217 arxius t'agraden
360 comentaris
1 vídeo
0 càrregues
0 seguidors
There's no way to get chameleon pearlescents using the trainer. They are not applied with the base color and they also don't show up in the pearlescents menu.
Why put Pfister in the title if you didn't even change the badges? It fucks with search results when people are looking for lore friendly cars.
@VinceSin Try to open the console by pressing F4. But if you're on Win11 then you most likely need this: https://www.gta5-mods.com/scripts/directstoragefix
@VinceSin Is SHVDN working? It has dependencies of it's own. Also are you on Win11?
@NewtonSandey You can save them anywhere.
@itsmethemod I don't but you're correct, that is a game limitation, been that way since 2015. Persistence mods typically unload vehicles when you move a certain distance away to get around that issue, then the only thing you need to worry about is having less than 90 vehicles in one area.
Not sure you can call it an "eternal garage" without vehicle streaming. You can only load about 50 vehicles before the game starts to break, past 90 vehicles you can't save modkits anymore.
I like that it's basic and simple to use but some modifications don't save and without vehicle streaming it has limited use unfortunately.
@thalilmythos I get that, hope you reconsider on the custom paints though. Good luck.
@thalilmythos You can enter custom RGB values for primary and secondary colors, as well as smoke (and I think neon as well but I don't remember). Combined with the many pearlescents available in the game as well as the 10 paint materials you can create custom paints that are not normally available at LSC, at least not in singleplayer. In GTA Online they are called "crew colors".
Look for a mod called Sprayshop here on 5mods, it's old as hell but it still works perfectly and it's the most comprehensive paint mod available as far as I'm aware, it's also useful if you want to see how the different RGB and material combinations work together.
@thalilmythos Yeah it works fine, and it makes sense in normal gameplay, it's just easier to run "experiments" when you can spawn the cars instantly.
Anyway, I would've suggested adding a configurable ini for this stuff but I'm guessing you intentionally avoided that due to the Direct Storage situation.