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@Quantum Man Completely agree with everything you said. What I meant by the Ar-10's modularity was basically how the gun separates with two captive pins into complete upper and lower half's and also how the handguards are removed. Seems like a simple thing but compared to most other equipment at the time which was often riveted such as the AK it was an absolute game changer. This then transferred over to the Ar-15 design and its what made the gun extremely modular. It took a long time obviously but yeah because of the design it lends itself extremely well to swapping out parts either mechanical or parts to aid in other areas such as different handguards. So yeah that is what I meant by the Ar-10 being modular it paved the way to make it extremely simple compared to other firearms. The market also drove the modularity aspect because other weapons are just as capable but they never got traction like the Ar-15 did and so fewer after market parts are available. By the way if you wanna read about a awesome battle rifle check out the Sig-510 one of my favorite and extremely well made people have gotten 1 MOA groups using iron sights with it.
@satyr Already addressed it in the pinned comment, nothing more to add at this time.
@Quantum Man Also not forgetting the engineering contribution the Ar-10 made to rifles in terms of modularity which really grew into its own with the Ar-15 and the ergonomics of which even today no firearm even remotely compares to it in that aspect. The HK 416 the FN SCAR so many great firearms would be non existent without it being there first.
@Quantum Man Yeah the gun was just so lean the Ar-10 I mean almost to much so for military use plus they didn't have alot of experience at that time with direct impingement firearms. There were earlier weapons that used it such as the AG-42 but yeah it wasn't exactly familiar territory and all the parts on the Ar-10 were built with weight in mind not durability so yeah lots of reasons it got canned. Still one of the best rifles ever made though for that reason and also the accuracy of it in that timeframe was basically unheard of but yeah like you said unfamiliar territory. About the G3 I'm right there with ya one of my favorite rifles due to the fact it's insanely reliable and rugged and was built with super high quality components ( typical H&K fashion ). Roller locking mechanisms are just fascinating simply for the fact they work off generated recoil but without having the need for the barrel to reciprocate truly an engineering marvel. It no doubt needs more attention since they are insanely widely used even today for the reasons I stated.
@MNR2112 I do not have the current games default files. The readme on my mod specifically states to back up the files that are outlined. I am sorry that happened but the instructions are clear that come with my mod. I do not have the game installed either at the current time so I cannot provide them to you my only suggestion is to do a verify game cache to GTA 5 on steam and get your files back you will have to install your mods again after you do so. Again I am sorry that happened to you but it states in my mods instructions to back up those files before you do anything else. I hope you fix your issue take care for now.
@Quantum Man Thanks for understanding and yeah I hope I get what I ordered lol. Also love the pic of the early Ar-10 legendary firearm in so many ways from an engineering perspective.
@Quantum Man Yeah I cannot really speak to those issues sometimes it could be a legacy script sitting around running with the game it could be my mod but again doesn't make alot of sense technically for it to be except for the example with the stun gun because I changed the stun time quite drastically. This will happen though it's a 75GB game ( retardedly oversized ) and you will get hiccups with every single mod at some point that adds a decent amount of complexity just because of the games shear size and the amount of scripts running. Usually I just tell people to skip the mission with if there's a problem just play it 2-3 times and it will give you the skip option because to work out every kink on a 75GB game with my mod would take years and some it's not even possible because my tweaks go against the very scripts programmed into certain missions and I won't change them back to default just to appease a few missions I think you understand that. Anyway but yeah thanks for feedback but as for the reasons I explained I could probably fix a few of those problems but some of them are not going to go away simply because the game scripts do not react well to my work but for the most part outside of the main story its pretty much 100% stable.
To everyone concerned I have to postpone the update I was planning on doing for now, since I am currently working on replacing some computer hardware soon. I apologize but this is how things go in life, again thank you to everyone for the amazing ratings and the constructive comments/feedback I will continue to answer them in the meantime as I always have done take care for now.
@Frooty No problem at all glad I could clear up the reasoning and I wish you all the best in your modding efforts. I don't do much scripting that is a whole other can of worms but I wish you luck with it :D. No problem answering the questions either they were legitimate inquiries which I always try and answer, take care for now.
@Frooty Also I seen your question on their page asking if you can use their penetration figures as standalone and the answer is yes you can. Simply take their materials.dat file in their mod and drag it into common.rpf/data/materials and it will replace the file without using any other part of their mod.