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  • B035b3 buffalo1

    @wyruzzah The customer relasionship exists in code, but is unused..
    The possesion is there im not agruuing that.. what im arguing is that only 1 ped, the dealer gets there relasionship changed.. Changed to a relasionship that considers everyone to be nuetral. They dont start fights. And will only attack if provoked.

    fa 1 dia
  • B035b3 buffalo1

    @gorgonut I understand what you are saying, but there will be only 1 dealer covering a very large area. 2 dealers can never exist, that's not how the code works. I run on 2x Peds and traffic with RDE. I'm just failing to understand how 1 ped joining a fight that is going to involve multiple Peds. Causes so much hassle Vs him never being there in the first place. You said it your self they don't start fights, they join fights, so do the police and other gangs from the base game. Why should my gangs be different? They have no backup unless the player gets involved, they are always out numbered so should have very little impact on the scale of the battle.

    fa 4 dies
  • B035b3 buffalo1

    @gorgonut Load lslife in debug mode.. if any of the people involved in the fighting have anything other than true above there head then I will look into it. Dealers will not attack random Peds unprovoked. If these Peds have true above there head then lslife has nothing to do with the fight.

    fa 5 dies
  • B035b3 buffalo1

    @kartba Very possible some point in the future..

    fa 7 dies
  • B035b3 buffalo1

    Drugs have a habbit of spilling blood on the streets. Many times this ends up being the very people you worked or were friends with..

    fa 7 dies
  • B035b3 buffalo1

    @wyruzzah Only dealers relasionship changes.. Customers remain untouched unless they are your customers and they decide to attack you.

    I really dont get what the problem is.. some guy in green attacking another guy in green.. Like i see guys wearing same colours fighting all the time. Shit half of single player is Families sects setting up or getting setup by families sects.

    fa 7 dies
  • B035b3 buffalo1

    @dill20021 I have added an option for the libertyCity rewind map, but this may not work with your version. There is a file Called LsLife_LCRW.xml in the zoneData folder. If you add the ZoneLabels from your map to this and tell it what wealth the area is and what type of police to use, it can work with any modded maps.

    The locations for buying drugs are pulled from the Spawns.xml so you can even add locations for Zee to send his people.

    fa 7 dies
  • B035b3 buffalo1

    @Fresh Nation The model can be replaced, im sure if you look around on youtube you will find something.

    fa 8 dies
  • B035b3 buffalo1

    @evolvoodoo Currently all characters share the same LsLife save information.. Its only possible to have 1 stash vehicle currently ;)

    fa 8 dies
  • B035b3 buffalo1

    @wyruzzah
    I created LsLife for me to play GTA the way i like to play it, i dont ask for payment, i do listen to peoples requests and implement features suggested that i like. I help everyone that has issues playing or getting the mod to work. I released it to the community for nothing, for people to enjoy or not. Take it or leave it..

    I do care, just you are not aware of my plans.. I am in the process of implementing a gang class, with defined peds as members and working on ways of letting the gangs exists and work along side the established gangs in LS.
    I have a very busy life and do not want to waist time writing code thats going to be ripped out.

    The additional filter check was to tell lslife never to select a ped that is in the players relationship group for dealing or customers.. This should make mosy bodyguard based mods that dont use physical grouping of peds to work along side lslife. its not a LSCrews specific thing but is used by LsCrews to make sure LsLife doesnt conflict with it.. The heavy lifting was done on his end, all it took from me was 1 line of code.

    fa 8 dies