All MP Vehicles in SP 1.0.7
14.872
183
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21 de Setembre de 2023
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Installation:
1. Download ScriptHookV
2. Download ScriptHookVDotNet
3. Move all files from the archive to the scripts folder (if it does not exist, create it).
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
Changelog
1.0.7:
- When reloading SHDN (default is INSERT), cars are no longer duplicated.
- Fixed a bug where some blips were not removed from cars in traffic.
- Blips are now disabled by default for cars in traffic.
1.0.6:
- DLC cars are now found in general traffic.
1.0.5:
- Cars now receive random tuning parts when spawned, including paint and chameleon colors, available on PS5 and Xbox Series only. Set the tuning flag to 0 to spawn only stock cars.
1.0.4:
- Added new military-based vehicles: Streamer216, F-160 Raiju, Weaponized Conada
- Added new off-road vehicles: Walton L35, Ratel, MonstroCiti
- Added new muscle cars: Clique Wagon and Buffalo EVX
- Added Brigham muscle car in "Ghostbusters" livery
- Added new sport cars: Itali GTO Stinger TT, La Coureuse, Hotring Hellfire
- Added new cycles: Inductor and Junk Energy Inductor
1.0.3:
- Fixed script crash when blips are disabled
1.0.2:
- Removed debug script from the final build
1.0.1:
- Upgrading to SHVDN3
- Added configuration file with settings
- Radar blips can now be disabled (set blips to 0 in AllMpVehiclesInSp.ini)
- All cars now have closed doors (the player will break the glass to open the car). Also, all cars are now equipped with alarms
1.0.0:
- Initial release
Installation: move all the files in the folder Scripts.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp Veure el tema a GTAForums »
Carregat per primera vegada: 29 de Maig de 2023
Actualització més recent: 12 de Novembre de 2023
Últim descarregat: fa 2 minuts
All Versions
98 Comentaris
More mods by andre500:
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Installation:
1. Download ScriptHookV
2. Download ScriptHookVDotNet
3. Move all files from the archive to the scripts folder (if it does not exist, create it).
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
Changelog
1.0.7:
- When reloading SHDN (default is INSERT), cars are no longer duplicated.
- Fixed a bug where some blips were not removed from cars in traffic.
- Blips are now disabled by default for cars in traffic.
1.0.6:
- DLC cars are now found in general traffic.
1.0.5:
- Cars now receive random tuning parts when spawned, including paint and chameleon colors, available on PS5 and Xbox Series only. Set the tuning flag to 0 to spawn only stock cars.
1.0.4:
- Added new military-based vehicles: Streamer216, F-160 Raiju, Weaponized Conada
- Added new off-road vehicles: Walton L35, Ratel, MonstroCiti
- Added new muscle cars: Clique Wagon and Buffalo EVX
- Added Brigham muscle car in "Ghostbusters" livery
- Added new sport cars: Itali GTO Stinger TT, La Coureuse, Hotring Hellfire
- Added new cycles: Inductor and Junk Energy Inductor
1.0.3:
- Fixed script crash when blips are disabled
1.0.2:
- Removed debug script from the final build
1.0.1:
- Upgrading to SHVDN3
- Added configuration file with settings
- Radar blips can now be disabled (set blips to 0 in AllMpVehiclesInSp.ini)
- All cars now have closed doors (the player will break the glass to open the car). Also, all cars are now equipped with alarms
1.0.0:
- Initial release
Installation: move all the files in the folder Scripts.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp Veure el tema a GTAForums »
Carregat per primera vegada: 29 de Maig de 2023
Actualització més recent: 12 de Novembre de 2023
Últim descarregat: fa 2 minuts
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im sorry for asking it three times but when i look at the comments one day again i couldn't find it anywhere i taught it vanished
28 de Octubre de 2023 -
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@Teodormester You have to learn basic GTAV modding first, refer to some YouTube video
07 de Novembre de 2023 -
does anyone know how to exclude hideous vehicles like the devastator?
08 de Novembre de 2023 -
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@Teodormester Install ScriptHookV and ScriptHookVDotNet. Create a scripts folder and move all files into it.
08 de Novembre de 2023 -
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Your vehicles you place on the map are not being removed by the mod, when the user hits insert, causing duplicated vehicles ,there for using up more of the games memory
11 de Novembre de 2023 -
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When I arrive to the military base of fort zancudo the cars of that zone do not appear, and also when I open the console it says:
[ERROR]Caught unhandled fatal exception:
[ERROR]System.NullReferenceException: object reference not set as an instance of an object.
[ERROR]in Military.OnTick(Object sender, EventArgs e)
[ERROR]in SHVDN.Script.DoTick()
[ERROR]The exception was thrown while executing the Military script.
[WARNING]Military script aborted.
[WARNING]en System.Threading.Thread.AbortInternal()
[WARNING]en System.Threading.Thread.Abort()
[WARNING]en SHVDN.Script.Abort()
[WARNING]en SHVDN.Script.DoTick()
[WARNING]en SHVDN.Script.MainLoop()12 de Novembre de 2023 -
@andre500, can you make an additional version of this mod, where there will only be normal cars? Those that were produced, and without tuning.
13 de Novembre de 2023 -
@Zhengoku I don't know, why the cars of this zone do not spawn in your game, but when i arrive to the fort zancudo with "never wanted" function in menyoo trainer, or some similar function in the other trainer, i also get this on my SHVDN, but when i turn off this function, my SHVDN works correctly without some errors.
14 de Novembre de 2023 -
Hey guys, I somehow deleted my Oppressor Mk 2. I have tried to find it videos or any sort of answer for getting it back, but it doesnt exist in the list of available vehicles. Can anyone help?
15 de Novembre de 2023
If you have any questions about the mod, want to report a bug, or suggest an idea, join the Discord server: https://discord.gg/vvxmKP5y5J