Selecciona una de les següents categories per començar a veure els últims mods de GTA 5 PC:
@aka_GreenTea I am using the Thor script.
@aka_GreenTea Every time i use this with the Thor mod my character's not holding it right. How do i fix that?
@Exannger I'm very new to modding, and i only know how to retexture for now. but here's another Green Lantern mod by gtav_KWABZ! https://www.gta5-mods.com/player/injustice-hal-jordan
New version (1.1) Has been released! The boots now have better textures and color! Please feel free to report any problems.
New version (1.1) coming with better textures! Just waiting for admin approval! 😊
if you guys want to use this mod with the superman mod instead of the cyclops script, here you go [general] model=CyclopsApocalypse name=Cyclops pedSelector_name= hotkey=None bDisableFirstPerson=False bSetDefaultComponentVariationB=True movement_clipset= bHidePlayerChar=0 aux=0.1 bBigMass=1 hitForceCoef_collisions_peds=1 hitForceCoef_collisions_vehiclesAndProps=1 bSuperSprint=0 maxSprintSpeed=-1 maxSprintAnimsSpeed=-1 bCanFly=0 loadOldEnabledPowersConfig_o2=0 jumpToTarget_maxDist=25 jumpToTarget_minSpeed=90 bMoreSolarFlareAttacks=False AIHealthPercentToUseMoreSolarFlares=50 timeInSecondsToUseMoreSolarFlaresAgain=20 soundsFolder=Sounds baseSprintSpeed=20 speedIncValue=40 sprintSpeedIncCoef=1 sprintBodyLeanFwdCoef=0.5 AI_distanceToTeleport=500 fixEyes_o1=0 [parts_1] model= boneID=0 pos_offset_x=0 pos_offset_y=0 pos_offset_z=0 rot_offset_x=0 rot_offset_y=0 rot_offset_z=0 bHideInFirstPerson=0 name= [compvar_1] component=6 variation=-1 textureIndex=0 [config] normalEyes_clothID=7 normalEyes_clothVar=0 normalEyes_clothTextVar=0 glowingEyes_clothID=7 glowingEyes_clothVar=1 glowingEyes_clothTextVar=0 normalCape_clothID=6 normalCape_clothVar=-1 normalCape_clothTextVar=0 fastFlightCape_clothID=6 fastFlightCape_clothVar=-1 fastFlightCape_clothTextVar=0 maxHealth=15000 maxHealth_AI=70000 damageCoef=1 damageCoef_AI=2.5 healthRegenCoef=1 healthRegenCoef_AI=3 bSlowFlightPoseAux=1 fastFlightPose=4 eyesGlowOffset_normal=0.03310001;0.112;0.06499997 eyesLaserOffset_normal=0.03399994;-0.006000033;-0.005299991 eyesSideOffset_normal=0 eyesGlowSizeCoef_normal=8.5 eyesLaserSizeCoef_normal=0.5 eyesGlowOffset_blast=0.03740003;0.1190003;0.03500003 eyesLaserOffset_blast=0.04099993;-0.08199979;0.01380001 eyesSideOffset_blast=0 eyesGlowSizeCoef_blast=11.659 eyesLaserSizeCoef_blast=0.394 ai_AttacksInSequence=8 ai_timeBetweenAttacks=1000 throwForceCoef_peds=2 throwForceCoef_vehicles=2 throwForceCoef_heart=2 throwForceCoef_head=2 bCanUseWeapons=1 bCanJump=0 jumpZSpeed=50 enterVehMode=4 visionMode=0 bSonicBoom=1 midAirHyperFlightStart_minFlightZdir=0.45 hyperUpBaseFlightSpeed=200 hyperUpSpeedIncCoef=1 hyperUpMaxFlightSpeed=3000 bCanGrabPeds=1 bCanCarryPeds=1 bCanLiftVehicles=0 grabByNeckMode=2 bUseSideAnimWhenMoving=1 healthRegenInterval=100 healthRegenHealthIncAmount=10 lowEnergyAmount=0.2 minEnergyToRecoverHealth=-1 minEnergyToFly=0.2 minHitForceCoefForLowEnergy=0.5 minDamageCoefForLowEnergy=0.2 minRegenCoefForLowEnergy=0.3 toggleFLight_togglesToIgnoreRagdoll=2 hyperFlightUpPose=1 slowFlightPose=1 idleFlightPose=1 maxFlightFwdSpeed=100 maxFlightBwdSpeed=-50 maxFlightSideSpeed=100 maxFlightUpSpeed=200 fastFlightStartSpeed=200 fastFlightInceSpeedStep=150 userMaxSpeedBase=50000 userMaxSpeedLimit=60000 throwForceCoef_tornado=1.8 punchTornadoMinPunches=12 hyperUpBaseFlightSpeed=200 hyperUpSpeedIncCoef=1 hyperUpMaxFlightSpeed=3000 otherScriptsKryptoEffectCoef=0.005 minEnergyToUseLaser=-1 minEnergyToUseBlastLaser=-1 minEnergyToUseSolarFlare=0.4 flightAngleLimit_Fast=89 flightAngleLimit_Slow=48 flightAngleLimit_Idle=48 laserFXType=2 bLaser_iniHitNewDamageMethod=True bLaser_seqHitsFixedDamageMethod=True bLaserBlast_seqHitsFixedDamageMethod=False laserBeamModel=p_tumbler_cs2_s_trev blastBeamModel=p_tumbler_01_s bHideGlowingEyesFX=False glowingEyes_RedValue=255 glowingEyes_GreenValue=7 glowingEyes_BlueValue=2 speedToAutoHideEyesGlowFX=5 damage_UMelee_roundhouseKick=50 damage_UMelee_rollback_kick=50 damage_UMelee_flyingKick_fuuma=50 damage_UMelee_backSpinPunch=50 damage_UMelee_backflip_kick=50 damage_UMelee_highKick=50 damage_UMelee_highKickLeft=50 damage_UMelee_elbowSpin=50 damage_UMelee_meiaLuaSpin=50 damage_UMelee_giratoriaSpin=50 [damage] damage_wMelee_1_fromLeft=400 damage_wMelee_2_fromRight=400 damage_wMelee_3_fromTop=350 damage_wMelee_4_fromTop2=350 damage_WMelee_5_fromLeft=350 damage_wMelee_stabSide=400 damage_uMelee_1_fromRight=300 damage_uMelee_2_fromRight2=300 damage_uMelee_3_fromLeft=300 damage_UMelee_rightUpperCut=350 damage_UMelee_rightUpperCutAndTakeDown=500 damage_UMelee_rightUpperCutAndSlice=550 damage_UMelee_rightUpperCutAndBlast=650 damage_UMelee_chargedRightLow=400 damage_UMelee_chargedLeftLow=400 damage_laserSlice_half=550 damage_laserSlice_head=550 damage_flightSimpleHit=200 damage_flightDirectAttackHit=400 damage_groundSimpleHit=300 damage_jumpAndSmashStrike=450 damage_laserIniHit=150 damage_laserSeqHitsCoef=3 damage_laserBlastIniHit=350 damage_laserBlastSeqHitsCoef=1.75 damage_heartRipOff=50000 damage_headRipOff=500 damage_burnEyes=600 damage_blastHead=1750 damage_freezeVictim=500 damage_UMelee_rightUpperCutAndVaporize=750 damage_UMelee_groundPunch=500 damage_UMelee_groundPunch_standing=350 damage_UMelee_groundPunch_standing_grab=350 damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800 damage_UMelee_MidAirPunchSequence=1000 damage_UMelee_twoHandsPunch=1200 damage_groundPunch_maxValue=1000 damage_solarFlare=100000 damage_throw_victim=300 damage_throw_targetPed=400 damage_throw_targetOthers=600 damage_driverRipOffOnly=250 damage_driverRipOffAndEnter=200 damage_tornado=600 damage_tornadoThrow=1200 damage_punchTornado_eachPunch=30000 [hitCoef] hitForceCoef_sequenceHits=1 hitForceCoef_finalHit=1 hitForceCoef_add_normalHealthPeds=1 hitForceCoef_add_bigHealthPeds=1 hitForceCoef_add_VehiclesAndProps=1 normalAttacks_cameraShakeCoef=2 chargedAttacks_cameraShakeCoef=2 hitForceCoef_windBlow=1 hitForceCoef_fireExtinguishWindBlow=1 hitForceCoef_laser=1 hitForceCoef_laserBlast=1 hitForceCoef_solarFlare=5 hitForceCoef_tornado=3 hitForceCoef_tornadoPunches_finalHit=1 hitForceCoef_twoHandsPunch=2 hitForceCoef_midAirPunchSequence=2 keepHitVel_timeKeepVelCoef_peds=1 keepHitVel_timeKeepVelCoef_other=1 keepHitVel_minSpeedConsiderBigHit=100 keepHitVel_maxTimeKeepSpeed=3000 keepHitVel_bigHit_zFallCoef=1 hitForceCoef_midAirPunchSequence_initialHit=1 hitForceCoef_midAirPunchSequence_finalHit=1 [UMelee_1_fromRight] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_1_fromRight_bUsedInChargedAttacks=1 UMelee_1_fromRight_bCanBeUsedInMeleeAttacks=1 UMelee_1_fromRight_bUsedByAI=1 [UMelee_2_fromRight2] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_2_fromRight2_bUsedInChargedAttacks=1 UMelee_2_fromRight2_bCanBeUsedInMeleeAttacks=1 UMelee_2_fromRight2_bUsedByAI=1 [UMelee_3_fromLeft] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_3_fromLeft_bUsedInChargedAttacks=1 UMelee_3_fromLeft_bCanBeUsedInMeleeAttacks=1 UMelee_3_fromLeft_bUsedByAI=1 [UMelee_rightUpperCut] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_rightUpperCut_bUsedInChargedAttacks=1 