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Awesome stuff.
I just have one issue which may be todo with mod compatibility but the trunk automatically closes it self. Meaning that it only opens for a split second before closing again. Any idea what could cause this?
Appreciate it. Can you do the same for the street/vehicle names in the bottom right?
@Dealien No worries, and yes that's completely understandable.
Regarding the woman peds, I'm being an immersion geek but I just cant be rolling up to an execution mission to find that its some blonde white chic hahaha. And usually the mob would consider this to be immoral. Limiting them to gang peds would be nice. But just a nitpick nonetheless.
Great mod, definitely the cleanest implementation compared to the rest.
I like to play with no health regeneration, could you make it so that all places to sleep will restore your health and clear all blood decals on the player?
O one more thing. For the "go and get it over with" missions, can you remove woman peds?
Awesome stuff. Not sure how complex it is to achieve, but using the smoking animations instead of scenario would be amazing so that you can use flag 48 to walk around at the same time for ultimate immersion. The "ActionsV" mod has this feature but I prefer to use this one so that my partner from "Forever Together" can join aswell.
Outstanding mod! I use "The Mob" and "The Boss" together. The RP logic is that I have my own lesser crew within the mob itself. Then, with another ~60 mods consisting of realism mechanics and a few extra mission/task based mods I have created the ultimate mafia experience.
Some feedback:
-The mobs home: I think just a few extra props and peds could be added to create a more immersive experience to hang out at. Using menyoo I added some more lights so that I could actually see at nighttime, a few business peds to smoke with and watch the view, and some weapons crates in the back of the house.
-The defense event: This event is fun! However, it is prone to being slightly repetitive having to frequently stop what you're doing to fight the same battle in the same place. If you were to add two more defense locations then that would be amazing. These locations would be assets of the mob, like a warehouse.
But no complaints, good stuff.
@SuleMareVientu Awesome stuff thanks.
My feedback for the cigarette animation would be to remove the feature where you press spacebar to continue smoking, the transitions between these are slightly immersion breaking.
Instead, it would be cool if the smoking animation just continues, however it gets a bit repetitive with the same base animation so it would be cool if you could cycle through the other base/idle animations for extra variety, just a thought.