Clean And Repair Anywhere 1.07
3.339
60
3.339
60
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Carregat per primera vegada: 17 de Setembre de 2023
Actualització més recent: Fa 13 hores
Últim descarregat: fa 19 minuts
89 Comentaris
More mods by MickieFinn:
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Carregat per primera vegada: 17 de Setembre de 2023
Actualització més recent: Fa 13 hores
Últim descarregat: fa 19 minuts
For those of you familiar with my previous modding work on GTA and other titles, you already know how much I value your feedback, support, and ideas. Every mod I create is essentially a community project, shaped and refined by your invaluable input. Rest assured, this community-driven approach is here to stay.
If you have any suggestions or feedback—big or small—please don't hesitate to share. I'll give it my all to make your ideas a reality, within the realms of possibility. Keep in mind that some things may not be feasible or may require an extensive amount of work. As a single parent juggling various responsibilities, my time is limited, but modding is a passion of mine and I invest as much free time as I can into it.
So thank you, once again, for your ongoing support and constructive suggestions. It's your engagement that truly brings these mods to life.
Hey @xxeennxxeeii47,
Thank you for your suggestion. I would like to inform you that the feature you've proposed is currently on the development roadmap for Clean And Repair Anywhere. While I cannot guarantee its eventual incorporation into a future release, please rest assured that it will receive my full consideration and utmost efforts.
Kind regards,
MickieFinn.
Works great)
@xxeennxxeeii47 https://youtu.be/LBzxA_jL_BI
how is this for you? the vehicle will not blow up unless its a really big collision like falling from a high building or maybe a mountain or being hit by a train or something which would be considered a high impact collision, explosives like petrol/gas pumps and canisters or weapons can still damage the car as normal but crashing your vehicle will not result in the vehicle exploding anymore instead the engine may sometimes catch on fire but then it will go out.
let me know what you think and ill finish it off and get the update pushed out.
Perfect, that's what I love to hear!!
Thank you @De_moon_Rad
@MickieFinn Is that a damage multiplier? I'm interested because the basis of my build - DriverV , there's more engine damage, which I wanted to keep.
@MickieFinn
That it! that what we want, it going to be pointless if the car explosion before we fix it, do you ever play GTA IV before? that the same feeling that the engine of car is broken and Niko Belic try to start the engine and said, "Start you piece of shit!", Also thank for making this you're the best modder ever!
Hey @De_moon_Rad, It doesn't use a damage multiplier per se. It monitors the vehicle's engine health in real-time and changes its drivable state based on that. So, if the engine health drops below a certain threshold, the vehicle becomes undriveable. This should work well with your DriverV build, as it won't interfere with the increased engine damage you have in your game but will prevent the vehicle from exploding. Instead, the vehicle will just become undriveable when the engine is damaged enough.
Hey @xxeennxxeeii47 Yes I have played every GTA since GTA & GTA London ;) I'm a little older than I like to admit haha.
You are very much welcome! I will hopefully be able to finish it up and push the update out a little later today.
@xxeennxxeeii47 just released the update, it may take a couple hours for admins to approve it but please do let me know if it works well for you.
Kind regards,
MickieFinn.
Now I'm free, I'll check the update. Thanks a lot!
Thank you @De_moon_Rad i appreciate it!
@MickieFinn I got your new version mod now I will test now and reply you soon.
@MickieFinn, My result, I tried to rob the bank and lose the cop while this mod active and it work perfectly, the car crash a lot and tire is broken but the car never explode, score 10/10
https://steamcommunity.com/sharedfiles/filedetails/?id=3043388951
https://steamcommunity.com/sharedfiles/filedetails/?id=3043393397
https://steamcommunity.com/sharedfiles/filedetails/?id=3043390065
https://steamcommunity.com/sharedfiles/filedetails/?id=3043391079
But finally I have found some glitch,
1. the range of fixing the car is little weird and incorrect
2. when some events require to press E for start such as start heist, they will do together at the time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043391989
Hey @xxeennxxeeii47, glad to hear it was what you was looking for with the update and that its working well for you.
The tires count as body so if you have repairbody set to false it will skip these and only repair the engine
in regard to the issue with distance and maybe conflicting buttons you can change both of these settings in the INI ;)
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
^ these can be changed to what ever button you like just match it up with your keybind with the control enum in the link provided in the INI.
As for interact distance this can also be changed in the INI, it is by default set at 5 in game meters but you can change this to a smaller number to prevent the clean/repair animations from happening to far from the vehicle.
I hope this helps.
Kind regards
MickieFinn.
Top tier mod. Also compatible with LSR's fuel system
Thanks for taking my sound bro hahah! Great mod fr keep it up bro
Hey @benzstar
Thank you for the support! its greatly appreciated and if you have any suggestions then please do let me know.
Kind regards,
MickieFinn.
@wvssuptokyo
No thank you for providing it bro!! and thank you for your ongoing support.
It's greatly appreciated!
Kind regards,
MickieFinn.
There were other repair and car wash scripts,
This "Clean And Repair Anywhere" is so wonderful and easy to use that I ended it and replaced it. thank you!
However, what I am concerned about is that there was no problem from the first release to 1.06, but
When I upgraded from 1.06 to 1.07, the performance suddenly deteriorated (fps value decreased).
It's hard to say exactly how much, as it changes depending on the environment such as the cars running around you...