UMelee_rightUpperCut_bCanBeUsedInMeleeAttacks=1 UMelee_rightUpperCut_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDown] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDown_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDown_bCanBeUsedInMeleeAttacks=0 UMelee_rightUpperCutAndTakeDown_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDownLaser] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDownLaser_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDownLaser_bCanBeUsedInMeleeAttacks=0 UMelee_rightUpperCutAndTakeDownLaser_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDownLaserSlice] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDownLaserSlice_bCanBeUsedInMeleeAttacks=0 UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDownLaserBlast] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDownLaserBlast_bCanBeUsedInMeleeAttacks=0 UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDownLaserVaporize] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDownLaserVaporize_bCanBeUsedInMeleeAttacks=0 UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedByAI=1 [UMelee_rightUpperCutAndSlice] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndSlice_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndSlice_bCanBeUsedInMeleeAttacks=1 UMelee_rightUpperCutAndSlice_bUsedByAI=1 [UMelee_rightUpperCutAndBlast] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndBlast_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndBlast_bCanBeUsedInMeleeAttacks=1 UMelee_rightUpperCutAndBlast_bUsedByAI=1 [UMelee_rightUpperCutAndVaporize] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndVaporize_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndVaporize_bCanBeUsedInMeleeAttacks=1 UMelee_rightUpperCutAndVaporize_bUsedByAI=1 [UMelee_groundPunch] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_groundPunch_bUsedInChargedAttacks=0 UMelee_groundPunch_bCanBeUsedInMeleeAttacks=1 UMelee_groundPunch_bUsedByAI=1 [UMelee_groundPunch_weak] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_groundPunch_weak_bUsedInChargedAttacks=0 UMelee_groundPunch_weak_bCanBeUsedInMeleeAttacks=0 UMelee_groundPunch_weak_bUsedByAI=1 [UMelee_groundPunch_standing] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_groundPunch_standing_bUsedInChargedAttacks=0 UMelee_groundPunch_standing_bCanBeUsedInMeleeAttacks=1 UMelee_groundPunch_standing_bUsedByAI=1 [UMelee_groundPunch_standing_grab] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=True bUsedByAI=True UMelee_groundPunch_standing_grab_bUsedInChargedAttacks=1 UMelee_groundPunch_standing_grab_bCanBeUsedInMeleeAttacks=1 UMelee_groundPunch_standing_grab_bUsedByAI=1 [UMelee_rightUpperCutAndTakeDownGroundPunch] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedInChargedAttacks=1 UMelee_rightUpperCutAndTakeDownGroundPunch_bCanBeUsedInMeleeAttacks=1 UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedByAI=1 [UMelee_MidAirPunchSequence] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_MidAirPunchSequence_bUsedInChargedAttacks=0 UMelee_MidAirPunchSequence_bCanBeUsedInMeleeAttacks=1 UMelee_MidAirPunchSequence_bUsedByAI=1 [UMelee_twoHandsPunch] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_twoHandsPunch_bUsedInChargedAttacks=0 UMelee_twoHandsPunch_bCanBeUsedInMeleeAttacks=1 UMelee_twoHandsPunch_bUsedByAI=1 [chargedFlight_groundHitAttack] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=True bUsedByAI=True chargedFlight_groundHitAttack_bUsedInChargedAttacks=1 chargedFlight_groundHitAttack_bCanBeUsedInMeleeAttacks=1 chargedFlight_groundHitAttack_bUsedByAI=1 [UMelee_fromLeftSlap] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_fromLeftSlap_bUsedInChargedAttacks=0 UMelee_fromLeftSlap_bCanBeUsedInMeleeAttacks=0 UMelee_fromLeftSlap_bUsedByAI=1 [UMelee_chargedRightLow] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_chargedRightLow_bUsedInChargedAttacks=1 UMelee_chargedRightLow_bCanBeUsedInMeleeAttacks=0 UMelee_chargedRightLow_bUsedByAI=1 [UMelee_chargedLeftLow] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True UMelee_chargedLeftLow_bUsedInChargedAttacks=1 UMelee_chargedLeftLow_bCanBeUsedInMeleeAttacks=0 UMelee_chargedLeftLow_bUsedByAI=1 [specialAttack_laserAttack] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserAttack_bUsedInChargedAttacks=0 specialAttack_laserAttack_bCanBeUsedInMeleeAttacks=1 specialAttack_laserAttack_bUsedByAI=1 [specialAttack_laserSliceAttack] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserSliceAttack_bUsedInChargedAttacks=0 specialAttack_laserSliceAttack_bCanBeUsedInMeleeAttacks=1 specialAttack_laserSliceAttack_bUsedByAI=1 [special_LaserSliceHead] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True special_LaserSliceHead_bUsedInChargedAttacks=0 special_LaserSliceHead_bCanBeUsedInMeleeAttacks=0 special_LaserSliceHead_bUsedByAI=1 [special_LaserSliceInHalf] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True special_LaserSliceInHalf_bUsedInChargedAttacks=0 special_LaserSliceInHalf_bCanBeUsedInMeleeAttacks=0 special_LaserSliceInHalf_bUsedByAI=1 [specialAttack_laserBlastAttack] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserBlastAttack_bUsedInChargedAttacks=0 specialAttack_laserBlastAttack_bCanBeUsedInMeleeAttacks=1 specialAttack_laserBlastAttack_bUsedByAI=1 [specialAttack_laserVaporizeAttack] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserVaporizeAttack_bUsedInChargedAttacks=0 specialAttack_laserVaporizeAttack_bCanBeUsedInMeleeAttacks=1 specialAttack_laserVaporizeAttack_bUsedByAI=1 [specialAttack_heatUpVictimWeapon] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=False specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks=0 specialAttack_heatUpVictimWeapon_bCanBeUsedInMeleeAttacks=0 specialAttack_heatUpVictimWeapon_bUsedByAI=0 [specialAttack_laserBurnEyes] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserBurnEyes_bUsedInChargedAttacks=0 specialAttack_laserBurnEyes_bCanBeUsedInMeleeAttacks=1 specialAttack_laserBurnEyes_bUsedByAI=1 [specialAttack_laserExplodeHead] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_laserExplodeHead_bUsedInChargedAttacks=0 specialAttack_laserExplodeHead_bCanBeUsedInMeleeAttacks=1 specialAttack_laserExplodeHead_bUsedByAI=1 [special_heartRipOff] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=False special_heartRipOff_bUsedInChargedAttacks=0 special_heartRipOff_bCanBeUsedInMeleeAttacks=1 special_heartRipOff_bUsedByAI=1 [special_headRipOff] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True special_headRipOff_bUsedInChargedAttacks=0 special_headRipOff_bCanBeUsedInMeleeAttacks=1 special_headRipOff_bUsedByAI=1 [specialAttack_freezeWind] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_freezeWind_bUsedInChargedAttacks=0 specialAttack_freezeWind_bCanBeUsedInMeleeAttacks=0 specialAttack_freezeWind_bUsedByAI=1 [specialAttack_superWind] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_superWind_bUsedInChargedAttacks=0 specialAttack_superWind_bCanBeUsedInMeleeAttacks=0 specialAttack_superWind_bUsedByAI=1 [specialAttack_extinguishFireWind] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=False specialAttack_extinguishFireWind_bUsedInChargedAttacks=0 