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  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    Hey @crunchycat, thanks for the feedback and support! Yeah, I'm aware of the issue with explosives not being effective on helicopters. If you shoot the tail rotor or pilot, the chopper will crash, but I get that explosives should have a similar impact.

    For now you can increase the 'AirTimeRequired' setting to make helicopters more susceptible to explosives, but be aware this will affect fall damage too. I'm actively working on sorting out the logic to address this issue. Hang tight, and I'll do my best to get it resolved as quickly as I can.

    Kind regards,
    Mickie.

    Fa 1 hora
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    @MissySnowie comepletely agree with you, I will look into adding a option in the ini in regards to being able to ignite leaking fuel and get back to you as soon as I have it functioning as intended, I will need to do a little playing around with it as preventing fire is part of the logic that prevents the explosions of the vehicle and making it break down instead of blow up.
    Also to make this work you would need to actually have it so you can shoot the petrol tank so you can make it leak to begin with just so you are aware.
    I will get back to you shortly on this and thankyou for your feedback/suggestions and support!

    Fa 1 hora
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    @Michael21107 You are completely correct thank you for pointing that out!

    I have just edited this now.
    I will actually be making the dll update the ini when the script is reloaded I just had forgot in all honesty so this won't be necessary in the near future but it definitely is for now.
    Thank you once again!!

    Fa 7 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    Hey @Reyser, awesome that you reached out. So, when I was talking about "suggestions or features," I meant for this specific mod. But man, your idea about enhancing environmental sounds is really intriguing. I get what you mean like how the acoustics change when a car zips through a tunnel or under a bridge. It's kinda odd Rockstar didn't go all in with this concept. I'm definitely interested in exploring this further and I am definitely going to check this out for you, I couldnt confirm just yet how doable it is for me as working with sounds with OpenIV is something im yet to take on as a project but i will for sure give it a go.
    Thanks for throwing it on the table!

    Fa 7 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    @Daddynnoob I don't see any reason why the mod would not work with these missions as when the vehicle is destroyed the engine health is set to 0 and you are also still able to explode the vehicle but if you do come across any issues like this please do let me know.

    Kind regards
    MickieFinn.

    Fa 7 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    Hey @MissySnowie Thank you for your support its really appreciated!
    Currently that is not in the ini no, however I can most definitely look at adding this in for you!
    Just so you are aware you can still shoot petrol that is on the floor providing it isn't leaking from your car specifically, the leaking petrol will not ignite but if you are pouring petrol from a jerrycan this will ignite still.
    Is that what you was after or did you specifically want it for igniting the leaking petrol from a vehicle?

    Also your comment in regards to the explosions is correct, this was the issue I was having in regards to finding a workaround.

    Kind regards,
    MickieFinn.

    Fa 15 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    @daniago Thank you so much for the kind words and support! I'm thrilled to hear you're enjoying the mod. If you have any suggestions or run into any issues, feel free to let me know.

    Fa 15 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    @De_moon_Rad You already know I greatly appreciate your input but just so you know your suggestions have been implemented in 1.01, just waiting for approval but I have uploaded. :)

    Fa 15 hores
  • 59aab1 1019157atgangsoflondong a1xi1ujs 1 poster frame 0

    Hey @daniago Your suggestions have been implemented in 1.01, other than ped damage this is still something i am working on, just waiting for approval but I have uploaded.
    I hope you enjoy and thank you for your suggestions and support it is greatly appreciated. :)

    Fa 15 hores