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ReNNie
Port Elizabeth
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  • 21f196 !!!rennie avatar no outside

    @Leon_Gaming01 wierd, YMAP places the props, so what makes it so the script can handle that not as good as XML??

    Fa 3 hores
  • 21f196 !!!rennie avatar no outside

    feature: missing door sills
    you might want to more specific on this

    Fa 9 hores
  • 21f196 !!!rennie avatar no outside

    @Leon_Gaming01
    took the liberty of editing your description, hope you don't mind
    PS there's a typo, you named the DLL SrobelightProp.dll... missing a t

    just installed and tested this:
    - the message indicating the script is ON or OFF is a great touch
    - an ini file to let the user pick an activation key instead of default B would be very appreciated
    - as well as an option to have the script auto-activated on game start
    - even more so with the ability to use a MODIFIER key, so SHFT + S eg to activate/de-activate the strobes
    - the strobes don't start flasing until getting really really, did I say really close up?
    - LodDist for the props in both YMAPS could be increased, 500 is a tad short, esp for planes approaching LSIA even though it's dark when using the function
    - tr_prop_wall_light_02a.yft is not present in my non-updated game, prop_wall_light_02a.yft is tho, I just added both to my custom_maps DLC to get it working?
    - with the script active it seems to remove the props, as in, when I reach the airport at daytime I see them placed
    I active the script and then only the flashing prop remains visible
    pic1: reaching the LSIA runway in daytime: https://i.imgur.com/47AL37y.jpeg
    pic2: setting time and script activated: https://i.imgur.com/SiAiGHx.png
    pic3: script deactivated, only last flashing prop remains: https://i.imgur.com/Za0OHJl.jpeg

    Fa 10 hores
  • 21f196 !!!rennie avatar no outside

    finally took the time to add the listed addonprops, consolidated them in one single dlcpack
    so DNX Generic, Panda Craft and MapBuilder (and some others) all into one dlc.rpf

    then added your Marina House, certainly very very nice work
    this is absolutely great stuff for what it is
    not being a true MLO with a shell so it gets wet inside when raining ofc

    Fa 21 hores
  • 21f196 !!!rennie avatar no outside

    This looks very nice

    I hope one day you'll make these buildings as a proper standalone Add-On incoporating all needed ydr assets into it, using ymap and ytyp like guillaume56 / Leuge56 / heisenberg56 does his mansions

    You find his work on patreon eg (and some are leaked) to learn from his file structure.
    He starts to work in Map Builder and then converts to SinglePlayer Add-On

    fa 1 dia
  • 21f196 !!!rennie avatar no outside

    thank you for being here

    suddenly dawned on genius here!
    I only took the prop ydrs from those vanilla rpfs, not the ytyps :/

    and ofc you don't declare those archetypes in your ytyp
    as there's no need when loading in the vanilla cayo / biker_mp etc

    wicker and dj booth etc, all check!
    (and I learned something when dealing with fixing MLOs even though not loading in all content via dlclist)

    fa 1 dia
  • 21f196 !!!rennie avatar no outside

    @BigShaqNOKetchup hahaha must be potheads then, so no hint on the actual ydr name?

    fa 1 dia
  • 21f196 !!!rennie avatar no outside

    @Modding Maxed I gather you are not the author of FMMinteriors.dll?

    fa 2 dies
  • 21f196 !!!rennie avatar no outside

    @Acknod you used reports and state changes are made, but no such luck I see

    fa 2 dies
  • 21f196 !!!rennie avatar no outside

    @BigShaqNOKetchup

    sir, need your eyes
    added the props from the rpfs you use
    following _manifest and just piled them up in a props.rpf
    but there's one small table that eludes me :P

    https://i.imgur.com/UkNK9Js.jpeg

    fa 2 dies