All MP Vehicles in SP 2.0.3
33.595
286
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21 de Setembre de 2023
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Installation:
1. Download ScriptHookV
2. Download ScriptHookVDotNet
3. Move all files from the archive to the scripts folder (if it does not exist, create it).
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - change the blip color of the cars on the map. The default color is blue (ID 3).
Changelog
2.0.3:
- Fixed a bug where car doors wouldn't close when the doors flag was set.
- Fixed a bug where cars would appear without tuning parts when the tuning flag was set.
- Fixed a bug where cars would appear in traffic when the spawn traffic flag was off.
- Fixed a bug where a player could crash into an invisible car on the road.
- Added the blip color parameter to change the color of the cars that appear.
2.0.2:
- New algorithm for spawning cars in traffic
2.0.1:
- Fixed a bug that caused blips to appear on the map even when they were disabled in the INI file.
2.0.0:
- Fixed all wrong angles of vehicles in parking lots
- Fixed a bug with spawning military vehicles in Fort Zancudo. Now such vehicles are marked on the map even if blips is set to 1 in the INI file.
- Added mp blacklist.txt file, where you can enter models of vehicles that should not appear in parking lots.
- Improved stability when working with old versions of the game. Now the script works even if some DLC cars are missing in the game.
- Added unique license plates to some cars in the Chop Shop update.
In version 2.0.0 DLC cars in traffic were temporarily disabled. This is due to an imperfection in the algorithm used in the mod. I am already working on improving the algorithm for spawning cars in traffic, and this feature will definitely be back in the new version.
1.0.9:
- Added a festive Hauler truck from the Chop Shop update
1.0.8:
- Added new off-road vehicle: Terminus
- Added new muscle cars: Vigero ZX Convertible, Dominator GT, Impaler LX
- Added new SUVs vehicles: Vivanite, Aleutian, Cavalcade XL, Baller ST-D
- Added new Police vehicles: Gauntlet Interceptor and Stanier LE Cruiser
- Added new Sedans vehicles: Asterope GZ, Impaler SZ
- Added new Benson (Cluckin' Bell Truck)
- Added new Tow Truck
1.0.7:
- When reloading SHDN (default is INSERT), cars are no longer duplicated.
- Fixed a bug where some blips were not removed from cars in traffic.
- Blips are now disabled by default for cars in traffic.
1.0.6:
- DLC cars are now found in general traffic.
1.0.5:
- Cars now receive random tuning parts when spawned, including paint and chameleon colors, available on PS5 and Xbox Series only. Set the tuning flag to 0 to spawn only stock cars.
1.0.4:
- Added new military-based vehicles: Streamer216, F-160 Raiju, Weaponized Conada
- Added new off-road vehicles: Walton L35, Ratel, MonstroCiti
- Added new muscle cars: Clique Wagon and Buffalo EVX
- Added Brigham muscle car in "Ghostbusters" livery
- Added new sport cars: Itali GTO Stinger TT, La Coureuse, Hotring Hellfire
- Added new cycles: Inductor and Junk Energy Inductor
1.0.3:
- Fixed script crash when blips are disabled
1.0.2:
- Removed debug script from the final build
1.0.1:
- Upgrading to SHVDN3
- Added configuration file with settings
- Radar blips can now be disabled (set blips to 0 in AllMpVehiclesInSp.ini)
- All cars now have closed doors (the player will break the glass to open the car). Also, all cars are now equipped with alarms
1.0.0:
- Initial release
Installation: move all the files in the folder Scripts.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
Carregat per primera vegada: 29 de Maig de 2023
Actualització més recent: 13 de Març de 2024
Últim descarregat: Fa 10 segons
All Versions
164 Comentaris
More mods by andre500:
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Installation:
1. Download ScriptHookV
2. Download ScriptHookVDotNet
3. Move all files from the archive to the scripts folder (if it does not exist, create it).
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - change the blip color of the cars on the map. The default color is blue (ID 3).
Changelog
2.0.3:
- Fixed a bug where car doors wouldn't close when the doors flag was set.
- Fixed a bug where cars would appear without tuning parts when the tuning flag was set.
- Fixed a bug where cars would appear in traffic when the spawn traffic flag was off.
- Fixed a bug where a player could crash into an invisible car on the road.
- Added the blip color parameter to change the color of the cars that appear.
2.0.2:
- New algorithm for spawning cars in traffic
2.0.1:
- Fixed a bug that caused blips to appear on the map even when they were disabled in the INI file.
2.0.0:
- Fixed all wrong angles of vehicles in parking lots
- Fixed a bug with spawning military vehicles in Fort Zancudo. Now such vehicles are marked on the map even if blips is set to 1 in the INI file.
- Added mp blacklist.txt file, where you can enter models of vehicles that should not appear in parking lots.
- Improved stability when working with old versions of the game. Now the script works even if some DLC cars are missing in the game.
- Added unique license plates to some cars in the Chop Shop update.
In version 2.0.0 DLC cars in traffic were temporarily disabled. This is due to an imperfection in the algorithm used in the mod. I am already working on improving the algorithm for spawning cars in traffic, and this feature will definitely be back in the new version.
