The Force Unleashed
27.000
265
27.000
265
In tribute for "Star Wars: Episode VII", a.k.a "The Force Awakens" releasing in 3 days for when I initially release this, 12/15/15.
Installation
Place ForceUnleashed.dll and ForceUnleashed.ini into your "scripts" folder. You will need Script Hook V and .NET Script Hook.
Controls
J - Force Grab
K - Force Lightning
Y - Force Push
U - Force Mind Trick
The controls can be edited via the .ini file.
About
You can now become a jedi in the Grand Theft Auto V universe. The force has given you four abilities: force grab, lightning, mind trick, and push. Target a pedestrian while unarmed to perform these tricks.
Credits
Guadmaz - Self-Preservation of peds when force grabbed.
Changelog
1.0
- Initial Release
Installation
Place ForceUnleashed.dll and ForceUnleashed.ini into your "scripts" folder. You will need Script Hook V and .NET Script Hook.
Controls
J - Force Grab
K - Force Lightning
Y - Force Push
U - Force Mind Trick
The controls can be edited via the .ini file.
About
You can now become a jedi in the Grand Theft Auto V universe. The force has given you four abilities: force grab, lightning, mind trick, and push. Target a pedestrian while unarmed to perform these tricks.
Credits
Guadmaz - Self-Preservation of peds when force grabbed.
Changelog
1.0
- Initial Release
Carregat per primera vegada: 15 de Desembre de 2015
Actualització més recent: 15 de Desembre de 2015
Últim descarregat: Fa 2 hores
151 Comentaris
More mods by jedijosh920:
In tribute for "Star Wars: Episode VII", a.k.a "The Force Awakens" releasing in 3 days for when I initially release this, 12/15/15.
Installation
Place ForceUnleashed.dll and ForceUnleashed.ini into your "scripts" folder. You will need Script Hook V and .NET Script Hook.
Controls
J - Force Grab
K - Force Lightning
Y - Force Push
U - Force Mind Trick
The controls can be edited via the .ini file.
About
You can now become a jedi in the Grand Theft Auto V universe. The force has given you four abilities: force grab, lightning, mind trick, and push. Target a pedestrian while unarmed to perform these tricks.
Credits
Guadmaz - Self-Preservation of peds when force grabbed.
Changelog
1.0
- Initial Release
Installation
Place ForceUnleashed.dll and ForceUnleashed.ini into your "scripts" folder. You will need Script Hook V and .NET Script Hook.
Controls
J - Force Grab
K - Force Lightning
Y - Force Push
U - Force Mind Trick
The controls can be edited via the .ini file.
About
You can now become a jedi in the Grand Theft Auto V universe. The force has given you four abilities: force grab, lightning, mind trick, and push. Target a pedestrian while unarmed to perform these tricks.
Credits
Guadmaz - Self-Preservation of peds when force grabbed.
Changelog
1.0
- Initial Release
Carregat per primera vegada: 15 de Desembre de 2015
Actualització més recent: 15 de Desembre de 2015
Últim descarregat: Fa 2 hores
I have some ideas for the mind control portion: Instead of taking control of their mind which is great, add an option to change their characters behavior.
Examples include: Character suddenly becomes a cop and wants to arrest someone near them. Clearly they have no gun (or maybe they do), so they're going to resort to whatever works.
Character suddenly thinks they're Amanda and they're turning into a real bitch at you. Since you love killing Amanda every time you visit your home anyway, Yay times!
Basically it scrambles their personality so the game acts like they've been possessed by someone other than you. Add to this the sudden scare as if they were about to get hit by a car to make the transition look natural and you've got unlimited insanity.
The electricity one I'd like to turn someone else into a static monkey. They basically get charged up and walk around shocking other people by proximity. It doesn't kill them but it will piss them off or scare them just like a taser. You turn pedestrians into walking wool sock wearing static crazed tasers.
I loved your work with the video you made changing that zed into a weapon against NPC but all the zombie mods I've seen don't look like that...Did I miss the right zombie mod to compliment that awesome behavioral change?
