Terminator Hunter Lite Script 1.9
3.292
39
3.292
39
Made for use with replacement model from:
Terminator Apocalypse [.NET] 0.2.2 [BETA]
( https://www.gta5-mods.com/scripts/terminator-apocalypse-net)
Requires:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Community Script Hook V .NET
https://www.gta5-mods.com/tools/scripthookv-net
Installation: Place the tHunterlite.dll file in your ...\Grand Theft Auto V\scripts folder. (replace pedestrian model as described in the Terminator Apocalypse [.NET] 0.2.2 [BETA] mod)
Source is included, you may use any part,or all of my script for your own scripts/mods, and are free to use it in videos or other media.
Please credit me if you upload this script to another site.
Description:
Adds a single Terminator AI that will pursue you endlessly, It is (effectively) invincible though you can knock it out long enough to run away with explosives. Getting far enough away will give you a reprieve from it while it attempts to locate you again. Escaping the terminator will reset your wanted level to 0. Hints are given at the bottom of the screen to give you an idea about where it is and what action it is taking. The Terminator uses a minigun.
I am currently working on adding some other small features and will update this script in the future.
-CHANGE LOG-
1.9:
(My god... it's full of ifs)
last line of script in 1.5 was 199, last line in 1.9 is 461........
Consider this a pre-release of v2... still needs a bit of debugging and polish.
-Removed blood impact effects & added sparks (still WIP).
-Added vehicle chase logic (still WIP)
-Reduced incoming damage from terminator.
-AI can be shot to death now, bring something automatic. Takes a lot of shooting.
-AI now has a small chance to be permanently destroyed
-Removed AIs ability to talk.
-Rewrote all AI logic to support removal of blood effects (can't use script wait commands script needs to loop constantly to make it work. Replaced most wait functions with trigger variables)
-Tweaked and added new hint messages.
-AI has a map marker, this was a mistake and will be removed in v2
1.5:
Tweaked AI spawn times
tweaked AI logic structures
Added better AI support for edge cases
Tweaked hint messages.
Terminator no longer drops the minigun on death
Regards
-Aphex1234
Terminator Apocalypse [.NET] 0.2.2 [BETA]
( https://www.gta5-mods.com/scripts/terminator-apocalypse-net)
Requires:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Community Script Hook V .NET
https://www.gta5-mods.com/tools/scripthookv-net
Installation: Place the tHunterlite.dll file in your ...\Grand Theft Auto V\scripts folder. (replace pedestrian model as described in the Terminator Apocalypse [.NET] 0.2.2 [BETA] mod)
Source is included, you may use any part,or all of my script for your own scripts/mods, and are free to use it in videos or other media.
Please credit me if you upload this script to another site.
Description:
Adds a single Terminator AI that will pursue you endlessly, It is (effectively) invincible though you can knock it out long enough to run away with explosives. Getting far enough away will give you a reprieve from it while it attempts to locate you again. Escaping the terminator will reset your wanted level to 0. Hints are given at the bottom of the screen to give you an idea about where it is and what action it is taking. The Terminator uses a minigun.
I am currently working on adding some other small features and will update this script in the future.
-CHANGE LOG-
1.9:
(My god... it's full of ifs)
last line of script in 1.5 was 199, last line in 1.9 is 461........
Consider this a pre-release of v2... still needs a bit of debugging and polish.
-Removed blood impact effects & added sparks (still WIP).
-Added vehicle chase logic (still WIP)
-Reduced incoming damage from terminator.
-AI can be shot to death now, bring something automatic. Takes a lot of shooting.
-AI now has a small chance to be permanently destroyed
-Removed AIs ability to talk.
-Rewrote all AI logic to support removal of blood effects (can't use script wait commands script needs to loop constantly to make it work. Replaced most wait functions with trigger variables)
-Tweaked and added new hint messages.
-AI has a map marker, this was a mistake and will be removed in v2
1.5:
Tweaked AI spawn times
tweaked AI logic structures
Added better AI support for edge cases
Tweaked hint messages.
Terminator no longer drops the minigun on death
Regards
-Aphex1234
Carregat per primera vegada: 23 de Juliol de 2017
Actualització més recent: 31 de Juliol de 2017
Últim descarregat: fa 3 dies
43 Comentaris
Made for use with replacement model from:
Terminator Apocalypse [.NET] 0.2.2 [BETA]
( https://www.gta5-mods.com/scripts/terminator-apocalypse-net)
Requires:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Community Script Hook V .NET
https://www.gta5-mods.com/tools/scripthookv-net
Installation: Place the tHunterlite.dll file in your ...\Grand Theft Auto V\scripts folder. (replace pedestrian model as described in the Terminator Apocalypse [.NET] 0.2.2 [BETA] mod)
Source is included, you may use any part,or all of my script for your own scripts/mods, and are free to use it in videos or other media.
