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V1.2: Removed feature of automatically splitting mod-packs based on file size and 4.2gb limit. Seperate DLC packs manually and use a different workbook for each. Tweaked handling values to show realistic gearing for 7,8,9 speeds and updated driveforce calculation for 0-60 times (should be within 0.2 seconds for most cars, slower 0-60 times (10+) will be inaccurate some)
Input data into the one table on the first sheet (the one in the screenshot) and in the output sheet you can select .meta data that is generated from the data you input to insert into your meta files
@Remexy_ something like that. Check out the forum topic for a step by step tutorial. I wish it was as easy as dragging car files and generating the .meta files but I tried to design this sheet to be as easy to use as possible. Find me on discord if you have any problems and I can help :)
V1.1.1 tweaked shift values for non-DCT vehicles, fixed driveforce calculation values (forgot to autofill a sheet down)
V1.1: fixed bug with carcols.meta generation and fixed erroneous lookup for V6 audiohash (V6 lookup table was not in order, VLOOKUP failed to work)
Just want to testify I have 2300 Cars installed (over 12 DLCs) and using this gameconfig with 2x traffic my game runs absolutely perfectly no issues, you wouldn't even know it's modded.