Unrealistic Ragdoll Overhaul 1.6
1.071
22
1.071
22
don't reupload under any circumstances.
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
Carregat per primera vegada: 02 de Desembre de 2021
Actualització més recent: 07 de Maig de 2022
Últim descarregat: Fa 10 hores
All Versions
51 Comentaris
More mods by blorpis:
don't reupload under any circumstances.
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
Carregat per primera vegada: 02 de Desembre de 2021
Actualització més recent: 07 de Maig de 2022
Últim descarregat: Fa 10 hores
@blorpis I love the bouncing, just not a fan of the shooting reactions, If you're aiming for a IV similarity, you should allow peds to stumble more upon falling, and make them go completely limp on headshots, the current headshots reaction is more appropriate for neck shots, either way, this is good
@thalilmythos Thanks for the input! I'm currently working on gunshot reactions so this helps a lot.
https://discord.gg/GAX5ntXZUs discord link that isn't expired. Join if you want updates early or if you want help modding.
@blorpis They should grab their wounds too!
@blorpis the 1.5 update was superbbbb!!!... no more stumble ragdoll on ground after falling or get hit by car.. the GTA IV fallout Physics was outstanding... still unrealistic ragdoll mod is the most realistic ragdoll in gta v mod!
@Yukinono u wrong buddy
@blorpis Liking the update, but the fact that they don't grab their wounds is a deal breaker, you get shot, your first instinct is to grab the wound on pain, Oh, you're so close to having the most perfect euphoria mod...
@thalilmythos peds grab their wounds? it happens when you shoot them in the stomach, head etc.
@blorpis I saw none of them doing that in the showcase, but I will play with it to see
1.5 is less dynamic and fun than the 1.4 version
I hope the NPC shakes and moves for a long time when you get shot
@santafe2 if you are referring to headshots, im making them better in 1.6. Peds will balance and then fall over after about 2.5 seconds
@blorpis i would like to see the gunshot reactions and not just the rolling
@MylesTheBroom the new version is out you can see it rn for yourself
@blorpis no
@MylesTheBroom ok then lol
@blorpis lol
I love it
WERO is better at replicating gta iv reactions
@ShadowWorks makes sense cause im not going for gta 4 reactions just gta 4 bailouts
@ShadowWorks
The mod never suggests that it's trying to replicate GTA IV ragdolls so that doesn't make any sense.
Good stuff!