Keyboard Input Detection 1.2
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About:
A script that checks if your inputs are detected. If you press a key, you will have a text shown up (eg. "Key X pressed"), if it doesnt show up it means the game doesnt detect the key input. The script is enabled while it is in the "scripts" folder. To remove it, simply move it out of the scripts folder or just delete it.
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Requirements:
- Script Hook V
- Script Hook V .Net 2
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Installation:
Place the "InputDetectionScript.dll" in the scripts folder (if you dont have one just create a new folder and name it "scripts")
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Notes:
The script doesnt show the text for every key on the keyboard. The detectable keys are noted in the "readme".
I made this script in case you wanna see if a menu doesnt pop up/ a script doesnt start and check if the issue is the input key or the broken script/menu.
No bugs found yet.
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Changelog:
- v1.1: Added 9 more detectable keys (noted in readme)
- v1.2: Added the option to choose if you want to display the text as subtitle or notification above the minimap/radar
About:
A script that checks if your inputs are detected. If you press a key, you will have a text shown up (eg. "Key X pressed"), if it doesnt show up it means the game doesnt detect the key input. The script is enabled while it is in the "scripts" folder. To remove it, simply move it out of the scripts folder or just delete it.
----------------------------------------------------------------------------------------------------------
Requirements:
- Script Hook V
- Script Hook V .Net 2
----------------------------------------------------------------------------------------------------------
Installation:
Place the "InputDetectionScript.dll" in the scripts folder (if you dont have one just create a new folder and name it "scripts")
----------------------------------------------------------------------------------------------------------
Notes:
The script doesnt show the text for every key on the keyboard. The detectable keys are noted in the "readme".
I made this script in case you wanna see if a menu doesnt pop up/ a script doesnt start and check if the issue is the input key or the broken script/menu.
No bugs found yet.
----------------------------------------------------------------------------------------------------------
Changelog:
- v1.1: Added 9 more detectable keys (noted in readme)
- v1.2: Added the option to choose if you want to display the text as subtitle or notification above the minimap/radar
Carregat per primera vegada: 18 de Febrer de 2024
Actualització més recent: 24 de Febrer de 2024
Últim descarregat: fa 4 dies
9 Comentaris
More mods by ww_aleeex:
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About:
A script that checks if your inputs are detected. If you press a key, you will have a text shown up (eg. "Key X pressed"), if it doesnt show up it means the game doesnt detect the key input. The script is enabled while it is in the "scripts" folder. To remove it, simply move it out of the scripts folder or just delete it.
----------------------------------------------------------------------------------------------------------
Requirements:
- Script Hook V
- Script Hook V .Net 2
----------------------------------------------------------------------------------------------------------
Installation:
Place the "InputDetectionScript.dll" in the scripts folder (if you dont have one just create a new folder and name it "scripts")
----------------------------------------------------------------------------------------------------------
Notes:
The script doesnt show the text for every key on the keyboard. The detectable keys are noted in the "readme".
I made this script in case you wanna see if a menu doesnt pop up/ a script doesnt start and check if the issue is the input key or the broken script/menu.
No bugs found yet.
----------------------------------------------------------------------------------------------------------
Changelog:
- v1.1: Added 9 more detectable keys (noted in readme)
- v1.2: Added the option to choose if you want to display the text as subtitle or notification above the minimap/radar
About:
A script that checks if your inputs are detected. If you press a key, you will have a text shown up (eg. "Key X pressed"), if it doesnt show up it means the game doesnt detect the key input. The script is enabled while it is in the "scripts" folder. To remove it, simply move it out of the scripts folder or just delete it.
----------------------------------------------------------------------------------------------------------
Requirements:
- Script Hook V
- Script Hook V .Net 2
----------------------------------------------------------------------------------------------------------
Installation:
Place the "InputDetectionScript.dll" in the scripts folder (if you dont have one just create a new folder and name it "scripts")
----------------------------------------------------------------------------------------------------------
Notes:
The script doesnt show the text for every key on the keyboard. The detectable keys are noted in the "readme".
I made this script in case you wanna see if a menu doesnt pop up/ a script doesnt start and check if the issue is the input key or the broken script/menu.
No bugs found yet.
----------------------------------------------------------------------------------------------------------
Changelog:
- v1.1: Added 9 more detectable keys (noted in readme)
- v1.2: Added the option to choose if you want to display the text as subtitle or notification above the minimap/radar
Carregat per primera vegada: 18 de Febrer de 2024
Actualització més recent: 24 de Febrer de 2024
Últim descarregat: fa 4 dies
Can you change the prompt subtitles to a message pop-up window or other location, because the subtitles will block the prompts of many other scripts, as well as the subtitles of plot tasks
@JoyLucien Oh I really didnt think of this. Do you mean like the messages above the minimap? Or like the ones that show as help-text in the left-top corner on a black background? I can try and maybe I will make it so everyone can choose if they want it to show as a subtitle, notification or help-text. Thanks for the review!
@ww_aleeex Yes, as long as it is not a subtitle area, I suggest messages above the minimap
@JoyLucien alright! when i will have some time i will work and add the option to choose between messages above the minimap and subtitles
@JoyLucien did it. waiting for approval now.
@ww_aleeex good job!
@JoyLucien thanks bro
I've tried use it and I suggest you remove the "-press", for example, press F and it says "key-F", so it looks cleaner!
By the way, can you make this mod? https://www.gta5-mods.com/scripts/cutscene-camera-remover#comments_tab. The author also placed the prompt text when switching cameras at the position of the subtitles. When I watch a cutscene, the prompt words that appear when switching between free camera and resuming the cutscene camera occupy the subtitles.