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  • 2dd1e1 nonname

    @CJon No, any SHVDN based mod don't work for E&E version.

    fa 2 dies
  • 2dd1e1 nonname

    What a mod! All the cutscenes, dialogues, and all the missions just like GTAO. Waiting for the Contract mod update. 11/10

    fa 3 dies
  • 2dd1e1 nonname

    GTAO without annoying players ruining your game. Weapons Mk.II and Vehicles for sale with immersion and lore-friendly....

    fa 7 dies
  • 2dd1e1 nonname

    A M A Z I N G !!! Gives Immersion and finally the patrolling and the stationary police units have a role. 10/10

    fa 7 dies
  • 2dd1e1 nonname

    @theblack6king You can edit the salary base, the bonus per distance and the bonus per job directly from the jobs.xml inside the DriverJobsData -> Missions folder....

    01 de Maig de 2025
  • 2dd1e1 nonname

    @megaz0id its only the ZANCUDO juob that do this gravity thing like effect. all the others works fine, maybe because Fort zancudo map isin't natural shwon? the cars simply don't move.

    25 de Març de 2025
  • 2dd1e1 nonname

    Hey, really love this mod, just updated to 1.0.5 and found a bug, the Fort Zancudo job scouts don't move, tried to give a bump and its like their gravity is really low, the cars float and fall slowly... and maybe because this "gravity" the cars can't get traction and move. tried every scout, no success...

    24 de Març de 2025
  • 2dd1e1 nonname

    That random function i'd never thought would need, now i can't live without it, A damage system would be nice, turining it a handy option when ran out of bullets... BTW, the Modifier Control Keybinding is working? tried several keys, but still "E" (INPUT_WEAPON_SPECIAL_TWO)

    21 de Març de 2025
  • 2dd1e1 nonname

    @MNHC Also the MLO is required or optional for the 1.1?

    12 de Març de 2025
  • 2dd1e1 nonname

    Any possibility to have a version without the MLO? Something Vanilla if possible?

    12 de Març de 2025