Please credit me if you upload this script to another site.
Description:
Adds a single Terminator AI that will pursue you endlessly, It is (effectively) invincible though you can knock it out long enough to run away with explosives. Getting far enough away will give you a reprieve from it while it attempts to locate you again. Escaping the terminator will reset your wanted level to 0. Hints are given at the bottom of the screen to give you an idea about where it is and what action it is taking. The Terminator uses a minigun.
I am currently working on adding some other small features and will update this script in the future.
-CHANGE LOG-
1.9:
(My god... it's full of ifs)
last line of script in 1.5 was 199, last line in 1.9 is 461........
Consider this a pre-release of v2... still needs a bit of debugging and polish.
-Removed blood impact effects & added sparks (still WIP).
-Added vehicle chase logic (still WIP)
-Reduced incoming damage from terminator.
-AI can be shot to death now, bring something automatic. Takes a lot of shooting.
-AI now has a small chance to be permanently destroyed
-Removed AIs ability to talk.
-Rewrote all AI logic to support removal of blood effects (can't use script wait commands script needs to loop constantly to make it work. Replaced most wait functions with trigger variables)
-Tweaked and added new hint messages.
-AI has a map marker, this was a mistake and will be removed in v2
1.5:
Tweaked AI spawn times
tweaked AI logic structures
Added better AI support for edge cases
Tweaked hint messages.
Terminator no longer drops the minigun on death
Regards
-Aphex1234
Terminator Apocalypse [.NET] 0.2.2 [BETA]
( https://www.gta5-mods.com/scripts/terminator-apocalypse-net)
Requires:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Community Script Hook V .NET
https://www.gta5-mods.com/tools/scripthookv-net
Installation: Place the tHunterlite.dll file in your ...\Grand Theft Auto V\scripts folder. (replace pedestrian model as described in the Terminator Apocalypse [.NET] 0.2.2 [BETA] mod)
Source is included, you may use any part,or all of my script for your own scripts/mods, and are free to use it in videos or other media.
Please credit me if you upload this script to another site.
Description:
Adds a single Terminator AI that will pursue you endlessly, It is (effectively) invincible though you can knock it out long enough to run away with explosives. Getting far enough away will give you a reprieve from it while it attempts to locate you again. Escaping the terminator will reset your wanted level to 0. Hints are given at the bottom of the screen to give you an idea about where it is and what action it is taking. The Terminator uses a minigun.
I am currently working on adding some other small features and will update this script in the future.
-CHANGE LOG-
1.9:
(My god... it's full of ifs)
last line of script in 1.5 was 199, last line in 1.9 is 461........
Consider this a pre-release of v2... still needs a bit of debugging and polish.
-Removed blood impact effects & added sparks (still WIP).
-Added vehicle chase logic (still WIP)
-Reduced incoming damage from terminator.
-AI can be shot to death now, bring something automatic. Takes a lot of shooting.
-AI now has a small chance to be permanently destroyed
-Removed AIs ability to talk.
-Rewrote all AI logic to support removal of blood effects (can't use script wait commands script needs to loop constantly to make it work. Replaced most wait functions with trigger variables)
-Tweaked and added new hint messages.
-AI has a map marker, this was a mistake and will be removed in v2
1.5:
Tweaked AI spawn times
tweaked AI logic structures
Added better AI support for edge cases
Tweaked hint messages.
Terminator no longer drops the minigun on death
Regards
-Aphex1234
Carregat per primera vegada: 23 de Juliol de 2017
Actualització més recent: 31 de Juliol de 2017
Últim descarregat: fa 3 dies
Nice work, man. Love it!
Beautiful work man. Keep it up. This talent!
@aphex1234 Any video or gameplay of it?
@aphex1234 Also could you make this work with add-on peds? By the way I think this would a be good model for you to use: https://www.gta5-mods.com/player/real-t-800
@aphex1234 Add please sounds of Terminator like in movie Terminator Salvation. Its will add amazing atmosphere in game and rise your mod level up!
From Russia 🇷🇺 with ❤️
@HarryWorner Thanks!
@dionys19 Thanks!
@Number1GojiFan no I don't do videos... if someone wants to use it in theirs they are more than welcome to though :), yeah more ped support is on my to do list. right now i just want to focus on getting the AI working well.
