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RemixPL1994
395 arxius t'agraden
826 comentaris
6 vídeos
5 càrregues
9 seguidors
26.668 descàrregues
  • @wvssuptokyo

    The default behavior in GTA 5 only allows you to exit a vehicle with the engine off, regardless of whether you press it briefly or long - it will always turn the engine off.

    The script doesn't affect which key you use for this purpose.

    The script only affects the ability to exit a vehicle with the engine on or off, depending on how briefly or long you press the key.

    It still doesn't affect which key you use. You can change it directly in-game if you want. The script only changes the behavior, not the button assignment.

    You can also manually start and turn the engine off using another key.

    If you're recording gameplay, you won't notice a difference.

    These are the options for everyone, whatever suits their needs :)

    fa 4 dies
  • @wvssuptokyo

    Yes, the key is the same as the default.

    In the .ini file, you can set how long to hold down the key.

    When enabled:

    Short = engine on when exiting

    Long (time in .ini) = engine off when exiting

    fa 4 dies
  • @wvssuptokyo

    Hello

    "You should have the option to let the engine run when we exit."

    What would that look like? From what I understand and how I'm explaining it, it already works. You can exit the vehicle with the engine on or off, but maybe you're talking about something else and I'm reading it wrong.

    I'll try to add an animation for version v1.3 or v1.4.

    My current goal is to finally ship v1.2, which will also include a readme file with possible keybindings, etc.

    fa 5 dies
  • @CyJJ

    From version v3.7.0-nightly.114 upwards it may not work. v3.7.0-nightly.113 is the last reliable nightly version that does not break the scripting API :)

    fa 7 dies
  • @sparklingspacess

    Two questions:

    1. Does this work with the Enhanced version now, or will there be an update?

    2. Is there a way to optionally add an effect like IgnoreDamageLimits=true - ENB Series?

    14 de Juny de 2026
  • @Thirsty_edits

    First, send me a video on Discord showing your problem.

    My login is the same as here.

    Maybe v1.1 can fix it, or maybe v1.2 will - I still need some free time to share it; it's 90% done.

    10 de Juny de 2026
  • @Aderlane

    I don't know. The easiest way to check this is to check it yourself – if the game starts for you, it's working correctly with this gameconfig.

    If you get an error when the game starts loading or it returns to the desktop, it means that the gameconfig isn't working with this one.

    @BUG-MAN-FR

    Unfortunately, I cannot increase their drawing range, to my knowledge it is impossible to do so or can only be done by modifying the textures and their LOD level, which requires a separate graphic modification.

    04 de Juny de 2026
  • @JangoWazHere

    The Chiheb-Bacha script is also based on Kagikn's nightly builds (not the old 3.6). Due to Kagikn's chaos, new nightly versions break the script API, so it's common sense to always compile and create scripts for the Chiheb-Bacha version, which ensures everything always works for every version and every patch.

    If your other scripts were written for Kagikn's nightly builds before they changed the API and broke the old ones, everything will still work correctly for you using Chiheb-Bacha.

    Have you tried using the Chiheb-Bacha version?

    If something isn't working, you can also report it on their GitHub, and it might be possible to fix it with a new update from their website. But first, you need to confirm that something isn't working and there's a problem.

    26 de Maig de 2026
  • @ikt

    I already know how it works, thank you

    26 de Maig de 2026