SoB's Extreme Difficulty Health Realism 1_07c
9.008
78
9.008
78
WHAT PLAYING WITH THIS MOD IS LIKE
This mod is viscerally lightweight, fast-playing, and only affects the player's character. It offers an injury system with no UI popups, with various weapon types causing some abstracted progressive injuries. Gait/running speed is affected by injury and disorientation from severe injury is simulated.
Bandaging/self-care is simulated abstractly-- it's assumed you'll be applying compression and improvised bandages on bleeding whenever you get a chance. Call paramedics, like in real life. Unlike real life, you won't have to spend months in physical rehab to get moving again, but you do need an ambulance in cases of major trauma.
COMPATIBILITY
This mod is incredibly compatible with others, working perfectly with anything which does not affect player health (exception: mods which heal the player generally work). See the pinned comment for recommended modsets to support this playstyle.
DESCRIPTION AND PURPOSE
This mod's purpose is to give you actually realistic health, coupled with gait and posture changes, and realistic results from injury types.
Armor is limited with an extremely low cap; it's better than nothing.
If you get hurt, you can call paramedics and they will come fix you. Hold still when you do. Be careful not to bump into them when they come, and don't have weapons out-- if you are playing with the modset described in the pastebin in the pinned comment, they will become antagonized if you accidentally bump into them, and if you're running weapons Are scary (a mod in the pastebin pinned comment), then they will run on sight if you're holding a weapon.
See the pinned comment for recommended modsets to support this playstyle.
DIRECTIONS:
Drop the CS files into your /scripts folder.
DEPENDENCIES
Scripthook V
Community Scripthook V
Open IV
RECENT CHANGELOG:
Changes in 1.06d:
All UI text has been removed.
Changes in 1.07a:
increased loiter times for injury events allow for realistic survival in wounded states according to damage and injury type.
Changes in 1.07c:
files were fixed to work, and @ianw240 's https://www.gta5-mods.com/scripts/paramedics-heal-player was adapted for use in this mod. (if you're hurt, call emergency services on your phone and the paramedics will come and help you)
This mod is viscerally lightweight, fast-playing, and only affects the player's character. It offers an injury system with no UI popups, with various weapon types causing some abstracted progressive injuries. Gait/running speed is affected by injury and disorientation from severe injury is simulated.
Bandaging/self-care is simulated abstractly-- it's assumed you'll be applying compression and improvised bandages on bleeding whenever you get a chance. Call paramedics, like in real life. Unlike real life, you won't have to spend months in physical rehab to get moving again, but you do need an ambulance in cases of major trauma.
COMPATIBILITY
This mod is incredibly compatible with others, working perfectly with anything which does not affect player health (exception: mods which heal the player generally work). See the pinned comment for recommended modsets to support this playstyle.
DESCRIPTION AND PURPOSE
This mod's purpose is to give you actually realistic health, coupled with gait and posture changes, and realistic results from injury types.
Armor is limited with an extremely low cap; it's better than nothing.
If you get hurt, you can call paramedics and they will come fix you. Hold still when you do. Be careful not to bump into them when they come, and don't have weapons out-- if you are playing with the modset described in the pastebin in the pinned comment, they will become antagonized if you accidentally bump into them, and if you're running weapons Are scary (a mod in the pastebin pinned comment), then they will run on sight if you're holding a weapon.
See the pinned comment for recommended modsets to support this playstyle.
DIRECTIONS:
Drop the CS files into your /scripts folder.
DEPENDENCIES
Scripthook V
Community Scripthook V
Open IV
RECENT CHANGELOG:
Changes in 1.06d:
All UI text has been removed.
Changes in 1.07a:
increased loiter times for injury events allow for realistic survival in wounded states according to damage and injury type.
Changes in 1.07c:
files were fixed to work, and @ianw240 's https://www.gta5-mods.com/scripts/paramedics-heal-player was adapted for use in this mod. (if you're hurt, call emergency services on your phone and the paramedics will come and help you)
Carregat per primera vegada: 09 de Febrer de 2018
Actualització més recent: 20 de Octubre de 2019
Últim descarregat: Fa 2 hores
105 Comentaris
More mods by sob:

- Jugador
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By sob
WHAT PLAYING WITH THIS MOD IS LIKE
This mod is viscerally lightweight, fast-playing, and only affects the player's character. It offers an injury system with no UI popups, with various weapon types causing some abstracted progressive injuries. Gait/running speed is affected by injury and disorientation from severe injury is simulated.
Bandaging/self-care is simulated abstractly-- it's assumed you'll be applying compression and improvised bandages on bleeding whenever you get a chance. Call paramedics, like in real life. Unlike real life, you won't have to spend months in physical rehab to get moving again, but you do need an ambulance in cases of major trauma.
COMPATIBILITY
This mod is incredibly compatible with others, working perfectly with anything which does not affect player health (exception: mods which heal the player generally work). See the pinned comment for recommended modsets to support this playstyle.
DESCRIPTION AND PURPOSE
This mod's purpose is to give you actually realistic health, coupled with gait and posture changes, and realistic results from injury types.
Armor is limited with an extremely low cap; it's better than nothing.