@DmitriyOOO custom audio requires a significant file size increase and adding of other libraries to the source script, Given the inclusion of my source with the released scripts Im already at about the largest file size I'm willing to upload. so I probably wont be doing that.
V2 should be released soon I burnt myself out debugging and took a break but Im back to working on the script so more updates soon hopefully :)
@aphex1234 Alright, thanks man :). This is a great mod.
How can i aktivate the mod? What must i push?
@MereKinkajou155 it activates automatically on game start, if its not make sure the dll file is in the correct folder and you have installed the required files correctly hope that helps :)
As it stands, it's got the good basis of a really awesome potential mod. I mean, the core you've built works and is stable and that's got to be a good foundation.
1. I'm going to overlook how easy it is to outsmart the T, how easy it is to generally make it look like a kids toy rather than a super-tech AI hunter-killer of the calibre what it was inspired by. The reason i overlook this is because i suspect that the code is exploiting a lot of RAGE in-built features that the NPC's are controlled with (and the regular tougher/smarter NPC's/hostiles only are so because of in-engine 'cheating' to fudge their probability of tracking/pursuit and eventual possible destruction of their targets) and if so, well you've got to start somewhere and as flawed as the NPC 'AI' handling is in the game, it's good enough to exploit as a proof of principle test bed. But what it really needs, in fairness to your efforts, is your building an external NPC handler for your hunter that's somewhat smarter than the NPC handler and yet uses existing features of the engine to interact with the game world and offload the NPC Hunter's tracking movements. But that's a potentially huge undertaking, so i'll totally understand if that sounds incredibly 'out there' and unfeasible - but it's a pointer that what is both a limitation you'll need to bypass and also exploit equally to improve/extend this in it's current form.
2. As a concept, i think you've missed out on a golden opportunity be devious and inventive in how the prey gets hunted. How about combine what would be SkyNet's ultimate hunter with a touch of Doctor Who universe thinking - use the Dalek nanobots concept (the way that Dalek slaves are created in the current universe with a virus-like nanobot infestation), so what the super-smart Hunter would do is exploit the environment (i.e. the population) to be it's eyes and ears in a hive mind, by creating controlled trackers to slow down/corner/harass the prey into making a stupid mistake of being cornered and only having one place to run to, straight into a Hunter ambush?
Now all that is possible, with the existing native resources and a good creative bit of inspired mod coding to do the strategic working out for the Hunter. At the simplest level, it's like taking a zombie mod framework, but instead of the dead, we'd be talking hive-minded trackers that are able to think and process, but ultimately are controlled/moderated in their focus so they are almost like unconciously willing hypnotic pawns who are just 'aware' enough to function as humans not the living dead.
But that said, that could easily be the subject of a THL reboot at a later date when you've run out of steam and feel the need to start a fresh.
Irrespective of my comments and thoughts, i hope you achieve what you set out to do and whilst it's still a long way short of it's potential, it works properly and that's worth following on from rather than abandoning.
can you make it to where the terminator is shot by cops?
@aphex1234 Can you also make the terminator attack peds too?
Just for reference: I'm not sure, but (carefully saying) this mod seems to have a glitch that occasionally my vehicle sinks under the ground when it near the terminator. - when used with WoV and many other mods. And the terminator does not appear as shown in the screenshot above, but it just looks like a ped. It would be better if fixed. :D
@aphex1234 thanks for sharing the source code very good work. I'm going to translate it into Spanish
Can you do it?
https://forums.gta5-mods.com/topic/26067/wandering-hoodlums
@FelixSG The terminator does not appear because you have to install the ped that comes in the original script:
https://es.gta5-mods.com/scripts/terminator-apocalypse-net
@J_Alvia Thanks for letting me know that. :D
@aphex1234 hey this is an awesome idea, does it still work? i installed it and tested the multiplayer armored model by spawning the ped with menyoo but i haven't been able to find the scripted one anywhere on the map and there doesnt seem to be a blip for him. is there any way to test if it is working?
Still works great after all these years. Thanks for including source code, as it is very easy to edit it with all the comments in the code. I did a couple small edits like having terminator spawn much further away and removed his blip on the minimap. Pretty scary!
after loading the game i see this message:
unhandled exception in script "thunter"!
NullReferenceException in tHunter.OnTick(Object sender, EventArgs e) in f:\steam2\steamapps\common\Grand Theft Auto V\Scripts\tHunterlite\tHunterlite\tHunterlite.cs:line 50
and after this message Terminator won't spawn