@M70ZasGTA you need to use the normal install method to make all effects work in R*-Editor
The Game unloads every weapon ptfx in R-Editor that only got added for online weapons
in the normal install method i turned one of those effects into a ptfx that gets loaded with singleplayer so it fully works in R-Editor
u can edit core.ypt with codewalkers export to xml
take the textures from blood and decals diversity and copy it to the exported folder from my core.ypt
re-import the core.ypt.xml
this way u get the textures from both mods and dont loose the particle effects from my mod
@-Sonic_Boom- thats the case with every blood mod...
they are using the same files. if u only using the auto installer they are not compatible
but if u manual install it and get a understanding how things work u can make them compatible very easy.
it just needs a more experience, so stop using auto installers and take a look into the files
@WXLlin modify the core.ypt.xml using codewalkers export to xml feature. making your own effects is not really possible, just check the xml format and u know what i mean :P
@ShadowWorks -Open the downloaded file with WinRAR
-Navigate to \Custom Muzzle Core Effects\Compatible with other Mods
-Install the OIV "Compatible with other Weapon Mods.oiv".
this is copy paste from the readme of realistic weapon sounds
read the readme next time
@Challee i only can think of that u maybe have metafiles of two different bloodmods installed
or the fxdecal.ytd in x64a is different than the one in update.rpf
however that bug never happend to me :P
@M70ZasGTA you need to use the normal install method to make all effects work in R*-Editor
The Game unloads every weapon ptfx in R-Editor that only got added for online weapons
in the normal install method i turned one of those effects into a ptfx that gets loaded with singleplayer so it fully works in R-Editor
u can edit core.ypt with codewalkers export to xml
take the textures from blood and decals diversity and copy it to the exported folder from my core.ypt
re-import the core.ypt.xml
this way u get the textures from both mods and dont loose the particle effects from my mod
@-Sonic_Boom- thats the case with every blood mod...
they are using the same files. if u only using the auto installer they are not compatible
but if u manual install it and get a understanding how things work u can make them compatible very easy.
it just needs a more experience, so stop using auto installers and take a look into the files
@James20001120 yes
@James20001120 yes
read the changelog, all changes are in there
@WXLlin modify the core.ypt.xml using codewalkers export to xml feature. making your own effects is not really possible, just check the xml format and u know what i mean :P
@ShadowWorks doesnt matter if u only install those two mods
@ShadowWorks
-Open the downloaded file with WinRAR
-Navigate to \Custom Muzzle Core Effects\Compatible with other Mods
-Install the OIV "Compatible with other Weapon Mods.oiv".
this is copy paste from the readme of realistic weapon sounds
read the readme next time
@ShadowWorks what is rws?
@Challee i only can think of that u maybe have metafiles of two different bloodmods installed
or the fxdecal.ytd in x64a is different than the one in update.rpf
however that bug never happend to me :P