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  • Fd9221 29 2

    awesome Mod nm710 :D This mod is soo Perfect to Combine with Jumper mod :D
    my suggestion is, could you add WASD key to move when flying ? and add 1 power like (when enemy shooting you with bullet, rocket, dll, whatever thing is come to hit you, if you Press example "Lshift+Space" it will freeze or stop or hold all incoming object and drop it's all on the ground)

    10 de Setembre de 2017
  • Fd9221 29 2

    some Ped in my GTA V can't spawn or Crash if i spawn with simple trainer, dll.
    is this mod can fix my problem ?

    13 de Juliol de 2017
  • Fd9221 29 2

    @JulioNIB you know how NPC shoot like that with Gatling weapon mounted in the Valkyrie ??? it's rapid shoot, but in my game is only few shoot.....
    please look video "GTAV Dragons Script mod - Dragon Invasion, ride, fly, and attack" at 3:40 minutes << that NPC is shoot rapid fire >>

    or someone can help me please ?

    02 de Juny de 2017
  • Fd9221 29 2

    I have little problem....
    When i start the script (recieved notification the script is crash, all AI plane is dissapeared, stuck in Carrier, but the game still continue)
    i check in ScriptHookVDotNet it's write :

    [04:09:55] [DEBUG] Instantiating script 'AirSuperiority.Network.NetworkSession' in script domain 'ScriptDomain_68DA58F4' ...
    [04:09:55] [DEBUG] Started script 'AirSuperiority.Network.NetworkSession'.
    [04:10:46] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at AirSuperiority.Script.EntityManagement.ManagedEntity..ctor(Entity Entity)
    at AirSuperiority.Script.EntityManagement.ManageableVehicle..ctor(Vehicle Vehicle)
    at AirSuperiority.Script.Entities.AIFighter.Setup()
    at AirSuperiority.Script.GameManagement.GameManager.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    You know the problem ?

    08 de Maig de 2017
  • Fd9221 29 2

    Mod is working Awesome, Perfect, The Best, but sometimes the Zombies only standing not attacking, Hostile icon still in the map after Dead << Always happened after i've playing long enough... When i see my ScripthookVDotNet.txt.
    it's write :
    [13:07:08] [DEBUG] Instantiating script 'ZombiesMod.Controllers.WorldController' in script domain 'ScriptDomain_7C795626' ...
    [13:07:08] [DEBUG] Started script 'ZombiesMod.Controllers.WorldController'.
    [13:33:24] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at ZombiesMod.SurvivorTypes.HostileSurvivors.VehicleWrapperOnUpdated(EntityEventWrapper sender, Entity entity) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\SurvivorTypes\HostileSurvivors.cs:line 71
    at ZombiesMod.Wrappers.EntityEventWrapper.OnTick(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Wrappers\EntityEventWrapper.cs:line 52
    at ZombiesMod.Scripts.ScriptEventHandler.UpdateWrappers(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Scripts\ScriptEventHandler.cs:line 66
    at ZombiesMod.Scripts.ScriptEventHandler.OnTick(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Scripts\ScriptEventHandler.cs:line 46
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    Do you know my problem ?? Respect (y)

    07 de Maig de 2017