specialAttack_extinguishFireWind_bCanBeUsedInMeleeAttacks=0 specialAttack_extinguishFireWind_bUsedByAI=0 [specialAttack_SolarFlareFX] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=False specialAttack_SolarFlareFX_bUsedInChargedAttacks=0 specialAttack_SolarFlareFX_bCanBeUsedInMeleeAttacks=0 specialAttack_SolarFlareFX_bUsedByAI=0 [specialAttack_Tornado] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_Tornado_bUsedInChargedAttacks=0 specialAttack_Tornado_bCanBeUsedInMeleeAttacks=0 specialAttack_Tornado_bUsedByAI=1 [specialAttack_TornadoThrow] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_TornadoThrow_bUsedInChargedAttacks=0 specialAttack_TornadoThrow_bCanBeUsedInMeleeAttacks=1 specialAttack_TornadoThrow_bUsedByAI=1 [specialAttack_TornadoPunch] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True specialAttack_TornadoPunch_bUsedInChargedAttacks=0 specialAttack_TornadoPunch_bCanBeUsedInMeleeAttacks=0 specialAttack_TornadoPunch_bUsedByAI=1 [energy] generalDamageCoef=1 generalHitForceCoef=1 energyRegenCoef=1 energyConsumptionCoef=1 [fall] bFallAnimsEnabled=1 fallInRagdoll_ZforceCoef=1 bBigFallHitFX=1 forcedFallForce=1 [movementClipset] glowingEyes_movementClipset=move_stealth@generic@core lowEnergy_movementClipset=move_m@depressed@a normalEyes_movementClipset=move_m@muscle@a sprinting_movementClipset=move_p_m_one [powers_toggle] power_1=True power_15=True power_2=True power_14=True power_3=True power_4=True power_50=True power_9=True power_10=True power_11=True power_12=True power_5=True power_6=True power_18=True power_13=True power_19=True power_20=True power_21=True power_207=True power_212=True power_213=True power_200=True power_201=True power_202=True power_203=True power_210=True power_204=True power_211=True power_205=True power_206=True power_209=True power_208=True power_223=True power_100=True power_101=True power_102=True power_214=True power_215=True power_216=True power_217=True power_222=True power_218=True power_219=True power_220=True power_221=True power_1000=True power_1001=True power_1002=True power_1003=True power_1004=True power_1005=True power_1006=True power_1007=True power_1008=True power_1009=True [compvar_2] component= [UMelee_1_fromRight_bUsedInChargedAttacks] bUsedInChargedAttacks=False [UMelee_2_fromRight2_bUsedInChargedAttacks] bUsedInChargedAttacks=False [UMelee_3_fromLeft_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDown] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaser] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserSlice] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserBlast] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserVaporize] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndSlice] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndBlast] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndVaporize] bCanBeUsedInMeleeAttacks=False [UMelee_groundPunch_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_groundPunch] bCanBeUsedInMeleeAttacks=False [UMelee_groundPunch_weak_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_groundPunch_weak] bCanBeUsedInMeleeAttacks=False [UMelee_groundPunch_standing_bUsedInChargedAttacks] bUsedInChargedAttacks=False [UMelee_groundPunch_standing_grab_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownGroundPunch] bCanBeUsedInMeleeAttacks=False [UMelee_MidAirPunchSequence_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_MidAirPunchSequence] bCanBeUsedInMeleeAttacks=False [UMelee_twoHandsPunch_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_twoHandsPunch] bCanBeUsedInMeleeAttacks=False [UMelee_fromLeftSlap_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_fromLeftSlap] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_chargedRightLow] bCanBeUsedInMeleeAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_chargedLeftLow] bCanBeUsedInMeleeAttacks=False [specialAttack_laserAttack_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserAttack] bCanBeUsedInMeleeAttacks=False [specialAttack_laserSliceAttack_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserSliceAttack] bCanBeUsedInMeleeAttacks=False [special_LaserSliceHead_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_special_LaserSliceHead] bCanBeUsedInMeleeAttacks=False [special_LaserSliceInHalf_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_special_LaserSliceInHalf] bCanBeUsedInMeleeAttacks=False [specialAttack_laserBlastAttack_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserBlastAttack] bCanBeUsedInMeleeAttacks=False [specialAttack_laserVaporizeAttack_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserVaporizeAttack] bCanBeUsedInMeleeAttacks=False [specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_heatUpVictimWeapon] bCanBeUsedInMeleeAttacks=False [bUsedByAI_specialAttack_heatUpVictimWeapon] bUsedByAI=False [specialAttack_laserBurnEyes_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserBurnEyes] bCanBeUsedInMeleeAttacks=False [specialAttack_laserExplodeHead_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_laserExplodeHead] bCanBeUsedInMeleeAttacks=False [special_heartRipOff_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_special_heartRipOff] bCanBeUsedInMeleeAttacks=False [bUsedByAI_special_heartRipOff] bUsedByAI=True [special_headRipOff_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_special_headRipOff] bCanBeUsedInMeleeAttacks=False [specialAttack_freezeWind_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_freezeWind] bCanBeUsedInMeleeAttacks=False [specialAttack_superWind_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_superWind] bCanBeUsedInMeleeAttacks=False [specialAttack_extinguishFireWind_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_extinguishFireWind] bCanBeUsedInMeleeAttacks=False [bUsedByAI_specialAttack_extinguishFireWind] bUsedByAI=False [specialAttack_SolarFlareFX_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_SolarFlareFX] bCanBeUsedInMeleeAttacks=False [bUsedByAI_specialAttack_SolarFlareFX] bUsedByAI=True [specialAttack_Tornado_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_Tornado] bCanBeUsedInMeleeAttacks=False [specialAttack_TornadoThrow_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_TornadoThrow] bCanBeUsedInMeleeAttacks=False [specialAttack_TornadoPunch_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_specialAttack_TornadoPunch] bCanBeUsedInMeleeAttacks=False [UMelee_flyingKick_fuuma] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True [bCanBeUsedInMeleeAttacks_UMelee_flyingKick_fuuma] bCanBeUsedInMeleeAttacks=False [UMelee_backflip_kick_fuuma] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True [bCanBeUsedInMeleeAttacks_UMelee_backflip_kick_fuuma] bCanBeUsedInMeleeAttacks=False [UMelee_backSpinPunch_fuuma] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True [bCanBeUsedInMeleeAttacks_UMelee_backSpinPunch_fuuma] bCanBeUsedInMeleeAttacks=False [UMelee_rollback_kick_fuuma] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True [bCanBeUsedInMeleeAttacks_UMelee_rollback_kick_fuuma] bCanBeUsedInMeleeAttacks=False [UMelee_roundhouseKick_fuuma] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=False bUsedByAI=True [bCanBeUsedInMeleeAttacks_UMelee_roundhouseKick_fuuma] bCanBeUsedInMeleeAttacks=False [UMelee_elbowSpin_nib] bUsedInChargedAttacks=True bCanBeUsedInMeleeAttacks=True bUsedByAI=True [UMelee_giratoriaspin_nib] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True [UMelee_giratoriaspin_nib_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_giratoriaspin_nib] bCanBeUsedInMeleeAttacks=False [UMelee_highKick_left_nib] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True [UMelee_highKick_left_nib_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_highKick_left_nib] bCanBeUsedInMeleeAttacks=False [UMelee_highKick_nib] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True [UMelee_highKick_nib_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_highKick_nib] bCanBeUsedInMeleeAttacks=False [UMelee_meiaLuaSpin_nib] bUsedInChargedAttacks=False bCanBeUsedInMeleeAttacks=False bUsedByAI=True [UMelee_meiaLuaSpin_nib_bUsedInChargedAttacks] bUsedInChargedAttacks=False [bCanBeUsedInMeleeAttacks_UMelee_meiaLuaSpin_nib] bCanBeUsedInMeleeAttacks=False [EnterVeh_223] powerDisplayName=Enter Veh bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [AI Melee_100] powerDisplayName=AI Melee bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [AI Throw Victim_101] powerDisplayName=AI Throw Victim bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [AI Throw Vehicle_102] powerDisplayName=AI Throw Vehicle bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_1_fromRight_214] powerDisplayName=UMelee 1 from Right bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_2_fromRight2_215] powerDisplayName=UMelee 2 from Right2 bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_3_fromLeft_216] powerDisplayName=UMelee 3 from Left bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_rightUpperCut_217] powerDisplayName=UMelee right Upper Cut bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=1 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDown_203] powerDisplayName=Melee upper Take Down bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDownLaser_204] powerDisplayName=Melee upper Take Down Laser bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDownLaserSlice_211] powerDisplayName=Melee upper Take Down Laser Slice bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDownLaserBlast_205] powerDisplayName=Melee upper Take Down Laser Blast bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDownLaserVaporize_206] powerDisplayName=Melee upper Take Down Laser Vaporize bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperSlice_200] powerDisplayName=Melee upper Slice bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperBlast_201] powerDisplayName=Melee upper Blast bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperVaporize_202] powerDisplayName=Melee upper Vaporize bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_groundPunch_207] powerDisplayName=Melee ground Punch bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_groundPunchWeak_222] powerDisplayName=Melee ground Punch Weak bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_groundPunch_standing_212] powerDisplayName=Melee ground Punch standing bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_groundPunch_standing_grab_213] powerDisplayName=Melee ground Punch standing grab bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_midAirPunchSequence_209] powerDisplayName=Melee mid Air Punch Sequence bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_twoHandsPunch_208] powerDisplayName=Melee two Hands Punch bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [melee_upperTakeDownGroundPunch_210] powerDisplayName=Melee upper Take Down Ground Punch bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [ChargedFlight_groundHitAttack_218] powerDisplayName=Charged Flight ground Hit Attack bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=1 bCanBeUsedInMeleeAttacks=1 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_fromLeftSlap_219] powerDisplayName=UMelee from Left Slap bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_chargedLeftLow_220] powerDisplayName=UMelee charged Left Low bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=1 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [UMelee_chargedRightLow_221] powerDisplayName=UMelee charged Right Low bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=1 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [heatVision_1] powerDisplayName=Heat Vision bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [slicerHeatVision_15] powerDisplayName=Slicer Heat Vision bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [blastHeatVision_2] powerDisplayName=Blast Heat Vision bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [vaporizeHeatVision_14] powerDisplayName=Vaporize Heat Vision bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [laserSlice_head_4] powerDisplayName=Laser Slice head bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [laserSlice_half_3] powerDisplayName=Laser Slice half bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [weaponHeatUp_50] powerDisplayName=Weapon Heat Up bEnabled_forPlayer=1 bEnabled_forAI=0 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [burnEyes_11] powerDisplayName=Burn Eyes bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [laserExplodeHead_12] powerDisplayName=Laser Explode Head bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [heartRipOff_9] powerDisplayName=Heart Rip Off bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [headRipOff_10] powerDisplayName=Head Rip Off bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [freezeWindBlow_6] powerDisplayName=Freeze Wind Blow bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [superWindBlow_5] powerDisplayName=Super Wind Blow bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fireExtinguish_18] powerDisplayName=Fire Extinguish bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [solarFlare_13] powerDisplayName=Solar Flare bEnabled_forPlayer=1 bEnabled_forAI=1 bEnabled_forAlly=1 bEnabled_forEnemy=1 bEnabled_forKiller=1 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [tornado_19] powerDisplayName=Tornado bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [tornadoThrow_20] powerDisplayName=Tornado Throw bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [punchs360_21] powerDisplayName=Punchs360 bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fuuma_melee_flyingKick_1000] powerDisplayName=Fuuma melee flying Kick bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fuuma_melee_backFlipKick_1001] powerDisplayName=Fuuma melee back Flip Kick bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fuuma_melee_backSpinKick_1002] powerDisplayName=Fuuma melee back Spin Kick bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fuuma_melee_rollbackKick_1003] powerDisplayName=Fuuma melee rollback Kick bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [fuuma_melee_roundHouseKick_1004] powerDisplayName=Fuuma melee round House Kick bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [elbowSpin_nib_1005] powerDisplayName=Elbow Spin nib bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [giratoriaspin_nib_1006] powerDisplayName=Giratoriaspin nib bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [highKick_left_nib_1007] powerDisplayName=High Kick left nib bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [highKick_nib_1008] powerDisplayName=High Kick nib bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1 [meiaLuaSpin_nib_1009] powerDisplayName=Meia Lua Spin nib bEnabled_forPlayer=0 bEnabled_forAI=0 bEnabled_forAlly=0 bEnabled_forEnemy=0 bEnabled_forKiller=0 bUsedInChargedAttacks=0 bCanBeUsedInMeleeAttacks=0 bDisableDefaultHotkey=0 hotkeyCode=None hotkeyCode_mustHold=None charged_addDamageCoef=1 charged_addHitCoef=1
