@ripndip if you don't have vehicles.meta - You game will crash if you spawn specific car which doesn't have that exact vehicles.meta, all u need, just put that <audioNameHash>lg57mustangtv8</audioNameHash> on addon car mod in his own vehicles.meta
https://cdn.discordapp.com/attachments/783297020970139698/1071997999489749022/image.png
@james8646 yeah, i already saw why u did it like that, my bad (I didn't look at car ingame) i've now tried make this thing by myself on Audi e-tron GT RS model, and hub was in wrong place, still i'm impressed how u did this 4 wheel steering, it was your own idea, or you find out about it somewhere else?
@james8646 i've checked how u did it, pretty cool (Wish there won't be any handling issues, like there is with another type of crutches), but u made a little mistake, hub isn't in right spot where it should be https://cdn.discordapp.com/attachments/783297020970139698/1068235536743022592/image.png
https://cdn.discordapp.com/attachments/783297020970139698/1068236985757610128/image.png
https://cdn.discordapp.com/attachments/783297020970139698/1068237223197163621/image.png
How to fix dials: Open bike's dlc, find vehicles.meta, scroll to
<txdRelationships>
</txdRelationships>
Add between them
<Item>
<parent>vehicles_chopperbk_interior</parent>
<child>flhxs_streetglide_special18</child>
</Item>
And dial will work. About tunning - U should take that stuff i guess from original bagger, cuz this bike was replace for him, which used bagger tunning parts.
@drlq99@bmw740il open lg14c6vette_game.dat151.rel using import, export Code Walker and edit this line:
<EngineHealth value="0" /> to <EngineHealth value="3" />
"The vehicle's engine condition setting, values range from 3 to 0. 3 = engine healthy. 2 = very minor engine wear on deceleration. 1 = notable engine wear on deceleration. 0 = very notable engine wear on deceleration + faulty ignition start" (c) GTA V Sound Information by Monkeypolice188
@the_kingom@Jocoer it has sm722 sound, from latest update. (vehicles.meta, <audioNameHash>sm722</audioNameHash>) , update game, or change it in vehicles.meta on something else.
@ripndip if you don't have vehicles.meta - You game will crash if you spawn specific car which doesn't have that exact vehicles.meta, all u need, just put that <audioNameHash>lg57mustangtv8</audioNameHash> on addon car mod in his own vehicles.meta
https://cdn.discordapp.com/attachments/783297020970139698/1071997999489749022/image.png
@ripndip <audioNameHash>lg57mustangtv8</audioNameHash> (It was written in instructions, in its end)
@solo can u fix 116 ID (metal) in areas where should be 142 ID (Void), because entire car body is bulletproof
>bugs: hand on handlebar (Animation Hand)
Just push dummies a bit forward and rotate dummies, so it will match handlebars shape.
@james8646 yeah, i already saw why u did it like that, my bad (I didn't look at car ingame) i've now tried make this thing by myself on Audi e-tron GT RS model, and hub was in wrong place, still i'm impressed how u did this 4 wheel steering, it was your own idea, or you find out about it somewhere else?
@james8646 i've checked how u did it, pretty cool (Wish there won't be any handling issues, like there is with another type of crutches), but u made a little mistake, hub isn't in right spot where it should be https://cdn.discordapp.com/attachments/783297020970139698/1068235536743022592/image.png
https://cdn.discordapp.com/attachments/783297020970139698/1068236985757610128/image.png
https://cdn.discordapp.com/attachments/783297020970139698/1068237223197163621/image.png
@ignRaam https://eddlm.github.io/Handling-Tools/flags Handling Flags Generator, 2 section.
How to fix dials: Open bike's dlc, find vehicles.meta, scroll to
<txdRelationships>
</txdRelationships>
Add between them
<Item>
<parent>vehicles_chopperbk_interior</parent>
<child>flhxs_streetglide_special18</child>
</Item>
And dial will work. About tunning - U should take that stuff i guess from original bagger, cuz this bike was replace for him, which used bagger tunning parts.
@drlq99 @bmw740il open lg14c6vette_game.dat151.rel using import, export Code Walker and edit this line:
<EngineHealth value="0" /> to <EngineHealth value="3" />
"The vehicle's engine condition setting, values range from 3 to 0. 3 = engine healthy. 2 = very minor engine wear on deceleration. 1 = notable engine wear on deceleration. 0 = very notable engine wear on deceleration + faulty ignition start" (c) GTA V Sound Information by Monkeypolice188
@the_kingom @Jocoer it has sm722 sound, from latest update. (vehicles.meta, <audioNameHash>sm722</audioNameHash>) , update game, or change it in vehicles.meta on something else.