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@DgtlBrandxn That was part of the original design but had to temporarily not use it in favor of a color wheel. When I finish with the color modes, intensity will definitely be included.
@Starfox1993 New update should be able to convert streamed to non streamed and back again. I haven't really tested it for most peds but it should work. Needs testing.
@Starfox1993 I think you should try this anyways. Steamed peds are just like other peds, just split files. Possibly other techniques has errors, what happens to your game? This uses a different technique that a script would.
@Starfox1993 Not at the moment, but that could be done. Would just be combining all the ydds and ytds back into single files. Didn't even think that would be something needed.
@theguard2510 simply extract using codewalker ydd and ytd into the player you want. Copy the yft file too. Look at picture 2 and 3, that is before and after. Use the blank templates to reset the dlc then copy the yft and ymt to the dlc, then copy the ydd and ydt into the player folder.
@6758765 Yes that is exactly what this does. The ydd and ytd are split into individual files. The yft needs nothing done. The ymt is based on a large amount of blank ydds so it should account for most add on peds I've found. These are compatible with story mode players.
@6758765 Can you give me an example? This specifically handles the files that comes with add on peds, ydd and ytd.
@Nguyen Quang it shouldn't cause any fps drop at all. It's a very simple script that changes one number in the ymaps and the maps don't load again until you come back to them. When they do load, the change is already made in memory so not lag happens at all.
@TeamHimes Thank you. Any suggestions you have for new tools or improvements let me know.
@JoyLucien yes it needs to be activated unless defaulted to on. Turning off will stop all loops but won't undo natives still active.