@Barak101 https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you make a gold boots retexture for this mod? if you could that would be great!
@bwillz https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you do the same gold boots retexture but with this ped?
@Barak101 whats the mod for the Zoom ped in the 4th picture?
@CHR - 15 what car do you have in the pictures?
@aka_GreenTea I am using the Thor script.
@aka_GreenTea Every time i use this with the Thor mod my character's not holding it right. How do i fix that?
@Exannger I'm very new to modding, and i only know how to retexture for now. but here's another Green Lantern mod by gtav_KWABZ! https://www.gta5-mods.com/player/injustice-hal-jordan
New version (1.1) Has been released! The boots now have better textures and color! Please feel free to report any problems.
New version (1.1) coming with better textures! Just waiting for admin approval! 😊
if you guys want to use this mod with the superman mod instead of the cyclops script, here you go
[general]
model=CyclopsApocalypse
name=Cyclops
pedSelector_name=
hotkey=None
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
movement_clipset=
bHidePlayerChar=0
aux=0.1
bBigMass=1
hitForceCoef_collisions_peds=1
hitForceCoef_collisions_vehiclesAndProps=1
bSuperSprint=0
maxSprintSpeed=-1
maxSprintAnimsSpeed=-1
bCanFly=0
loadOldEnabledPowersConfig_o2=0
jumpToTarget_maxDist=25
jumpToTarget_minSpeed=90
bMoreSolarFlareAttacks=False
AIHealthPercentToUseMoreSolarFlares=50
timeInSecondsToUseMoreSolarFlaresAgain=20
soundsFolder=Sounds
baseSprintSpeed=20
speedIncValue=40
sprintSpeedIncCoef=1
sprintBodyLeanFwdCoef=0.5
AI_distanceToTeleport=500
fixEyes_o1=0
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[compvar_1]
component=6
variation=-1
textureIndex=0
[config]
normalEyes_clothID=7
normalEyes_clothVar=0
normalEyes_clothTextVar=0
glowingEyes_clothID=7
glowingEyes_clothVar=1
glowingEyes_clothTextVar=0
normalCape_clothID=6
normalCape_clothVar=-1
normalCape_clothTextVar=0
fastFlightCape_clothID=6
fastFlightCape_clothVar=-1
fastFlightCape_clothTextVar=0
maxHealth=15000
maxHealth_AI=70000
damageCoef=1
damageCoef_AI=2.5
healthRegenCoef=1
healthRegenCoef_AI=3
bSlowFlightPoseAux=1
fastFlightPose=4
eyesGlowOffset_normal=0.03310001;0.112;0.06499997
eyesLaserOffset_normal=0.03399994;-0.006000033;-0.005299991
eyesSideOffset_normal=0
eyesGlowSizeCoef_normal=8.5
eyesLaserSizeCoef_normal=0.5
eyesGlowOffset_blast=0.03740003;0.1190003;0.03500003
eyesLaserOffset_blast=0.04099993;-0.08199979;0.01380001
eyesSideOffset_blast=0
eyesGlowSizeCoef_blast=11.659
eyesLaserSizeCoef_blast=0.394
ai_AttacksInSequence=8
ai_timeBetweenAttacks=1000
throwForceCoef_peds=2
throwForceCoef_vehicles=2
throwForceCoef_heart=2
throwForceCoef_head=2
bCanUseWeapons=1
bCanJump=0
jumpZSpeed=50
enterVehMode=4
visionMode=0
bSonicBoom=1
midAirHyperFlightStart_minFlightZdir=0.45
hyperUpBaseFlightSpeed=200
hyperUpSpeedIncCoef=1
hyperUpMaxFlightSpeed=3000
bCanGrabPeds=1
bCanCarryPeds=1
bCanLiftVehicles=0
grabByNeckMode=2
bUseSideAnimWhenMoving=1
healthRegenInterval=100
healthRegenHealthIncAmount=10
lowEnergyAmount=0.2
minEnergyToRecoverHealth=-1
minEnergyToFly=0.2
minHitForceCoefForLowEnergy=0.5
minDamageCoefForLowEnergy=0.2
minRegenCoefForLowEnergy=0.3
toggleFLight_togglesToIgnoreRagdoll=2
hyperFlightUpPose=1
slowFlightPose=1
idleFlightPose=1
maxFlightFwdSpeed=100
maxFlightBwdSpeed=-50
maxFlightSideSpeed=100
maxFlightUpSpeed=200
fastFlightStartSpeed=200
fastFlightInceSpeedStep=150
userMaxSpeedBase=50000
userMaxSpeedLimit=60000
throwForceCoef_tornado=1.8
punchTornadoMinPunches=12
hyperUpBaseFlightSpeed=200
hyperUpSpeedIncCoef=1
hyperUpMaxFlightSpeed=3000
otherScriptsKryptoEffectCoef=0.005
minEnergyToUseLaser=-1
minEnergyToUseBlastLaser=-1
minEnergyToUseSolarFlare=0.4
flightAngleLimit_Fast=89
flightAngleLimit_Slow=48
flightAngleLimit_Idle=48
laserFXType=2
bLaser_iniHitNewDamageMethod=True
bLaser_seqHitsFixedDamageMethod=True
bLaserBlast_seqHitsFixedDamageMethod=False
laserBeamModel=p_tumbler_cs2_s_trev
blastBeamModel=p_tumbler_01_s
bHideGlowingEyesFX=False
glowingEyes_RedValue=255
glowingEyes_GreenValue=7
glowingEyes_BlueValue=2
speedToAutoHideEyesGlowFX=5
damage_UMelee_roundhouseKick=50
damage_UMelee_rollback_kick=50
damage_UMelee_flyingKick_fuuma=50
damage_UMelee_backSpinPunch=50
damage_UMelee_backflip_kick=50
damage_UMelee_highKick=50
damage_UMelee_highKickLeft=50
damage_UMelee_elbowSpin=50
damage_UMelee_meiaLuaSpin=50
damage_UMelee_giratoriaSpin=50
[damage]
damage_wMelee_1_fromLeft=400
damage_wMelee_2_fromRight=400
damage_wMelee_3_fromTop=350
damage_wMelee_4_fromTop2=350
damage_WMelee_5_fromLeft=350
damage_wMelee_stabSide=400
damage_uMelee_1_fromRight=300
damage_uMelee_2_fromRight2=300
damage_uMelee_3_fromLeft=300
damage_UMelee_rightUpperCut=350
damage_UMelee_rightUpperCutAndTakeDown=500
damage_UMelee_rightUpperCutAndSlice=550
damage_UMelee_rightUpperCutAndBlast=650
damage_UMelee_chargedRightLow=400
damage_UMelee_chargedLeftLow=400
damage_laserSlice_half=550
damage_laserSlice_head=550
damage_flightSimpleHit=200
damage_flightDirectAttackHit=400
damage_groundSimpleHit=300
damage_jumpAndSmashStrike=450
damage_laserIniHit=150
damage_laserSeqHitsCoef=3
damage_laserBlastIniHit=350
damage_laserBlastSeqHitsCoef=1.75
damage_heartRipOff=50000
damage_headRipOff=500
damage_burnEyes=600
damage_blastHead=1750
damage_freezeVictim=500
damage_UMelee_rightUpperCutAndVaporize=750
damage_UMelee_groundPunch=500
damage_UMelee_groundPunch_standing=350
damage_UMelee_groundPunch_standing_grab=350
damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800
damage_UMelee_MidAirPunchSequence=1000
damage_UMelee_twoHandsPunch=1200
damage_groundPunch_maxValue=1000
damage_solarFlare=100000
damage_throw_victim=300
damage_throw_targetPed=400
damage_throw_targetOthers=600
damage_driverRipOffOnly=250
damage_driverRipOffAndEnter=200
damage_tornado=600
damage_tornadoThrow=1200
damage_punchTornado_eachPunch=30000
[hitCoef]
hitForceCoef_sequenceHits=1
hitForceCoef_finalHit=1
hitForceCoef_add_normalHealthPeds=1
hitForceCoef_add_bigHealthPeds=1
hitForceCoef_add_VehiclesAndProps=1
normalAttacks_cameraShakeCoef=2
chargedAttacks_cameraShakeCoef=2
hitForceCoef_windBlow=1
hitForceCoef_fireExtinguishWindBlow=1
hitForceCoef_laser=1
hitForceCoef_laserBlast=1
hitForceCoef_solarFlare=5
hitForceCoef_tornado=3
hitForceCoef_tornadoPunches_finalHit=1
hitForceCoef_twoHandsPunch=2
hitForceCoef_midAirPunchSequence=2
keepHitVel_timeKeepVelCoef_peds=1
keepHitVel_timeKeepVelCoef_other=1
