Vehicle Physics Upgrade v2.4
4.953
87
4.953
87
This mod will simulate down-force on vehicles traveling at speed.
Vehicles in air will also continue to simulate aerodynamics.
Vehicular Physics seem to be improved also.
[Activation key]: J
Updates:
Added Vehicular Check.
Enhanced downforce by taking into account gravitational forces.
Removed control over vehicle when in air/upside down.
Modified parameter that prevents vehicle getting stuck when one wheel is not on ground.
Requires scripthookv and scripthookvdotnet
Place DLL inside "scripts" folder and press 'insert' in game to load the script then press 'J' to enable, Assuming you have key 74 set as your keycode parameter inside the config [*.ini]
Vehicles in air will also continue to simulate aerodynamics.
Vehicular Physics seem to be improved also.
[Activation key]: J
Updates:
Added Vehicular Check.
Enhanced downforce by taking into account gravitational forces.
Removed control over vehicle when in air/upside down.
Modified parameter that prevents vehicle getting stuck when one wheel is not on ground.
Requires scripthookv and scripthookvdotnet
Place DLL inside "scripts" folder and press 'insert' in game to load the script then press 'J' to enable, Assuming you have key 74 set as your keycode parameter inside the config [*.ini]
Carregat per primera vegada: 25 de Juliol de 2015
Actualització més recent: 26 de Juliol de 2015
Últim descarregat: fa 3 dies
57 Comentaris
This mod will simulate down-force on vehicles traveling at speed.
Vehicles in air will also continue to simulate aerodynamics.
Vehicular Physics seem to be improved also.
[Activation key]: J
Updates:
Added Vehicular Check.
Enhanced downforce by taking into account gravitational forces.
Removed control over vehicle when in air/upside down.
Modified parameter that prevents vehicle getting stuck when one wheel is not on ground.
Requires scripthookv and scripthookvdotnet
Place DLL inside "scripts" folder and press 'insert' in game to load the script then press 'J' to enable, Assuming you have key 74 set as your keycode parameter inside the config [*.ini]
Vehicles in air will also continue to simulate aerodynamics.
Vehicular Physics seem to be improved also.
[Activation key]: J
Updates:
Added Vehicular Check.
Enhanced downforce by taking into account gravitational forces.
Removed control over vehicle when in air/upside down.
Modified parameter that prevents vehicle getting stuck when one wheel is not on ground.
Requires scripthookv and scripthookvdotnet
Place DLL inside "scripts" folder and press 'insert' in game to load the script then press 'J' to enable, Assuming you have key 74 set as your keycode parameter inside the config [*.ini]
Carregat per primera vegada: 25 de Juliol de 2015
Actualització més recent: 26 de Juliol de 2015
Últim descarregat: fa 3 dies
@Enumerator less mid-air control and an option to have it on by default is all it needs man.... still waiting
@Zippo Raid Maybe tomorrow, I'm sleepy, Passing here just clearing things up for a mod update.
@Enumerator Please update it with it on by default, or a command in the .ini file.
I cant do without anymore, the only thing it needs is it being on by default. :)
@WCP Unfortunately my power supply has died and i can't access my pc, The only thing right now that i can access is my subs/functions app.
@Enumerator Perhaps there already is a command line we could add to the .ini file?
@WCP Yes of course however like i said, my pc is down, power supply is damaged, using my laptop right now to make apps for gta5 community, I'll update it when i get a power supply, dunno when.
@Enumerator Cool, you the man ;)
@Enumerator Hey man. May I ask that does this mod affects the A.I cars ?
@Enumerator I found out it does. Anyway I'm here again to suggest you to make a configurable INI file or whatever that allows us to edit the gravity and toggling the mod by our liking. ;-)
Following updates! Not quite sold on it yet, but this is the first mod of it's kind that I've seen! If this could be automatically enabled, that would be awesome. The more realism, the better!
@TheCoryGuy support for this is obsolete unfortunately, ive just set the activate key to one i press to activate all my other mods on startup so they all start at once with one key press that's as good as i've gotten it
@Zippo Raid what mod are you referring to? You have another version of this physics mod?
@nazhul no, i have my own mod that disables mid-air vehicle control fully but i have other mods that aren't related to this that also require a key pressed on startup. i just mapped them all to the same key mainly
https://www.gta5-mods.com/scripts/cars-do-a-flip-when-their-tires-get-hit
@Zippo Raid Okay. Btw thanks for sharing da mod.
@nazhul No it only affects your vehicle.
@TheCoryGuy Sorry i haven't been able to play gta v for a long time, My power supply blew but i still offer support for my mods.
@Enumerator Yes, if affects AI cars and I love it!
@nazhul Must be another mod doing that. It should only affect the vehicle you're in.
@Zippo Raid Maybe you could help out @Enumerator since your mods are "kinda" similar? Bundle them up and disable being able the telekinetic car flip after you roll over! :D
My dream physics mod would be to have those features plus SEVERE car damage when you roll and smash the front end, also if it's extreme enough that you'll catch fire.
please please please add true on start up