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  • Lts

    @Guadmaz ... Portuguese Version: https://mega.nz/#!rkYm2QQC!GZX-UIvrXSpoPckLZV0nmG2_przHsTfUUz6mlXcPDJM

    24 de Setembre de 2015
  • Lts

    @NanPlays
    Each text to be translated is inside <TranslatedString> ... </ TranslatedString>

    The text to be translated is <Original> ... </ Original>

    The group of languages ​​that phrase is <Translations> ... </ Translations>

    Each language has a <TranslatedPair> ... <\ TranslatedPair>

    So, you indicate language to <Language> .... </ Language> and the text in that language with <String> ... </ String>

    Ex:
    <TranslatedString>
          <Original> Enter / Exit Map Editor </ Original>
          <Translations>
            <TranslatedPair>
              <Language> American </ Language>
              <String> Enter / Exit Map Editor </ string> // text in English
            </ TranslatedPair>
            <TranslatedPair>
              <Language> Spanish </ Language>
              <String> Salir / Log al Editor </ string> // Text in Spanish
            </ TranslatedPair>
            <TranslatedPair>
              <Language> Portuguese </ Language>
              <String> Exit / Log Editor </ string> // Text in Portuguese
            </ TranslatedPair>
            <! - More translations here ->
          </ Translations>
        </ TranslatedString>
    ...

    There is a "TranslatedString" for each phrase, so just insert the "TranslatePair" within "Translations" for your language.

    24 de Setembre de 2015
  • Lts

    @Guadmaz Archive com Portuguese: https://mega.nz/#!rkYm2QQC!GZX-UIvrXSpoPckLZV0nmG2_przHsTfUUz6mlXcPDJM

    24 de Setembre de 2015
  • Lts

    @Guadmaz Just missing the word "Camera Face", not found anywhere using the MOD, its function would be to move the camera to the front of the selected object?

    24 de Setembre de 2015
  • Lts

    @Guadmaz Will translate into Portuguese, how do I deliver you?

    24 de Setembre de 2015
  • Lts

    Vigilante running (updated by me):
    "https://mega.nz/#!mlZRQawB!fw-r8VOWR54NBhGiFagrXTNByxgCDeaBnX8Vl1TapHc"

    First freedom sorry, but this mod is awesome and very interesting, and how available the source code, I took the initiative to upgrade to latest version. (Scriptdotnet 2.3) Excuse me anything.

    changes:

    The method name "AddRelationShipGroup" to "AddRelationshipGroup" (vigilante.cs)
    The source which was "1" to "GTA.Font.HouseScript" (vigilante.cs)
    The source which was "2" for "GTA.Font.Monospace" (bigmessage.cs)
    In the method "IsInPoliceCar" which used a "Model []" to "List <Model>" because "[]" does not contain the method "contains" (vigilante.cs)

    20 de Setembre de 2015
  • Lts

    update scripthook, please

    19 de Setembre de 2015
  • Lts

    [14:47:18] [ERROR] Failed to instantiate script 'GTAStatusBar.StatusBar' because constructor threw an exception:
    System.TypeInitializationException: O inicializador de tipo de 'GTAStatusBar.BarItems.BarDrawer' acionou uma exceção. ---> System.Collections.Generic.KeyNotFoundException: A chave fornecida não estava presente no dicionário.
    em System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    em GTAStatusBar.BarItems.BarValues2..ctor()
    em GTAStatusBar.BarItems.BarDrawer..cctor()
    --- Fim do rastreamento de pilha de exceções internas ---
    em GTAStatusBar.BarItems.BarDrawer..ctor()
    em GTAStatusBar.StatusBar..ctor()

    11 de Setembre de 2015
  • Lts

    My did not yield any error, only the driver of the car police that took me died, and my character (TREVOR) stood inside the car, without my being able to control it.

    11 de Setembre de 2015
  • Lts

    BUG:
    I was in "Shand Shoes"
    the Polica arrested me
    It appeared a car and a police officer
    I walked inside the car
    to walk the car he was hit on the game vehicle
    the police killed the guy who was going to take me
    I had to do load the game.

    07 de Setembre de 2015