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2 arxius t'agraden
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    Here is link to screenshots: https://drive.google.com/drive/folders/13ld3rC-gpTHQTxMuOjz8kwlRdzW5PAQ_?usp=sharing

    06 de Setembre de 2021
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    Hi.
    It's just a perfect thing everyone must have in their fame.
    But I have one question. I'm currently working on realistic handling and when "RealisticGravity=s" car's mass showing twice as more than it should be. So I set it to 0. Can you please tell me why it is happening? I need to be sure gravity is correct to tune cars accordingly. whole suspension, grip, acceleration and many more depends on it.
    Thank you in advance.

    06 de Setembre de 2021
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    @any333 I've set rollover help to zero and everything to one, to not to modify values in handling files. So far I'm experimenting fvehicleinertiamultiplier 1.0 values in all three axis. Seems like this way your mod is working great. I've find out almost every value in handling. need just fdriveforce - gforce real values.

    27 de Desembre de 2020
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    @gdfGDS44 I've opened topic in forum, so think soon we get correct version of this.

    18 de Novembre de 2020
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    @gdfGDS44 I did it too, but this time script runs every frame. So it loads system. To check it i've added message that appears on every time script runs and it doesn't disappear at all, that means script runs in every frame. We just need it to run only once at beginning.

    18 de Novembre de 2020
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    @TheFaNTaS11 I'd like this too, but so far I didn't manage how to add this function to script. If I'll find out I will add it to this script surely.

    15 de Novembre de 2020
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    @gdfGDS44 I guess so. Will release update as soon as it will be ready. Cheers

    15 de Novembre de 2020
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    Hello. I've seen your mod and it's impressive. I have question about mass inertia calculations. As I know RAGE is using single axis calculations based on values of mass inertia multiplier "X","Y","Z". The problem here is that if you put real values there, car behaves very unrealistic, because xyz must "work" together. They must be blended or some more calculations needed. Now question: Do you know what exactly calculations needed and can it be done in script mod? Thank you in advance.

    p.s. RAGE like calculations used also in other arcade games like Forza, Gran Turismo, Assetto Corsa. you can clearly see what i'm talking about, if you try to crash car in these games. Iracing and very few true simulators are far more advanced in terms of physics. I want to do something like Iracing in GTA5 if it is possible.

    25 de Juny de 2020
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    Hi. The car is just awesome! Respect man! I'm creating handling for it and you can watch it guys. Think i'll post it soon. Cheers https://youtu.be/VU-Uj46Qu10

    15 de Juny de 2020
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    PLEASE UPLOAD A GAMECONFIG FOR 1.0.1868.4 VERSION

    05 de Juny de 2020