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@Joe Gillian Thank you, I'm glad you're enjoying it! Yeah some of the older updates weren't written quite as good as they could have been. The latest update that I'm working on has a much better way of clearing things up after completion/fail so that should hopefully fix any issues.
Thought I'd just give an update on how the latest update is coming along. Not sure when it's going to be released yet as there's still some things I'm improving/fixing.
The Diamond Casino heist is almost done, here's what currently works:
Select the heist from the list of jobs, Lester will send you multiple locations for things of interest on your map that will help you with the heist. An EMP, some unmarked weapons, a Gruppe Sechs van and some explosives.
You can pick what setup mission you want to do and that will determine how the heist will play along.
Once you have chosen your approach, you'll need to also source some clothes, weapons, keycards, a getaway vehicle and stash it somewhere near the casino.
The EMP approach is a stealth approach, place it on the substation opposite the casino, skydive on to the roof, shoot out the cameras, rappel down the elevator shaft and sneak your way past the guards in the dark to the vault. You have nightvision or a flashlight that you can use. Knocking out the lights will affect the sight of the guards, they'll act suspicious but they will find it more difficult to see you. If they spot you, they'll sound the alarm and put the whole building on alert.
The Gruppe Sechs approach will allow you to use a disguise and walk straight in to the vault, be careful how you act infront of the guards, if you act suspicious then they will sound the alarm.
The explosives approach will allow you to blow a hole in the sewer wall and enter the vault floor level.
The weapons approach will allow you to join a crew and walk in through the main entrance all guns blazing. You control the crowd while your crew raids the vault.
Once you're in, you'll have to make your way to the vault, get inside and loot it. - The mod uses synchronized animations used online for grabbing cash, gold and other goods.
There's also a random chance of extra loot spawning in one of the offices upstairs so it's always good to take a look around.
Each approach uses it's own cutscenes from online, the whole heist also uses ambient music that changes based on the action or progress. For example, if you're sneaking around the music will be calm, if an alarm is raised the music intensifies.
Here are some screenshots from the Diamond Casino heist using the EMP approach (ignore the coordinates): https://imgur.com/a/wqvSLbC
@IUaena Thank you! Yeah I'll change that in an update soon.
@gorgonut Yeah I have a feeling I might know what could be causing it now, I'm pretty much going through and re-writing most of this mod at the moment so I'll release an update soon and see if that solves it.
@Azer's page If you hold sprint and press left arrow key then it should open up the menu.
@thalilmythos Thank you for sending all of that over!
I'm currently working on a lot of changes and improvements to the mod and re-writing a huge part of it from scratch so that should hopefully fix all of the problems listed. I have listed what I'm working on so far below
@LS_Gamer93 Thank you! It should register whatever your current ped model is to the cutscene, I'm also working on heists and the heist peds will also be registered to cutscenes as well.
This is what I've currently done so far and will be released in an update soon:
Removed gang hideouts - something similar is being written from scratch that fits the online contact missions
Removed gang meetups - something similar is being written from scratch that fits the online contact missions
Removed yacht heist - has been re-created as series a coke
Removed humane labs heist - is being completely re-created so it's the same as online
Removed aircraft carrier heist - is being incorporated as a setup mission for humane labs
Re-written most of Lester's distractions - now works the same as online with the same locations and has a working timer bar
Started loading interior IPLs manually - yacht, humane labs, casino and other interiors now load correctly
Completely re-written the stockade heist - you can approach it how you want, kill the guards or leave them, blow the back doors off or blow the truck up, steal the case of diamonds, lose the cops and deliver it to the buyer - uses cutscenes and audio from online.
Completely re-written spawn locations for Gerald's last play
Added Series a coke heist - same as online, steal the coke from the heist yacht, fight off the guards, deliver it to Ron - uses online cutscenes and audio - also uses blips for the coke blocks
Added Series a bikers - same as online, go to the hideout, take them out, steal their van and deliver it to the drop off - uses cutscenes - random spawn locations
Added Series a meth - steal the tanker of meth cooking materials and deliver it to Trevor's meth lab - same as online - uses cutscenes - random spawn locations
Added Series a funding - steal the Mule packed with product - uses cutscenes - random locations
Added Series a weed - steal the shipment of weed - uses cutscenes - random locations
Made changes to how bike and bicycle value is calculated
Added Diamond Casino heist - loud approach - still somewhat early in development - currently you have to follow a few setup missions, meet up with your crew, go in through the main entrance, fight off the guards, control the crowd while your crew loots the vault, meet them upstairs, destroy the security footage and make your getaway. This uses original online cutscenes
I've also started making improvements to how the NativeUI content is managed and cleaned up after usage, this should solve conflicts and bugs.
