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@wavyxmx hey it works great just update your ScriptHookV and ScriptHookVDotNet
@SH42913 thanks
hello mod needs update [ERROR] Exception in GunshotWound2(1.0.2.17785):
System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory.FwScriptGuidPoolTask.Run()
at SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(IScriptTask task, Boolean forceResetTimeoutStopwatch)
at SHVDN.NativeMemory.GetGuidsInFwBasePool(UInt64* ptrOfPoolPtr, Int32[] modelHashes)
at GTA.World.GetAllPeds(Model[] models)
at GunshotWound2.PedsFeature.NpcDetectSystem.OnUpdate(Single deltaTime) in C:\GitSources\gunshotwound2\GunshotWound2\PedsFeature\NpcDetectSystem.cs:Line 46.
at GunshotWound2.GunshotWound2.GunshotWoundTick() in C:\GitSources\gunshotwound2\GunshotWound2\GunshotWound2.cs:Line 216.
at GunshotWound2.GunshotWound2.OnTick(Object sender, EventArgs eventArgs) in C:\GitSources\gunshotwound2\GunshotWound2\GunshotWound2.cs:Line 72.
[21:00:20] [WARNING] Aborted script GunshotWound2.GunshotWound2.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at GunshotWound2.GunshotWound2.OnTick(Object sender, EventArgs eventArgs) in C:\GitSources\gunshotwound2\GunshotWound2\GunshotWound2.cs:Line 75.
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
nice mod but any oiv installer ?
this mod needs update
any update ?
new version hot coffe ?
@M8T :D
Hi SH42913,
First of all, thank you for your amazing work on GSW2. It’s an essential part of the survival experience.
However, I am currently running a heavy survival setup (The Remnants v2.7, InfectionX, Exclusion Zone) on a GTA V Legacy build, and I've encountered a critical issue. The ScriptHookVDotNet log is being flooded with thousands of warnings per minute:
[WARNING] Can't detect weapon! Last record
This massive log spam seems to create a 'bottleneck' in script processing, which eventually leads to The Remnants and other AI-heavy scripts crashing due to execution delays. It seems like the weapon detection logic is failing to return a valid ID on certain Legacy configurations or with specific modded peds.
Are you aware of this issue, and is there a planned update to optimize the weapon detection or add an option to disable this specific check in the .ini?
Looking forward to your reply and keep up the great work!"
it does start automatically