Whenever I use the mod, my game crashes with the error "the instruction at 0x0000000000000 referenced memory at 0x0000000000. The memory could not be written"
I've used multiple different resolution sizes, dual screen and single screen, etc and none of them work at all.
@westcoastsosa Using OpenIV, I export "s_m_y_swat_01_p.ydd" as openformats, and then I imported that .odd into 3DS Max, and then rigged it like you would with a playermodel.
Yeah the mod works fine otherwise. Maybe a conflict with natural vision evolved
The player list menu flashes when i open it. Is that normal or is it maybe conflicting with another mod?
What a cool update dude
Woah
@Alex_Braun You could use this as the "Unkown" one https://i.imgur.com/pdY82B5.png
@xXMARTIN_GTAXx Yes, I love those mods and I use them all the time, so when I tested this mod with ragdoll overhaul it worked.
@xXMARTIN_GTAXx The game does not crash anymore, the issues have been fixed in the latest version of Scripthook.net
The mod works now with the new update on Scripthook.net
Whenever I use the mod, my game crashes with the error "the instruction at 0x0000000000000 referenced memory at 0x0000000000. The memory could not be written"
I've used multiple different resolution sizes, dual screen and single screen, etc and none of them work at all.
@westcoastsosa Using OpenIV, I export "s_m_y_swat_01_p.ydd" as openformats, and then I imported that .odd into 3DS Max, and then rigged it like you would with a playermodel.