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  • Bdaf81 punisher skull

    @rmc273 I get ya I might but honestly I just got exhausted from this game and I still am it just doesn't do much for me anymore. That might change at some point but for right now nothing excites me about it. Now that being said if Red Dead Redemption 2 comes to PC which I think it will ( they are waiting so people will double dip ) The modding work I will do for that game will far surpass anything I have done previously. I have a lot of plans for it when it does come to PC and my experience/knowledge is far greater today then when I started modding GTA 5.

    fa 6 dies
  • Bdaf81 punisher skull

    @EthanFrome No problem go into the main weapons.meta folder or the DLC equivalent to the particular gun you want to modify once there look for the weapons heading in this example I'll use WEAPON_PISTOL . Now under this heading look for these lines <RecoilAccuracyMax value="4.000000" />
    <RecoilErrorTime value="3.500000" />
    <RecoilRecoveryRate value="3.500000" /> Lowering the recoil error time will reduce recoil drastically you can also modify the recoil recovery rate if that doesn't quite do the job for you. IF you want to go a step further you can also lower the numbers on these two lines : <MinTimeBetweenRecoilShakes value="50" />
    <RecoilShakeAmplitude value="1.800000" /> These modifications will have to be done on a per weapon basis it is individual to each weapon these settings. Hope that helps you out take care for now.

    fa 6 dies
  • Bdaf81 punisher skull

    @OG_Grinskin91 Yeah everything will still work fine and about the pedhealth.meta I moved a lot of files from the common folder section to update.rpf to make sure it was overwriting the base file and being read which was a problem for a lot of mods and probably still is. Just install it in the typical fashion and everything will work fine even if my pedhealth.meta is out of place from vanilla it won't be a problem you will simply just have my stats for that file and not the default game either one will work however. I hope that answers your question.

    27 de Octubre de 2018
  • Bdaf81 punisher skull

    @OG_Grinskin91 Unfortunately yes it is necessary since I made the mod tailored to those sounds in particular. Now you can try and use whatever sound mod you have and see how goes it won't crash or anything the weapons will just most likely sound extremely odd.

    22 de Octubre de 2018
  • Bdaf81 punisher skull

    @Officer Larsen Yeah if you cannot model it will be a major pain that's basically what I am saying sure you can do all the .meta file work but the flashlight attachment will end up in some weird place because its not made to fit on that gun custom values for the xyz axis will have to be put in which is completely doable. If you maybe can line up the flashlight on a modelling program get the xyz values for the proper placement then yes I can probably help with everything else. I want to help but before I can that has to be done and I don't do much model work I'm pretty much all data driven. Without that your basically +/- values manually until it looks right and I don't have time for that it would take hours of loading the game up going back changing the value then doing it again until its acceptable get the placement values on a modelling program or have someone else do it then I can help the rest of the way.

    15 de Octubre de 2018
  • Bdaf81 punisher skull

    @dodgeboy121 Understandable I would make a installer except a lot of people like the loose file format for modding convenience being able to mix and match certain attributes but your point is valid I just haven't worked on this in awhile due to lack of interest in all honesty lol. Thanks for the rating either way I do value it a lot.

    15 de Octubre de 2018
  • Bdaf81 punisher skull

    @Officer Larsen Well it is completely possible I don't have the motivation for this game right now to do it. Basically you have to attach the code of the weapon light attachment into the vintage pistols weapon.meta then modify the xyz axis locational placement of the attachment so it will fit properly on the gun and not stick out in some weird place. It is a lot of work but it can be done if you want me to go into further detail I suppose I can try to give some pointers just let me know if you really want it that badly lol. Also really appreciate the 5/5 rating thanks for the support take care for now. On a side note hopefully you have some experience with modelling otherwise you will spend the entire day probably guessing good placement of the light using the xyz plane. If you cannot see it in a model program and get the correct values you will be essentially guessing moving values back and forth until it looks right its a pain lol.

    13 de Octubre de 2018
  • Bdaf81 punisher skull

    @CRISSY CRIS Okay to add tracers back to any weapon find the individual weapon you want to modify which obviously by your comments you already know how to do and look for this heading under let's say for this example WEAPON_PISTOL and look for this line <ShellFxFP>eject_pistol_fp</ShellFxFP> now exactly one line below that one you should see this : <TracerFx /> okay so this is where your change has to be made simply paste this exact code over top of it : TracerFx>bullet_tracer</TracerFx> That should be all you need to do and the weapon will be good to go obviously if you want to change DLC weapons you will have to find the weapons.meta file for that particular weapon and do the same thing. I hope that helped out if you need more info I will provide it sorry about the delayed response it was Thanksgiving weekend here so I was busy. As to your other question I didn't modify that file that's more on the euphoria physics engine side of things which I never touched in this mod.

    09 de Octubre de 2018
  • Bdaf81 punisher skull

    @TheSha Thanks for the rating a bunch nice to see, as for your answer its a few posts up as to why that is on like 1 or 2 guns I answered a user named Mangokillen you will find the answer a few posts up.

    05 de Octubre de 2018
  • Bdaf81 punisher skull

    @LibertyBull Sadly the sound editing for GTA 5 is not really my area of expertise I have delved into it a few times but its truly a nightmare of the first order lol. I simply paired my mod with Baka's sound mod because it was the best fit overall nice semi realistic sounds without being overblown and drowning every other sound out it just fits that's why I picked it but I did not do the original work on it that was done by Baka. Your probably better off asking some of the guys who have done sound mods they will be able to help you more then me on this matter. Thanks for the rating either way I really do like seeing that.

    05 de Octubre de 2018