keepHitVel_minSpeedConsiderBigHit=100
keepHitVel_maxTimeKeepSpeed=3000
keepHitVel_bigHit_zFallCoef=1
hitForceCoef_midAirPunchSequence_initialHit=1
hitForceCoef_midAirPunchSequence_finalHit=1
[UMelee_1_fromRight]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_1_fromRight_bUsedInChargedAttacks=1
UMelee_1_fromRight_bCanBeUsedInMeleeAttacks=1
UMelee_1_fromRight_bUsedByAI=1
[UMelee_2_fromRight2]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_2_fromRight2_bUsedInChargedAttacks=1
UMelee_2_fromRight2_bCanBeUsedInMeleeAttacks=1
UMelee_2_fromRight2_bUsedByAI=1
[UMelee_3_fromLeft]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_3_fromLeft_bUsedInChargedAttacks=1
UMelee_3_fromLeft_bCanBeUsedInMeleeAttacks=1
UMelee_3_fromLeft_bUsedByAI=1
[UMelee_rightUpperCut]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_rightUpperCut_bUsedInChargedAttacks=1
UMelee_rightUpperCut_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCut_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDown]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDown_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDown_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDown_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaser]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaser_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaser_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaser_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserSlice]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserSlice_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserBlast]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserBlast_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserVaporize]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserVaporize_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedByAI=1
[UMelee_rightUpperCutAndSlice]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndSlice_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndSlice_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndSlice_bUsedByAI=1
[UMelee_rightUpperCutAndBlast]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndBlast_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndBlast_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndBlast_bUsedByAI=1
[UMelee_rightUpperCutAndVaporize]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndVaporize_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndVaporize_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndVaporize_bUsedByAI=1
[UMelee_groundPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_groundPunch_bUsedInChargedAttacks=0
UMelee_groundPunch_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_bUsedByAI=1
[UMelee_groundPunch_weak]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_groundPunch_weak_bUsedInChargedAttacks=0
UMelee_groundPunch_weak_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_weak_bUsedByAI=1
[UMelee_groundPunch_standing]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_groundPunch_standing_bUsedInChargedAttacks=0
UMelee_groundPunch_standing_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_standing_bUsedByAI=1
[UMelee_groundPunch_standing_grab]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_groundPunch_standing_grab_bUsedInChargedAttacks=1
UMelee_groundPunch_standing_grab_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_standing_grab_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownGroundPunch]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownGroundPunch_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedByAI=1
[UMelee_MidAirPunchSequence]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_MidAirPunchSequence_bUsedInChargedAttacks=0
UMelee_MidAirPunchSequence_bCanBeUsedInMeleeAttacks=1
UMelee_MidAirPunchSequence_bUsedByAI=1
[UMelee_twoHandsPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_twoHandsPunch_bUsedInChargedAttacks=0
UMelee_twoHandsPunch_bCanBeUsedInMeleeAttacks=1
UMelee_twoHandsPunch_bUsedByAI=1
[chargedFlight_groundHitAttack]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
chargedFlight_groundHitAttack_bUsedInChargedAttacks=1
chargedFlight_groundHitAttack_bCanBeUsedInMeleeAttacks=1
chargedFlight_groundHitAttack_bUsedByAI=1
[UMelee_fromLeftSlap]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_fromLeftSlap_bUsedInChargedAttacks=0
UMelee_fromLeftSlap_bCanBeUsedInMeleeAttacks=0
UMelee_fromLeftSlap_bUsedByAI=1
[UMelee_chargedRightLow]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_chargedRightLow_bUsedInChargedAttacks=1
UMelee_chargedRightLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedRightLow_bUsedByAI=1
[UMelee_chargedLeftLow]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_chargedLeftLow_bUsedInChargedAttacks=1
UMelee_chargedLeftLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedLeftLow_bUsedByAI=1
[specialAttack_laserAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserAttack_bUsedInChargedAttacks=0
specialAttack_laserAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserAttack_bUsedByAI=1
[specialAttack_laserSliceAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserSliceAttack_bUsedInChargedAttacks=0
specialAttack_laserSliceAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserSliceAttack_bUsedByAI=1
[special_LaserSliceHead]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_LaserSliceHead_bUsedInChargedAttacks=0
special_LaserSliceHead_bCanBeUsedInMeleeAttacks=0
special_LaserSliceHead_bUsedByAI=1
[special_LaserSliceInHalf]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_LaserSliceInHalf_bUsedInChargedAttacks=0
special_LaserSliceInHalf_bCanBeUsedInMeleeAttacks=0
special_LaserSliceInHalf_bUsedByAI=1
[specialAttack_laserBlastAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserBlastAttack_bUsedInChargedAttacks=0
specialAttack_laserBlastAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserBlastAttack_bUsedByAI=1
[specialAttack_laserVaporizeAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserVaporizeAttack_bUsedInChargedAttacks=0
specialAttack_laserVaporizeAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserVaporizeAttack_bUsedByAI=1
[specialAttack_heatUpVictimWeapon]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks=0
specialAttack_heatUpVictimWeapon_bCanBeUsedInMeleeAttacks=0
specialAttack_heatUpVictimWeapon_bUsedByAI=0
[specialAttack_laserBurnEyes]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserBurnEyes_bUsedInChargedAttacks=0
specialAttack_laserBurnEyes_bCanBeUsedInMeleeAttacks=1
specialAttack_laserBurnEyes_bUsedByAI=1
[specialAttack_laserExplodeHead]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserExplodeHead_bUsedInChargedAttacks=0
specialAttack_laserExplodeHead_bCanBeUsedInMeleeAttacks=1
specialAttack_laserExplodeHead_bUsedByAI=1
[special_heartRipOff]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
special_heartRipOff_bUsedInChargedAttacks=0
special_heartRipOff_bCanBeUsedInMeleeAttacks=1
special_heartRipOff_bUsedByAI=1
[special_headRipOff]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_headRipOff_bUsedInChargedAttacks=0
special_headRipOff_bCanBeUsedInMeleeAttacks=1
special_headRipOff_bUsedByAI=1
