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  • Gtao60

    "No worries at all, @OverconfidentLeopold! Don't apologize – GTA V has become quite confusing with the different versions (Legacy vs. Enhanced) lately. I really appreciate that you tested everything so thoroughly and provided the logs; it helped me realize that I should add a compatibility note to the description for other users.
    Thanks for the support and for clearing that up!"

    fa 1 dia
  • Gtao60

    Hi @OverconfidentLeopold, thanks for the logs. I see the problem: You are using 'Grand Theft Auto V Enhanced', but this mod is strictly developed and tested for GTA V Legacy.
    These 'Enhanced' versions change the game's internal memory and loading process, which is why it crashes on your setup during the loading screen, while it works perfectly on the standard Legacy version. Currently, the mod only supports the Legacy edition. Thanks for understanding!"

    fa 2 dies
  • Gtao60

    "Hi @OverconfidentLeopold, thanks for the details. To clear things up: The mod is built specifically for the latest SHVDN 3.7.0 Nightly (Build 110+).
    The errors you are seeing (Assembly mismatch and NullReference) happen because you are trying to run a build made for version 3.7.0.110 on older/different builds. These versions are not cross-compatible.
    To fix this:
    Delete all old SHVDN files from your GTA V folder.
    Install the exact same SHVDN 3.7.0 Nightly (Build 110 or higher).
    Use the v3.2 or v3.2 Beta from the download section.
    These versions will work perfectly once your ScriptHookVDotNet is up to date. Hope this helps you get it running!"

    fa 2 dies
  • Gtao60

    @OverconfidentLeopold "Hi! Thanks for the detailed feedback. I am currently working on a new stability patch to address the black screen issue during loading. This is likely caused by the script initializing before the game world is fully ready.

    In the meantime, please try to download the latest 3.2 Beta from the download section, as it may already perform better on your setup. Also, I recommend using a stable version of ScriptHookVDotNet if the 'nightly' build continues to cause issues. Stay tuned for the next update!"

    fa 2 dies
  • Gtao60
  • Gtao60

    @Chrizz07 "Hi, thanks for the feedback on the 3.2 Beta!
    The reason the constant attacks might stop after ~10 peds is likely due to the Performance Optimization system. To keep your FPS stable, the mod has a hard cap on active NPCs (up to 80 total globally). If there are other faction fights happening nearby within the 500m radius, those NPCs 'fill up' the slots, and no new enemies will spawn until the old ones are dead and cleaned up by the engine.
    Check your TheRemnants.ini: You can try increasing the NPC limits there if your PC can handle it. Also, make sure to clear the area; once the engine despawns the corpses, the next wave should trigger. I'm working on a more aggressive 'Reinforcement Logic' for the next update to ensure the pressure stays high!

    fa 6 dies
  • Gtao60

    "Hey Benboclat! Welcome to the modding community. Don't worry, this happens to the best of us. If the files are in the folder but nothing happens, it usually means ScriptHookVDotNet (SHVDN) isn't 'activating' the mod.
    Check these 4 things to get it running:
    Unblock the Files: Windows often blocks .dll files downloaded from the internet. Go to your scripts folder, right-click TheRemnants.dll -> Properties -> Check the 'Unblock' box at the bottom -> Apply. Do the same for the .ini file.
    Missing Requirements: Make sure you have Microsoft .NET Framework 4.8 and Visual C++ Redistributable 2019 (x64) installed on your PC. SHVDN needs these to read the script.
    Check the Log: Go to your main GTA V folder and look for a file called ScriptHookVDotNet.log. Open it with Notepad. If you see an error related to TheRemnants, let me know what it says!
    SHVDN Version: Ensure you have all three main files in your GTA V folder: ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll.
    Quick Tip: Once you are in-game, press the 'Insert' key on your keyboard. This reloads all scripts. If the mod is working, you will see a notification in the corner saying: 'The Remnants 3.2 Beta
    Let me know if that helps!"

    fa 9 dies
  • Gtao60

    @Armouredivision "Good eye! Those screenshots are actually from the very first versions of the mod (v1.0 - v2.0). Back then, it was possible to fight alongside the Army, but that feature caused several bugs and stability issues, so I decided to remove it to ensure the mod runs perfectly.
    However, I am considering bringing a faction/ally system back in a future update once I find a way to make it 100% stable. For now, enjoy the 'Lone Survivor' challenge!

    06 de Abril de 2026
  • Gtao60

    @Armouredivision "Hey! In the current version of The Remnants, you don't belong to any specific faction. You are a Lone Survivor.
    Both the Military (REMN_MILITARY) and the Raiders (REMN_RAIDERS) are programmed to be hostile towards you (Relationship: Hate). This means you are essentially a third party caught in the middle of their war. You can identify them
    by their gear: Marines/Soldiers vs. Black-Ops/Rebel style NPCs.
    Stay tuned for future updates, as a faction alignment system might be considered!"

    05 de Abril de 2026
  • Gtao60

    @WTLS_81 works nice with The Remnants Wasteland mod

    05 de Abril de 2026