@jedijosh920 I updated shvdotnet. I updated shvdotnet2. I updated .net framework. I updated C++ Scripthook by Alexander Blade. I checked the logfile for the scripthook after running with everything updated: There's no indication of any errors loading. Currently Scripthookv.net is installing Scripthookvdotnet 2 which has the filename ScriptHookVDotNet2 still loads the scripts.
shvdotnet2Log reads
[21:45:52] [INFO] Loading assembly 'ForceUnleashed.dll' ...
[21:45:52] [DEBUG] Found 5 script(s) in 'ForceUnleashed.dll'.
[21:45:52] [DEBUG] Starting 27 script(s) ...
[21:45:52] [DEBUG] Instantiating script 'ForceUnleashed.ForceGrab' in script domain 'ScriptDomain_6C22B418' ...
[21:45:52] [DEBUG] Started script 'ForceUnleashed.ForceGrab'.
[21:45:52] [DEBUG] Instantiating script 'ForceUnleashed.ForceLightning' in script domain 'ScriptDomain_6C22B418' ...
[21:45:52] [DEBUG] Started script 'ForceUnleashed.ForceLightning'.
[21:45:52] [DEBUG] Instantiating script 'ForceUnleashed.ForceMindTrick' in script domain 'ScriptDomain_6C22B418' ...
[21:45:52] [DEBUG] Started script 'ForceUnleashed.ForceMindTrick'.
[21:45:52] [DEBUG] Instantiating script 'ForceUnleashed.ForcePush' in script domain 'ScriptDomain_6C22B418' ...
[21:45:52] [DEBUG] Started script 'ForceUnleashed.ForcePush'.
[21:45:52] [DEBUG] Instantiating script 'ForceUnleashed.Main' in script domain 'ScriptDomain_6C22B418' ...
[21:45:52] [DEBUG] Started script 'ForceUnleashed.Main'.
Have you tested this lately? It does not function on my end with the latest scripthook.
Current scripthook setup includes: ScriptHookV, ScriptHookVDotNet.asi which comes with ScripthookVDotNet2.dll
Additionally installations include Lua.asi and RagePluginHook.
@jedijosh920: Update. Mod is working presently. Apologies for all this confusion. I had remapped my right click button to a button to toggle it and it was creating some confusion in the controls. Did notice the suicide script doesn't always work. NPC don't always die and if they don't die, it freezes you in place.
@jedijosh920 Really like this mod. Only issue I have is the means by which it functions to trigger requiring me to right click or lock onto someone. The way GTA5 locks onto people is a nightmare and being so imprecise it forces the grabped function to grab people you don't want to when you're surrounded by them.
I have looked everywhere for some way to disable the lockon system for when I'm not armed with a weapon, because I want to be able to grab them without alarming them with a gun but it does not work. Look/Aim while unarmed forces lockon assist.
@NotSound Did you managed to make work push and force grab? Every single time i use it it crash the game
Doesnt work.. :( i cant even turn i, or i cant target something unarmed .. well either way. can use this :(
@Phanto90 same dude
Please update this mod. It crashes my game whenever I try to use the force on someone. This mod has a cool concept, but right now it is impossible to use without crashing.
It's not working, please update!!!
@jedijosh920 the mod worked once but when I re-installed now it crashed.
https://de.gta5-mods.com/scripts/force-remade I just updated jedijosh's mod so it doesn't crash. Enjoy guys.
the fuck is going on ! jesus !
https://mega.nz/#!fApDwTBQ!T_2IltNcsIPOhF_ejeid7o2L8uH7ybxgeSzjw5eC_6k
@jedijosh920 I really wished this was nibmod
When I click J, it pops up ...
https://imgur.com/mlBJSvr
I have scripthook V and NET installed, help
Scrips error help me :l
THIS IS SICK KEEP UP THE WORK! :D
i placed them in my scripts folder but nothing happens when i press keys any help?
please update, I can't use it
this is a really great mod, I love your work. there is one slight problem which is that if I try to mind control someone it just starts mind controlling me and then I'm basically just spectating an ai play as me, has anyone else had this problem?