[specialAttack_freezeWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_freezeWind_bUsedInChargedAttacks=0
specialAttack_freezeWind_bCanBeUsedInMeleeAttacks=0
specialAttack_freezeWind_bUsedByAI=1
[specialAttack_superWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_superWind_bUsedInChargedAttacks=0
specialAttack_superWind_bCanBeUsedInMeleeAttacks=0
specialAttack_superWind_bUsedByAI=1
[specialAttack_extinguishFireWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_extinguishFireWind_bUsedInChargedAttacks=0
specialAttack_extinguishFireWind_bCanBeUsedInMeleeAttacks=0
specialAttack_extinguishFireWind_bUsedByAI=0
[specialAttack_SolarFlareFX]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_SolarFlareFX_bUsedInChargedAttacks=0
specialAttack_SolarFlareFX_bCanBeUsedInMeleeAttacks=0
specialAttack_SolarFlareFX_bUsedByAI=0
[specialAttack_Tornado]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_Tornado_bUsedInChargedAttacks=0
specialAttack_Tornado_bCanBeUsedInMeleeAttacks=0
specialAttack_Tornado_bUsedByAI=1
[specialAttack_TornadoThrow]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_TornadoThrow_bUsedInChargedAttacks=0
specialAttack_TornadoThrow_bCanBeUsedInMeleeAttacks=1
specialAttack_TornadoThrow_bUsedByAI=1
[specialAttack_TornadoPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_TornadoPunch_bUsedInChargedAttacks=0
specialAttack_TornadoPunch_bCanBeUsedInMeleeAttacks=0
specialAttack_TornadoPunch_bUsedByAI=1
[energy]
generalDamageCoef=1
generalHitForceCoef=1
energyRegenCoef=1
energyConsumptionCoef=1
[fall]
bFallAnimsEnabled=1
fallInRagdoll_ZforceCoef=1
bBigFallHitFX=1
forcedFallForce=1
[movementClipset]
glowingEyes_movementClipset=move_stealth@generic@core
lowEnergy_movementClipset=move_m@depressed@a
normalEyes_movementClipset=move_m@muscle@a
sprinting_movementClipset=move_p_m_one
[powers_toggle]
power_1=True
power_15=True
power_2=True
power_14=True
power_3=True
power_4=True
power_50=True
power_9=True
power_10=True
power_11=True
power_12=True
power_5=True
power_6=True
power_18=True
power_13=True
power_19=True
power_20=True
power_21=True
power_207=True
power_212=True
power_213=True
power_200=True
power_201=True
power_202=True
power_203=True
power_210=True
power_204=True
power_211=True
power_205=True
power_206=True
power_209=True
power_208=True
power_223=True
power_100=True
power_101=True
power_102=True
power_214=True
power_215=True
power_216=True
power_217=True
power_222=True
power_218=True
power_219=True
power_220=True
power_221=True
power_1000=True
power_1001=True
power_1002=True
power_1003=True
power_1004=True
power_1005=True
power_1006=True
power_1007=True
power_1008=True
power_1009=True
[compvar_2]
component=
[UMelee_1_fromRight_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_2_fromRight2_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_3_fromLeft_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDown]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaser]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserSlice]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserBlast]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserVaporize]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndSlice]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndBlast]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndVaporize]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_groundPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_weak_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_groundPunch_weak]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_standing_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_groundPunch_standing_grab_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownGroundPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_MidAirPunchSequence_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_MidAirPunchSequence]
bCanBeUsedInMeleeAttacks=False
[UMelee_twoHandsPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_twoHandsPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_fromLeftSlap_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_fromLeftSlap]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_chargedRightLow]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_chargedLeftLow]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserSliceAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserSliceAttack]
bCanBeUsedInMeleeAttacks=False
[special_LaserSliceHead_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_LaserSliceHead]
bCanBeUsedInMeleeAttacks=False
[special_LaserSliceInHalf_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_LaserSliceInHalf]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserBlastAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserBlastAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserVaporizeAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserVaporizeAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_heatUpVictimWeapon]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_heatUpVictimWeapon]
bUsedByAI=False
[specialAttack_laserBurnEyes_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserBurnEyes]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserExplodeHead_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserExplodeHead]
bCanBeUsedInMeleeAttacks=False
[special_heartRipOff_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_heartRipOff]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_special_heartRipOff]
bUsedByAI=True
[special_headRipOff_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_headRipOff]
bCanBeUsedInMeleeAttacks=False
[specialAttack_freezeWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_freezeWind]
bCanBeUsedInMeleeAttacks=False
[specialAttack_superWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_superWind]
bCanBeUsedInMeleeAttacks=False
[specialAttack_extinguishFireWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_extinguishFireWind]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_extinguishFireWind]
bUsedByAI=False
[specialAttack_SolarFlareFX_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_SolarFlareFX]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_SolarFlareFX]
bUsedByAI=True
[specialAttack_Tornado_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_Tornado]
bCanBeUsedInMeleeAttacks=False
[specialAttack_TornadoThrow_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_TornadoThrow]
bCanBeUsedInMeleeAttacks=False
[specialAttack_TornadoPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_TornadoPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_flyingKick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_flyingKick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_backflip_kick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_backflip_kick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_backSpinPunch_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_backSpinPunch_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_rollback_kick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_rollback_kick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_roundhouseKick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_roundhouseKick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_elbowSpin_nib]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
