Selecciona una de les següents categories per començar a veure els últims mods de GTA 5 PC:
@Bullshit Drifter from these files you can only edit "vfxvehicleinfo.ymt" ... the lines <wheelLowLodPtFxScale value = "1.00000000" />. but not much because it scatters it too much
good mod... I ask you if you can help me, I have a mod that causes me a conflict with yours, it is a cloud of fog that appears when there is fog, I increase the texture of smoke and a cloud appears a little dense, how can I eliminate that cloud of fog?
the mod that I mention is this https://es.gta5-mods.com/misc/handling-rally-and-effect-dust
@Midnight thanks friend
@cooky187 I totally do not know how fiveM works.
and how could it help?
@ExcessiveGBH Yes friend . I have synthesized more the mod to not load with as much complexity
I really appreciate your suggestion. I did not know this information that you tell me.
I will immediately solve it since I will soon launch a new version where I will edit the blood textures.
Thank you very much!!!.
That problem is very likely to be a visualsetting mod.
I have modified the smoke texture to make it look thicker that affects other mod.
install this package.. https://www.mediafire.com/file/4sw1cro95bajqgx/core.ypt--fix--7.5.oiv ..it is the same core.ypt 7.5 but with the smoothest smoke texture
The files that modify the smoke are all.
But you can use them individually if you want, the routes are:
"vfxvehicleinfo.ymt" update \ update.rpf \ x64 \ data \ effects
"core.ypt" update \ update.rpf \ x64 \ patch \ data \ effects \ ptfx.rpf
update \ update.rpf \ x64 \ patch \ data \ effects \ ptfx_hi.rpf
update \ update.rpf \ x64 \ patch \ data \ effects \ ptfx_hi.rpf...
" wheelfx.dat " update\update.rpf\common\data\effects
The explosion screenshots corresponds to this mod combined with an exploded mod
@Midnight friend in this version modify the splash textures, tell me what do you think?