an option to only randomize starting miles if the license plate matches the default format
4. resettable Trip A and Trip B meters
5. LeFixSimpleFuel integration to show remaining range?
6. base engine damage if odometer is very high (ex at 100,000 miles, engine has minimum damage of 10%, at 200k 25%)
This script could go a long way to help immersion and vehicle accuracy! Thanks again for your hard work!
Also, moving the text should only be possible while a key combo is held, like CTRL and SHIFT plus the arrow keys
do you have a picture of what it looks like so i know what i am downloading?
@Hydraxonn +1 !!!!!!!!!!!!
@Venoxity see the second pic, there's 1.2miles showing on top right corner of the mini map..It records how long you have been driving the vehicle.
@AfiqSana16 That was added when i said something. it wasn’t there before haha
@MNHC the control buttons aren't saving, my settings keep changing, like i put Manualsavekey to F1 and Toggleunitkey to F7 but those two keep changing to "Tab" and Xbutton2. Other thing can we automatically set our mileage? I would like my cars to say between 80k to 120k like used cars typically are
@Katecreme, The control issue will be fixed in the next update. If your car isn't registered in the .ini file, adjust the NewPlateMiniMileage and NewPlateMaxMileage settings to set the desired mileage range, typically between 80k to 120k for used cars.
@Katecreme, Check out the pin comment
Excellent work! Glad to see my ideas incorporated so quickly! Development is progressing well!