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any way to incorporate the zombie animations from the recent dlcs? i ask because ive been told it was a hard coded model thing and my understanding is the attacks are ped specific but the movement animations are not and since you have custom attack animations it might go perfect. https://forum.cfx.re/t/bottom-dollar-bounties-dlc-mp2024-01-info/5244751/15 i found this a while ago but dont have the scripting capacity to make use of it. Really enjoying the mod tho i also am experiencing the same prompt glitches but looking forward to updates.
@HKH191 looks like its meant to be running on enhanced .net which version 3.9.0 latest version of nightly is 3.7.0 console for nightly says it cant resolve 3.9.0 api version.
@HKH191 same issue as @seeneonu1 also on an older update. looks exciting tho
@Sanky OH LMAO! sorry ive been wrapped up in doin weapons. I have been compiling a pack of custom biker clothes ive made for franklin and trev and am preparing them for release rn that vest has an issue im trying to learn to fix were there is a large visible seam on the right arm. i have a version with the button up and with a hoodie under compiled fine but the t shirt and tank top both have the same model issue im trying to fix.
@Sanky everything is done but i need to compile correct meta for ads and ive been waiting on permission to use a scope asset from another creator. it should be a decently high quality drop when its out. current meta is set to make the gun semi auto with a high rate of fire tryingto get it to keep the same function in blindfire but it stil shoots automatic.
@ModernPlebeian314 lol no worries ill look into it more like i said
yo could i use this large scope 3d model? will credit you and asset maker but ive been having trouble finding a good quality transparent scope. will definitely be modifying materials and textures if i can!
@ModernPlebeian314 yea bro pretty sure we talked about this on discord.
@ModernPlebeian314 only functional animation yea no way to make it use the loading gate unfortunately
and ive thought about it but i prefer having at least semi accurate anims
@xe212 try using something like gameplay fixes do disable writhe action