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There seems to be a bug with the model, as the mods for the grill seem to be spawning below the right door instead of on the Coquette D5 itself.
The readme's missing some instructions for the Chavos V6. In addition to the dashboard type, it should also be instructing the user to add:
<Item>
<parent>vehshare</parent>
<child>vehicles_chavosv6_interior</child>
</Item>
to txdRelationships in mp2024_02's vehicles.meta, as well as replacing "vehicles_feroci_interior" with "vehicles_chavosv6_interior" in the relevant txdRelationship for the Chavos V6. Otherwise, the dials and interior textures for the Chavos V6 just don't appear in-game and quite a lot of people aren't going to know how to fix that without those instructions in the readme file.
Also, the updated Euros X32 model described in the changelog seems to be missing.
Other than that though, a pretty solid mod. I really like the stock transformations for the Blista Kanjo and the Banshee GTS in particular.
If anyone's having any problems with the dial needles not appearing, swap out VDT_CAVALCADE with VDT_BOBCAT in the mod's vehicles.meta.
The text in setup2.xml uses the name "schafter3" instead of "contenderbaja". Even when that's fixed though, the mod causes the game to crash with an "ERR_SYS_FILEOAD" error.
Not too sure if this just an issue on my end, but the siren+lights for this just don't want to work properly unless I import the referenced sirensetting (16) into the umkfugitive folder as its own carcols.meta file (with the appropriate re-numbering to avoid conflicts and edits to content.xml of course). Also, the line "<Item>dlc_umkfugitive:/common/data/carvariations.meta</Item>" is missing from the "filesToEnable" section of the mod's content.xml which causes the carvariations.meta file to not be loaded by the game.
The latest update for this causes the player's mobile phone to black-screen when opening any of the apps except for the Quick Save one.
It's a nice port but carvariations.meta is missing from the mod's content.xml which results in performance upgrades and it's specified car colour set not working in game.
carvariations.meta is missing from the content.xml which means performance upgrades and car colours for the car aren't able to be used in game.
@TheSmilingRime The lines for carcols.meta, dlctext.meta and handling.meta in content.xml are missing "levels/gta5/" just before the actual file name, which causes the game to crash. Also, carvariations.meta is missing from the content.xml, which causes the vehicle model to be unmodifiable in-game and have no spawn colours.
@LaPanne Engineering Sure, I can do that perfectly fine. Just letting you know that there’s an ID conflict in case you want to act upon it.