The latest update isn't quite ready for release yet but it's getting there. I have updated some of the screenshots for the mod showing off what's new.
@KaveeLK Definitely! I’m currently re-writing most of the jobs and I’m completely remaking the heists from scratch. Most jobs will feature online cutscenes where they fit and the heists will also use cutscenes.
@gorgonut Thank you for letting me know, I’m not too sure why it would conflict with it as when you’re not running a job/heist it shouldn’t do anything in the background. Does it display any error messages or anything?
@LS_Gamer93 Thank you so much! For now I’m not planning to do those, I’m planning to make a lot of improvements to my current mods and add in extra jobs/heists to this mod. I will probably attempt some more business mods at some point so maybe one day.
@IUaena Thank you for letting me know, I’m currently making improvements and changing the way the value is calculated for bikes and bicycles, it will be released in an update soon.
@Aussie I’m currently working through some extra jobs & heists inspired from online. They won’t be exactly the same as online as I want most of the jobs to have random elements and spawn locations that improve replayability. Most of them will still use online cutscenes and stuff where they fit.
@Bripizza Thank you! The heists are currently being completely rewritten from scratch and will be released in an update soon.
@chihime Thanks for the heads up, will make the switch in an update soon.
I have just released another update, version 2.2. This update features:
Online cutscenes for both repo jobs that features your current character. This will choose one of the 5 repo cutscenes from online at random when completing a repo job,
Added Gerald's last play job which also uses online cutscenes - steal the coke and deliver it to Gerald's apartment,
Updates to ambient music,
Minor tweaks and bug fixes.
Now that I have finally worked out how to manage cutscenes, audio and stuff properly, I will be rewriting all of the heists and making improvements to the jobs.
@Pactenes Thank you! That's weird, I havent encountered that bug before but have heard other people say they had a similar problem with the timer. I'll take a look in to it and see if I can solve it in the next update.
@thalilmythos Awesome, glad it's working for you now. Thank you so much! Have just fixed the problem with the payout in the latest update, version 2.2.
Just released a really small update to the mod, version 0.7. This update features improvements to the way the stock/supplies are handled and fixes a bug where your product would go up instantly after getting supplies.
A lot more changes and improvements will be coming soon!
Just released a really small update to the mod, version 0.9. This update features improvements to the way the stock/supplies are handled and fixes a bug where your product would go up instantly after getting supplies.
A lot more changes and improvements will be coming soon!
@Losthegamer01 Do you have both the .dll file and the folder copied to your games scripts folder?
@gorgonut Thank you! That's weird, do you have the latest game updates installed and a legit copy? Sounds like it's failing to load the helicopter properly and crashing. Could you send me a copy of your scripthook log please.
@Teste1587 Have you followed all the instructions in the description and got everything up to date? Also, are you running the Steam version of the game?
@gorgonut Thank you for the suggestion, I plan to make a lot of changes and improvements to a lot of my mods soon!
@Sebasssst_05 You'll need a legit version of the game to be able to play most of my mods properly. You can still try them but things may fail to load and crash the game. You'll need a trainer installed and somewhere in the menu there will be an option to enable MP maps, it's normally under teleporting somewhere.
@Alex150 Make sure you have enable all interiors/open all interiors and load MP maps enabled. This is required for the map to load. You can enable MP maps from most trainers in the menu somewhere.
@MooseJaw_Mike77 Is everything up to date, scripthook, scripthookV .Net and nativeui? If so, could you send me a copy of your scripthookdotnet log from your games installation folder please.
@Etshy Thank you! I have just released a fix for that in the latest update, hopefully it should work properly now.
@HvyMetal55 Do any error messages or anything get displayed on the screen? Could you send me a copy of your scripthookdotnet log please and I'll take a look at it.
I have just released an update, version 2.1. This update features:
Re-written assassination job - now handles targets differently and spawns them in true random locations instead of scripted ones,
Updated Repo job - cars now spawn in true random locations every time,
Updated Bike repo job - now uses true random spawn locations,
Updated Bicycle repo job - now uses true random spawn locations,
Updated intro messages when starting jobs/heists,
Updated sound effects,
Ambient music added from online - each job/heist now has it's own unique ambient music,
Minor updates to some of the heists - mainly cleaning up code and handling errors better,
Other various bug fixes.
I'm aware that the yacht heist currently may conflict with enable all interiors and not load properly. This will be fixed soon as I will be loading all the interiors myself and won't require other mods to do it.