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@Chiheb-Bacha I think there's no need to add extra buttons. Just like the trainers, the submenu operation logic can be recorded. For example, if I adjust the vehicle's drift in a submenu, then close the menu, and need to reopen it after a while, it will still be the submenu. This allows for faster access to other drift options. Having to navigate to the drift adjustment submenu from the main menu every time would feel very cumbersome. However, returning to the main menu is as simple as pressing the back button a few times without any further thought.
@ikt I think your menu still lacks a function that records open submenu interfaces like other trainers, and the main menu button should show and hide the current menu page instead, so that you can open the page before the last time you closed the menu more quickly
@a503092713 where is your version
The latest LemonUI 2.2.1 update seems to have corrupted methods related to the mouse. Version 2.2.0 works correctly, with the following error:
[22:11:07] [ERROR] Failed to instantiate script Advanced_Trainer.AdvancedTrainerUI because constructor threw an exception: System.MissingMethodException: can't find a way:“Void LemonUI.Menus.NativeMenu.set_MouseBehavior(LemonUI.Menus.MenuMouseBehavior)”.
In Advanced_Trainer.AdvancedTrainerUI.addToObjectPool(NativeMenu menu)
In Advanced_Trainer.AdvancedTrainerUI..ctor()
·The next update hopefully include the ability to record second-level or multi-level submenus, similar to other trainer. For example, after closing a second-level submenu with F10, pressing F10 again should directly reopen the previously closed submenu.
@BlueIsAtlantic Because You packed the sound files into asi, They are already 24MB in size,but after the first release it seemed unnecessary, I don't think there was any need to pack it
@BlueIsAtlantic The ASI version packages the sound file into the script, can it be replaced with an external one, so that the sound can be replaced, and the script file will not be so large
@DexterLooo I read the comments above, is the 0.7.1 update only available in the parton version?
Switching process If there is a problem with the camera animation triggered, it should start playing from the current player position and then transition to the switched ped. But now it's time to switch to the switched ped ped position first, and then back to the original ped position to play the animation away from the camera.
Hey, can you put your mod support files such as iFruitAddon2.dll and HKHModHelperNew.dll on a separate mod upload page, and then direct the support of different mods to the current support page, so that you don't have to download these files at the same time every time you download other mods
@SH42913 yes,i know,What I mean is that you should put the configuration in a folder, such as the folder with the same name as the script name, to avoid cluttering the scripts file path