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  • Default

    @JustDancePC
    It's getting better and better!!

    question-suggestion
    -Can you add option to change default pageup hotkey to user defined key.

    -I know it's not in scope of this mod but is it possible to have clothes preset swap by environment. For example when you step on land from water character automatically drops scuba gear.. So I want to make swimsuit preset that will be equipped when character gets into deeper water(where it starts swimming).

    Anyway keep up good work. Mod is perfect. I found out that I can have independent makeups and clothes sets which I couldn't have by any other mods.

    06 de Juny de 2022
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    @Jesyx
    It says that it hides "radar" but it hides minimap completely.
    I need something that hides "radar layer(blips, dots)" but still show "streets layer(static background map)".
    So far every mod(and game option) either hides streets or minimap completely but none of them hides radar only.

    04 de Juny de 2022
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    @JustDancePC
    Works great now!!
    Essential mod, I can have different make-ups and head options pre-saved and switch flawlessly. With menyoo it would result in 99% crash chance after inital one.
    Thanks so much.

    03 de Juny de 2022
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    @Yukinono
    Have you tried character swap and open all interiors mods? With them game thinks my MP female is one of main characters and all the doors opens for me.

    03 de Juny de 2022
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    "If you want me to add a feature to hide all blips from the map"
    Does this mean hiding absolutely every blip, dot, marker that shows on map and still see minimap?
    Or you can show static blips (like ammunation, stores...) but hide dots that represent peds and vehicles?

    There are mods where minimap/radar is shown only when holding phone, but what I'm looking for is completely removing that "Spidey sense" which gives me constant pinpoint where enemy/any ped or vehicle is when I just want to check map.
    Sadly, in game options you can turn off map from minimap, but radar stays on. Can't do other way around.

    Anyway if you can disable that spidey sense even if it means hiding all blips and have an option to be toggled with configurable hotkey, PLEASE PLEASE PLEASE do it.. Thank you 1000times.

    03 de Juny de 2022
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    Can anyone of you please share their characters? I make it, save it but nothing shows in "character" and/or "outfits" dirs.

    30 de Maig de 2022
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    @HKH191
    Does "stolen" disappear when I close/restart game?
    If so, I would love to have .ini/toggle option(someone might not) or version where it is persistent thru game restart.
    Thank you.

    21 de Maig de 2022
  • Default
    loginos » RP

    @harshil Since I found lot of fun to play "urban survive" trashy junky mp_female characters I would love if you could include crappy jobs like stripper, street hooker, cleaner, picking thru trash etc.

    28 de Abril de 2022
  • Default

    @lucasvinbr
    I Have some ideas to expand this mod.

    Add new option: "Aggressive Vs Police Only" to <gangMemberAggressiveness></gangMemberAggressiveness>

    Add settings from ModOptions.xml to GangData.xml so you can have even more options with each gang:
    <gangMemberAggressiveness></gangMemberAggressiveness>
    - so some gangs can be defensive, others aggressive...

    <ignoreTurfOwnershipWhenAmbientSpawning></ignoreTurfOwnershipWhenAmbientSpawning>
    - So we can have some psychos or zombie "gangs" just ambient spawn and attack anybody anywhere

    Add settings from ModOptions.xml to Turfzonedata.xml:
    <baseRewardPerZoneOwned></baseRewardPerZoneOwned>
    <maxRewardPerZoneOwned></maxRewardPerZoneOwned>
    - For example city center zone should be able to give more profit than some ruins in middle of desert.

    <minWantedFactorWhenInGangTurf></minWantedFactorWhenInGangTurf>
    <maxWantedLevelInMaxedGangTurf></maxWantedLevelInMaxedGangTurf>
    - Cops won't care much about some fight in gang owned zone far away from population. But in city center you can expect large police force and swat to come in at any shooting.

    <preventAIExpansion></preventAIExpansion>
    - Some gangs will want to expand, some not. For example government type "gangs" who will ambient spawn and defend some zone but won't go for expansion.

    <spawnedMembersBeforeAmbientGenStops></spawnedMembersBeforeAmbientGenStops>
    - city areas should be able to hold more people than some remote lonely house.

    <msBaseIntervalBetweenAmbientSpawns></msBaseIntervalBetweenAmbientSpawns>
    - Some zones can have slow re/spawn of members, others very fast.

    21 de Març de 2022
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    @lucasvinbr
    "the spawn you got, was it during a war?"
    There was no gang war happening at location and anywhere nearby.

    "If you call a backup vehicle..."
    Gives me "too many members or no registered car" message, but if I teleport to vanilla zones it works normally.
    Calling Parachuting gang members on Cayo works ok.

    I got another ambient spawn today on Cayo but on ground. And when I came to minimap dot I didn't saw him. Then after minute or so dot disappeared and soon after dot appeared at same place.
    Then I started a war without pre-set spawn points. Random friendly spawn point showed up but there was no one there (reinforcement numbers were dropping down for both sides). Then I stopped the war, added few spawn points, started another war and gang spawned on ground fine.
    I assume spawning happens below terrain and then they die, because if they spawn in air wouldn't ped fell on ground and I would see it when standing next to dot?

    "The zone's boundaries aren't considered for the spawns."
    Is it possible to add toggle option for boundaries to affect ambient spawn limit? I would like to make few very tiny zones where gang spawns on very small area, for example some teenager gang around the mall.

    Thanx for the car link.

    16 de Març de 2022