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I love this version of the car! Thank you for keeping the model unlocked! Now I need to find myself a body kit like these RTR or Deberti ones to add to it in zmodeler or w/e, and it's gonna look fabulous! Gonna give it 4.5/5 cause it's unlocked, 5/5 once it gets the stuff it's missing!
@ToxicChaos Unfortunately not, I just added the liveries of the older versions to the newest one's .ytd, from which they were removed for whatever reason (copyright stuff I'm guessing).
The template hasn't changed or anything, so they should be compatible, but the new model's doors (If you look closely, it's an edited model - it's got new mirrors and such.) are just not reading the livery texture at all. Not a single part of it. The doors remain the same as the car's base color.
Edit to my last comment: Doors are bigged for every livery actually, including the ones i added myself. It's like the door is reading a different texture, dunno how that stuff works so can't say. It's not getting painted on by the livery, it remains the base car color. ;-;
@ArcticAsian I noticed the two liveries I liked are gone (Falken ones) copyright issues I'm guessing? :c
Welp, I'll add them back from the old archive myself anyway!
P.S. The orange livery won't display on the doors btw (Orange MK4 Supra one from F&F). ;-;
@ibrahim khan Glad to know you got it sorted!
I sat the other day and checked my mods 1 by 1 to see what modkit id each of them uses and created a text file with all of them so every time I install a new car now I just check its modkit ID right away and see if it's in the list so I can change it if it is :p
@ibrahim khan Just saw the message, sry; most likely a modkit ID conflict. Check if you can change the car suspension and window tint (see if the color of the windows actually changes, and the car's height for suspension) if you can't, it's 99% a modkit issue. The mod had 0_a90_modkit as its modkit, which didn't allow some tuning parts. You gotta change it to 0_default_modkit. (Carcols.meta and Carvariations.meta)
Alright, just got home, the new version is working, I just had to edit the content.xml again the way I mentioned above. Here's my content.xml if you need to copy-paste: https://pastebin.com/raw/qGznxas0
@ArcticAsian
Took another look - The <Item> line for the carcols.meta is missing down at the a90_AUTOGEN section as well I see now. Welp, getting home in about 1.5h and I'll see if I can get it to work on my PC and I'll share.
@ArcticAsian
Just checked again: You also changed the directory of the meta files, from A90\dlc.rpf\data to A90\dlc.rpf\common\data, so you'd need to edit the content.xml for that too and add the \common part before the \data part to every line for the metas.
@ArcticAsian
At work atm so I don't have the game installed here but I took a quick look at the archive - the context.xml file now needs changing again since you changed the location of the vehicles.rpf from A90\dlc.rpf\x64 to A90\dlc.rpf\x64\levels\gta5.
So basically change this:
dlc_a90:/%PLATFORM%/vehicles.rpf ---> dlc_a90:/%PLATFORM%/levels/gta5/vehicles.rpf
And the same for the section under a90_AUTOGEN, a few lines below.
And you may want to add this to the file as well to content.xml:
<Item>
<filename>dlc_a90:/%PLATFORM%/a90/vehiclemods.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
For when you add tuning stuff in that currently empty vehiclemods.rpf that you got in the archive.