If you get hurt, you can call paramedics and they will come fix you. Hold still when you do. Be careful not to bump into them when they come, and don't have weapons out-- if you are playing with the modset described in the pastebin in the pinned comment, they will become antagonized if you accidentally bump into them, and if you're running weapons Are scary (a mod in the pastebin pinned comment), then they will run on sight if you're holding a weapon.
See the pinned comment for recommended modsets to support this playstyle.
DIRECTIONS:
Drop the CS files into your /scripts folder.
DEPENDENCIES
Scripthook V
Community Scripthook V
Open IV
RECENT CHANGELOG:
Changes in 1.06d:
All UI text has been removed.
Changes in 1.07a:
increased loiter times for injury events allow for realistic survival in wounded states according to damage and injury type.
Changes in 1.07c:
files were fixed to work, and @ianw240 's https://www.gta5-mods.com/scripts/paramedics-heal-player was adapted for use in this mod. (if you're hurt, call emergency services on your phone and the paramedics will come and help you)
This mod is viscerally lightweight, fast-playing, and only affects the player's character. It offers an injury system with no UI popups, with various weapon types causing some abstracted progressive injuries. Gait/running speed is affected by injury and disorientation from severe injury is simulated.
Bandaging/self-care is simulated abstractly-- it's assumed you'll be applying compression and improvised bandages on bleeding whenever you get a chance. Call paramedics, like in real life. Unlike real life, you won't have to spend months in physical rehab to get moving again, but you do need an ambulance in cases of major trauma.
COMPATIBILITY
This mod is incredibly compatible with others, working perfectly with anything which does not affect player health (exception: mods which heal the player generally work). See the pinned comment for recommended modsets to support this playstyle.
DESCRIPTION AND PURPOSE
This mod's purpose is to give you actually realistic health, coupled with gait and posture changes, and realistic results from injury types.
Armor is limited with an extremely low cap; it's better than nothing.
If you get hurt, you can call paramedics and they will come fix you. Hold still when you do. Be careful not to bump into them when they come, and don't have weapons out-- if you are playing with the modset described in the pastebin in the pinned comment, they will become antagonized if you accidentally bump into them, and if you're running weapons Are scary (a mod in the pastebin pinned comment), then they will run on sight if you're holding a weapon.
See the pinned comment for recommended modsets to support this playstyle.
DIRECTIONS:
Drop the CS files into your /scripts folder.
DEPENDENCIES
Scripthook V
Community Scripthook V
Open IV
RECENT CHANGELOG:
Changes in 1.06d:
All UI text has been removed.
Changes in 1.07a:
increased loiter times for injury events allow for realistic survival in wounded states according to damage and injury type.
Changes in 1.07c:
files were fixed to work, and @ianw240 's https://www.gta5-mods.com/scripts/paramedics-heal-player was adapted for use in this mod. (if you're hurt, call emergency services on your phone and the paramedics will come and help you)
Carregat per primera vegada: 09 de Febrer de 2018
Actualització més recent: 20 de Octubre de 2019
Últim descarregat: Fa 2 hores
Recommended mods and install instructions/ load order as of 20 Oct 2019: https://pastebin.com/rdYy0aCR
@sob I'm following your GTA mod guide V, I have a question should I also install these mods? or they are optional I mean these mods
ultimate-anatomically-realistic-ragdoll
world-of-variety
vanilla-gameplay-realism-2019
@sob I noticed that installing these 3 mods the a-new-gta mods does not work properly basically missing the additional pedestrians and the additional traffic of the mods.
@sob Will you be making similar mod for RDR2? That be pretty nice.
@MitchRandell This must be the Pickups mod by InfamousSabre
@fede4avar Thanks for following along. The install list reflects my current build as I use it and some mods overwrite one another when installed in the order described. This is intentional. I'm sure there may be more efficient methods of getting the results but the list described best reflects my current build.
@MitchRandell @don_pedro Correct, that's Pickups. Pickups is currently not implemented in my mod-list pinned on the pastebin (although it is an excellent piece of work), and the picture used is a dated one from a past set-up.
@sob is it possible to make this mod working with @IAmJFry's watch your death mod?
@sob why in my game the animation of each health doesnt work only the camera that works
For some reason, after my character "uses a bandage" I become invincible and just stop taking damage
I dont think this script works on the latest version of gta v? I tried it out and nothing seems to work to my understanding.
1. EMS is working, as it is healing me, but other conpoments of the scripts arent.
I have script hook script hookv.net and this mod is not working
tnx for mod!!! is there any way to paramedics revive player?
@Themoddgamer same
I am your biggest fan! I have a suggestion, do you think it would be possible to add injury notifications (the text) like in the GSW2 mod? it makes the game feel more authentic and realistic. Your mod is the bomb
This mod would be really cool but for some reason i don't take damage from gunshots...
@Potaitko if and when I get going coding again, I would guess something like this would be a simple conversion
@Grateful_for_modders Really glad you enjoy this modest work. Do you mean adding persistent injuries? It may or may not be implemented.
@VileMaverick @bobgoogwin123 I'll look into it
i deleted the mod and i still dont take damage from guns