1.0.9:
- Added a festive Hauler truck from the Chop Shop update
1.0.8:
- Added new off-road vehicle: Terminus
- Added new muscle cars: Vigero ZX Convertible, Dominator GT, Impaler LX
- Added new SUVs vehicles: Vivanite, Aleutian, Cavalcade XL, Baller ST-D
- Added new Police vehicles: Gauntlet Interceptor and Stanier LE Cruiser
- Added new Sedans vehicles: Asterope GZ, Impaler SZ
- Added new Benson (Cluckin' Bell Truck)
- Added new Tow Truck
1.0.7:
- When reloading SHDN (default is INSERT), cars are no longer duplicated.
- Fixed a bug where some blips were not removed from cars in traffic.
- Blips are now disabled by default for cars in traffic.
1.0.6:
- DLC cars are now found in general traffic.
1.0.5:
- Cars now receive random tuning parts when spawned, including paint and chameleon colors, available on PS5 and Xbox Series only. Set the tuning flag to 0 to spawn only stock cars.
1.0.4:
- Added new military-based vehicles: Streamer216, F-160 Raiju, Weaponized Conada
- Added new off-road vehicles: Walton L35, Ratel, MonstroCiti
- Added new muscle cars: Clique Wagon and Buffalo EVX
- Added Brigham muscle car in "Ghostbusters" livery
- Added new sport cars: Itali GTO Stinger TT, La Coureuse, Hotring Hellfire
- Added new cycles: Inductor and Junk Energy Inductor
1.0.3:
- Fixed script crash when blips are disabled
1.0.2:
- Removed debug script from the final build
1.0.1:
- Upgrading to SHVDN3
- Added configuration file with settings
- Radar blips can now be disabled (set blips to 0 in AllMpVehiclesInSp.ini)
- All cars now have closed doors (the player will break the glass to open the car). Also, all cars are now equipped with alarms
1.0.0:
- Initial release
Installation: move all the files in the folder Scripts.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
Carregat per primera vegada: 29 de Maig de 2023
Actualització més recent: 13 de Març de 2024
Últim descarregat: Fa 10 segons
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@Daddynnoob so you enabled blips and spawning in traffic but u don't see any blips?
@CnK what cars?10 de Març de 2024 -
@Michael21107 I mean, the blips for traffic car spawn is no longer an option in the latest version and the cars are still spawning in traffic despite I disabled it in .ini file
10 de Març de 2024 -
@Daddynnoob weird, i would recommend visiting Andre's discord server, otherwise, you gotta wait for his reply here
10 de Març de 2024 -
@Michael21107 at the pleasure pier. i see cars are spawning and drive around.
10 de Març de 2024 -
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@Michael21107 not familar much with gta online but under em was a gokart like wehicle. need to look at the rest. ill do later.
10 de Març de 2024 -
@CnK try to set traffic cars blips=1 (or make sure u got it set as such) and see if u see if the cars are marked on the minimap
10 de Març de 2024 -
why do i get virus alert when downloading new version ? the previous version was ok, this one even if i try to disable the antivirus its still show "severe trojan" and keep deleting the files anyway.
10 de Març de 2024 -
@Michael21107 i try....and another weird thing....in the city (area near vespucci beach)
sometimes i see rusty cars without driver.10 de Març de 2024 -
@CnK I don't know about that, i would recommend you join the discord server for faster help
@marcean1337 if its windows defender (and probably most other antiviruses) u can allow that ''virus''10 de Març de 2024 -
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@andre500 No car blips, no spawning vehicles of any kind. With the new version 2.0.2. All requirements are met with the other version I was running. Everything works fine—an example is two aircraft were spawning in the hanger closest to the gate. They no longer spawn in that area with the new version.
11 de Març de 2024 -
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Can you make the new police cars like the LE Cruiser also spawn even if its just parked at a police station and not coming after you when wanted thats fine.
12 de Març de 2024 -
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@RealRastax Message me on Discord, I'll try to help. It's a false positive, but I'm trying to figure out why it's happening.
13 de Març de 2024 -
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Has anyone else noticed that after doing a story mission every default non-DLC vehicle has no driver? Only other mod I have installed is the euphoria physics engine mod from GTA IV and everytime I complete a story mission SP cars all have no drivers and seem to rarely spawn. Another issue I've encountered is that sometimes the AI get really confused now, and will willingly drive onto my character's property. For example, after starting the mission father son I walked out of Michael's house and there's two people in DLC vehicles crashing into my garage door and freaking tf out. Am not sure what is causing these issues but they're worth pointing out. Otherwise good mod.
fa 2 dies -
@CnK Yes I believe so. I've noticed a LOT like a LOT of those go kart things tend to spawn there. I spent a few minutes there playing as Michael after completing a mission, and everytime I'd turn my back a new GoKart would spawn. Created an entire army of gokarts just by maneuvering the camera. It's really weird.
fa 2 dies
If you have any questions about the mod, want to report a bug, or suggest an idea, join the Discord server: https://discord.gg/vvxmKP5y5J