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  • Gtav76
  • Gtav76

    @Kazumo That's very kind thank you. What seems like a long time ago, @JustDancePC had very kindly created a music mod for me (not the one here) and populated mp3s from folders and subfolders. That is really cool. Fast forward years later when I actually can script, I revisited his code and thought, hmmm, can we do something with this. So i started with libraries, then realized external folders are more convenient, and loaded images of maps/worlds. This wasn't really great because what do you use as coordinates. I mean LCPP is huge. You would need dozens of images. Then I thought of cars and here we are. Not sure where this is going from here but I think it's fun to quickly scroll through for the previews and I like the ability to structure the subfolders by category.

    Fa 8 hores
  • Gtav76

    @Edbarcelos Obrigado. The question:
    Very cool the mod. A simple way to show the cars. Can you make a way to randomly choose only from the cars you have in your mod's folder?

    Answer: Yes I could include a randomize feature, but this mod does not read the mods folder, it reads the image folder and its subfolders.

    Sim, eu poderia incluir um recurso de aleatorização, mas este mod não lê a pasta mods, ele lê a pasta de imagem e suas subpastas.

    Fa 8 hores
  • Gtav76

    @lupys I could, but those functions are already done in trainers. I'd like to keep this focused as a viewer/spawner that is extremely flexible from an organization point of view, i.e. using image subfolders by brand, model, country, whatever.
    My first choice for trainers is the original Menyoo. It might be outdated in some respects but it does what you require and much more.

    https://github.com/MAFINS/MenyooSP/releases

    Fa 8 hores
  • Gtav76

    @ALEXSYS Thanks! Yeah the wrong names is a pain and that's why I never used the Add-On Vehicle Spawner by @ikt because no way I'm going to manually edit 200+ vehicles. I love automation and I write scripts for that purpose but this one can't be automated. I have my own personal vehicle menus, aside from this one, that have the correct names, but the idea of this one was just drop and spawn.

    It would be a great community project if:
    1. We could split up the pool of addons, the one's without images, and create and share those images.
    2. Create a table that has the spawn name in one column and the correct brand/model/year name in another column.
    @Ikt's mod has this in one of the log or other files, I dont' remember which one, but it still has lots of wrong brands and once more that's entirely the fault of the vehicle dev.

    Fa 11 hores
  • Gtav76

    Ok, so what if you don't have an image for your specific addon or addons? Just create an image which has the spawn name of your addon. For example, cobra.png or cobra.jpg. Most of my addon vehicles don't have images, not in the 2500 vehicle pack, but I still wanted to spawn them. So I created a placeholder image (visible in the video) and then i wrote a command script that created over 500 placeholder images, each with the name of one of my addon vehicles. This allows me to spawn all my addons. Eventually I hope to add images for each missing one. Remember for persistence, just step out of the car before spawning a new one.

    Fa 12 hores
  • Gtav76

    @Starfox1993 Thank you. In the next release I will add simple customizations options for paint, liveries, and extras. The major problem, which is not technical, is getting a list of all the "real names". In other words I'd like the menu to show Ferrari 250 GTO instead of xyz25062 (just an example) and that's a manual process unless someone has done it before. As i wrote in the description, the names in the meta data, at least for my addons, are really inaccurate.

    Fa 13 hores
  • Gtav76

    @gtavjamal yeah, it doesn't involve editing, which agreed can be a PITA. Tbh, i just wanted the challenge of doing things that I don't know how to do, or things that haven't been done before. Right now I just finished the framework for this, which is populating a menu from an images folder, previewing the images, and then spawning the previews. These are cars and it works great. The only issue and sadly this has to be done manually is that when authors create cars they very frequently, and I mean very frequently, don't name the cars properly in the meta data. For example a Ferrari might be listed as a Chevy because the author used a Chevy as a basis.

    Fa 16 hores
  • Gtav76
  • Gtav76

    @gtavjamal No, you're right. I created a script that allows you to view images stored in a ytd library and then decided it would be much more convenient to have the images stored in external folders (i.e. on the SSD or HDD). I did this and it wasn't easy because the first uses a system of 0 to 1 to position sprites/images whereas the latter is based on a 1280 x 720 pixel base. TLDR: The hard part is done, I can now display sprites/images actual size and centered. The issue is what to do with it. This is a classic solution looking for a problem.

    fa 1 dia