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@kingneak85 i dont think this is the same issue, this issue im fixing is a huge fps drop issue, check 2nd picture(even if you play at 720p fps drop the same way), my script doesnt affect day time, if you check 1st picture you see 80fps with the fix but at day it was 115fps(with and without script) if i remenber, so a small fps decrease at night is predictable. Now i have an intel system and its the same, fps decrease at night but not drop/sttutering when looking at city at night, maybe its just an issue with parameters in your case, try to reduce to 720p to see if your issue disapear and if you issue dissapear, just decrease some parameters(like ultra settings).
@66samhain Ty, yes i think i can but need to find my source code ^^', if i find it i will change this and will try to add more improvments because there is an issue with "mp maps" too^^'. So when you enable "mp maps" with simple trainer for example, some other lod lights appear and my script seems useless with this option enabled.
@kingneak85 honestly i cant tell, im playing with vsync now and i changed my platform to intel(because wanted a smaller pc), but your spec are very good for vsync, and this fps drop issue seems not related to intel cpus, but only to ryzen 1st and 2nd gen, nothing related to amd but i think its an issue with game optimization that rockstar didnt fix at ryzen launch. so this will unfortunately not help you, but whats your issue exactly?
@party617 No i didnt find a serious way to send them a message, but the issue is related to lodlights, so those lodlights(ipl) are enabled at night, and i dont know why but with my old ryzen computer(r7 1700x) i had this issue(now i changed to a smaller intel pc after a gpu issue) , not everyone have this issue so its very strange.
@Strongerdepp just tell me an example of script you use on your fivem game.
@Strongerdepp this code is a C/C++ script, i think fivem requires C# script, will see what i can do about this, the best thing is to recreate my script but with C#, i think there is also lua but will try with C#.
@SylveticHearts the code checks player coordinates in a loop and if player gets to island coordinate radius, the code enable a black "fade out screen" (reusing an ingame native: CAM::DO_SCREEN_FADE_OUT(3000), C code, 3000 means 3000ms) and then load cayo perico island and unload main island using 2 natives functions , but dont remenber which ones exactly, of course this code part is in a loop so you need to add a boolean/integer value as trigger("is_in_cayo_island") to check if player is already in island radius to avoid to softlock the game into fadeout/unload/reload loop.Almost same thing when player leave cayo perico island.
@RyeGuy111 i use zmodeler 3, i know there is gims(3ds max), for me zmodeler 3 is more easy to use but requires to pay a licence, if you use zmodeler3 the first step is to select a model(ig_amanda for example) and import it correctly (this means with skeleton ig_amanda.yft renamed as ".global", you can find videos about this) and then export it correctly(as ydd) without changes, then replace your models files ingame with exported ones, and if the model works correctly as before, youre good and you can try to change things.
@RyeGuy111 I watched some videos on youtube to learn basis(import stuff/export stuff correctly), but then i made some tinkering to fixe small issues, and then i leanr basis of blender(to improve my work), this is not very complex but this takes time.