[UMelee_giratoriaspin_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_giratoriaspin_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_giratoriaspin_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_highKick_left_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_highKick_left_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_highKick_left_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_highKick_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_highKick_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_highKick_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_meiaLuaSpin_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_meiaLuaSpin_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_meiaLuaSpin_nib]
bCanBeUsedInMeleeAttacks=False
[EnterVeh_223]
powerDisplayName=Enter Veh
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Melee_100]
powerDisplayName=AI Melee
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Throw Victim_101]
powerDisplayName=AI Throw Victim
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Throw Vehicle_102]
powerDisplayName=AI Throw Vehicle
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_1_fromRight_214]
powerDisplayName=UMelee 1 from Right
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_2_fromRight2_215]
powerDisplayName=UMelee 2 from Right2
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_3_fromLeft_216]
powerDisplayName=UMelee 3 from Left
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_rightUpperCut_217]
powerDisplayName=UMelee right Upper Cut
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDown_203]
powerDisplayName=Melee upper Take Down
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaser_204]
powerDisplayName=Melee upper Take Down Laser
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserSlice_211]
powerDisplayName=Melee upper Take Down Laser Slice
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserBlast_205]
powerDisplayName=Melee upper Take Down Laser Blast
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserVaporize_206]
powerDisplayName=Melee upper Take Down Laser Vaporize
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperSlice_200]
powerDisplayName=Melee upper Slice
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperBlast_201]
powerDisplayName=Melee upper Blast
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperVaporize_202]
powerDisplayName=Melee upper Vaporize
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_207]
powerDisplayName=Melee ground Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunchWeak_222]
powerDisplayName=Melee ground Punch Weak
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_standing_212]
powerDisplayName=Melee ground Punch standing
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_standing_grab_213]
powerDisplayName=Melee ground Punch standing grab
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_midAirPunchSequence_209]
powerDisplayName=Melee mid Air Punch Sequence
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_twoHandsPunch_208]
powerDisplayName=Melee two Hands Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownGroundPunch_210]
powerDisplayName=Melee upper Take Down Ground Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[ChargedFlight_groundHitAttack_218]
powerDisplayName=Charged Flight ground Hit Attack
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_fromLeftSlap_219]
powerDisplayName=UMelee from Left Slap
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_chargedLeftLow_220]
powerDisplayName=UMelee charged Left Low
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_chargedRightLow_221]
powerDisplayName=UMelee charged Right Low
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[heatVision_1]
powerDisplayName=Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[slicerHeatVision_15]
powerDisplayName=Slicer Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[blastHeatVision_2]
powerDisplayName=Blast Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[vaporizeHeatVision_14]
powerDisplayName=Vaporize Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserSlice_head_4]
powerDisplayName=Laser Slice head
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserSlice_half_3]
powerDisplayName=Laser Slice half
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[weaponHeatUp_50]
powerDisplayName=Weapon Heat Up
bEnabled_forPlayer=1
bEnabled_forAI=0
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[burnEyes_11]
powerDisplayName=Burn Eyes
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserExplodeHead_12]
powerDisplayName=Laser Explode Head
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[heartRipOff_9]
powerDisplayName=Heart Rip Off
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[headRipOff_10]
powerDisplayName=Head Rip Off
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[freezeWindBlow_6]
powerDisplayName=Freeze Wind Blow
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[superWindBlow_5]
powerDisplayName=Super Wind Blow
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fireExtinguish_18]
powerDisplayName=Fire Extinguish
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[solarFlare_13]
powerDisplayName=Solar Flare
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[tornado_19]
powerDisplayName=Tornado
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[tornadoThrow_20]
powerDisplayName=Tornado Throw
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[punchs360_21]
powerDisplayName=Punchs360
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_flyingKick_1000]
powerDisplayName=Fuuma melee flying Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_backFlipKick_1001]
powerDisplayName=Fuuma melee back Flip Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_backSpinKick_1002]
powerDisplayName=Fuuma melee back Spin Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_rollbackKick_1003]
powerDisplayName=Fuuma melee rollback Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_roundHouseKick_1004]
powerDisplayName=Fuuma melee round House Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[elbowSpin_nib_1005]
powerDisplayName=Elbow Spin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[giratoriaspin_nib_1006]
powerDisplayName=Giratoriaspin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[highKick_left_nib_1007]
powerDisplayName=High Kick left nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[highKick_nib_1008]
powerDisplayName=High Kick nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[meiaLuaSpin_nib_1009]
powerDisplayName=Meia Lua Spin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
@Barak101 https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you make a gold boots retexture for this mod? if you could that would be great!
@bwillz https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you do the same gold boots retexture but with this ped?
@Barak101 whats the mod for the Zoom ped in the 4th picture?
@CHR - 15 what car do you have in the pictures?