Irohazakad [Add-On SP / FiveM] 1.1
4.577
54
4.577
54
Original Model:Initial D Zero Initial D 8(tree)
Conversion:AnLan
1.1
Removed 1.0 trees and replaced them with initial D trees
1.0
previous version, now deleted.This version of the trees has been repositioned by Kozzren and is very different from the original game version.Kozzren he is the creator of this version of the tree model.
After downloading the map, please review the TXT file in the file to complete the installation
Enter the game, use the teleport option in the menyoo menu, enter the following coordinates to teleport to the map
X=-5627.912
Y=-730.998
Z=414.572
Conversion:AnLan
1.1
Removed 1.0 trees and replaced them with initial D trees
1.0
previous version, now deleted.This version of the trees has been repositioned by Kozzren and is very different from the original game version.Kozzren he is the creator of this version of the tree model.
After downloading the map, please review the TXT file in the file to complete the installation
Enter the game, use the teleport option in the menyoo menu, enter the following coordinates to teleport to the map
X=-5627.912
Y=-730.998
Z=414.572
Carregat per primera vegada: 02 de Abril de 2022
Actualització més recent: 11 de Abril de 2022
Últim descarregat: fa 3 dies
27 Comentaris
More mods by AnLan:
Original Model:Initial D Zero Initial D 8(tree)
Conversion:AnLan
1.1
Removed 1.0 trees and replaced them with initial D trees
1.0
previous version, now deleted.This version of the trees has been repositioned by Kozzren and is very different from the original game version.Kozzren he is the creator of this version of the tree model.
After downloading the map, please review the TXT file in the file to complete the installation
Enter the game, use the teleport option in the menyoo menu, enter the following coordinates to teleport to the map
X=-5627.912
Y=-730.998
Z=414.572
Conversion:AnLan
1.1
Removed 1.0 trees and replaced them with initial D trees
1.0
previous version, now deleted.This version of the trees has been repositioned by Kozzren and is very different from the original game version.Kozzren he is the creator of this version of the tree model.
After downloading the map, please review the TXT file in the file to complete the installation
Enter the game, use the teleport option in the menyoo menu, enter the following coordinates to teleport to the map
X=-5627.912
Y=-730.998
Z=414.572
Carregat per primera vegada: 02 de Abril de 2022
Actualització més recent: 11 de Abril de 2022
Últim descarregat: fa 3 dies
JIC: No, two pictures of the same map in different games are not a valid proof. When we ask for proofs we mean, for example, something like a distintive or a watermark in some of the original content files and the supposed conversion files. If it's the same map but just converted to a different game there should be many coincidences (if not everything) if you compare the original and the supposed conversion files. Would be good if you can provide that kind of proofs and not just 2 in-game visual comparission screenshots.
@Kozzren Here is the model of initial D0 and the tree of initial D8. The original model of initial D is extracted using the open source efo extraction tool, which is linked here: https://github.com/GreenTrafficLight/efo_BlenderAddons.
The version of blender I am using is 2.92.
Use blender to import the efo model and tree path file. Since the efo file of the initial D8 is collected in the COURSE.xaf file, I used the .xaf unpacker provided by ArvinJM to extract the .efo file.
Then by copying the tree path folder of the initial D0 to the path folder of the initial D8, import the .efo model using blender to get the trees.
So, the model used here is the model from Initial D0, and the tree model is from Initial D8.
@Kozzren https://www.youtube.com/watch?v=0OMVZMNTo0U
https://cdn.discordapp.com/attachments/962600345366847542/962600401553723422/27LJF8NYEO0YFW96BGN.png
https://cdn.discordapp.com/attachments/962600345366847542/962600531996606474/unknown.png
https://cdn.discordapp.com/attachments/962600345366847542/962600754508628018/unknown.png
https://cdn.discordapp.com/attachments/962600345366847542/962600798834016266/unknown.png
https://cdn.discordapp.com/attachments/962600345366847542/962608343535460402/unknown.png
@AnLan Sorry your not going to fool me by acting all innocent with this, I know for a fact the default placement is far different and not as good as mine which is why you stole them. Though not like it matters now cause the site mods are useless and wont do shit, just like the report and rating system is...
Change log? Or is a description or edited description substituted for the change log. Bottomline, is there a valid reason to update?
@JohnFromGWN Change log updated now. About the reason hmm, someone yalling yalling that AnLan stole his trees his assets. But seriously, all of these belong to developers in SEGA, I don't know why he dare to said like that.
Great map by the way, huge thanks Anlan for keep converting maps from Initial D series and keep public them...
@pie314159 thanks. Is it worth updating, which version of trees are more realistic.?.
@JohnFromGWN @pie314159
in previous versions the tree model was a manually repositioned version of Kozzren, his work.
I converted the trees from the GTASA version that wasn't published on the mod site, the trees in this version are in the same location as the ones in assetto, which is the same as the tree version made by kozzre, so I replaced them . The tree positions are different in the two versions.
Because the tree position in the original initial D was bad, I only tweaked some of the positions in the updated 1.1 version.
@JohnFromGWN Kozzren.it took him a long time to do
@pie314159 Go and say that to any modding person out there, just because it isn't originally there asset doesn't mean it gives people free rain to steal from other modders as they please or alter their work. Specially when they put the time and effort into to it to release it so the public can enjoy it. Either way AnLan was nice enough to remove my work and update it.
@JohnFromGWN Two versions of trees, their positions are different, one is the manually positioned version. 1.1 is the original version in the initial D8.
@AnLan @Kozzren
Okay, well, so: 1st, I misunderstood how this dispute goes, sorry.
2nd, You converted Irohazakad into AC times ago, and then someone converted it into GTASA, then now AnLan converted the GTASA version to GTA5. Because the GTASA one is from your AC one, so the GTA5 one seems from your AC one, is this correct ?
And 3rd, "all of these belong to developers in SEGA" I said this due to the misunderstanding, I thought you just did the converting, which I have to say a sorry. But all of us should clarify a truth: the original works were build by those developers, poly by poly, mesh by mesh. What you did are conveting the map and tweaking the trees' position (which worth a thanks). I was not mean to deny&ignore your work. Therefore, beside justify our behavior, we should respect and thank those developers for making this happened.
4th, Why the hell the online search resulting nothing about you but just a "EK Myogi made by @Kozzren and @INFTY - Euro"...
good job
good
@pie314159 gta5 mod dev moment
@Taxdant Converting assets from others without permission is kinda grey-zone, that's all the pain comes from. 😅
@pie314159 true, it's very dicey working in a community where recycled assets is what keeps it going
Shuto Expressway Pleaseeee
Whats your discord so i contact you please ?
作者你好,这个坐标好像不对,我输入完坐标后一传送到水里了