Mechanic Mod (Carjacking & Dismantle) UPDATE 2.0
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Mechanic Mod V2 UPDATE
Dismantle
Adds a dismantling station marked by a blip and a ground marker.
Player starts dismantling by entering a vehicle and pressing E at the station.
Two-stage dismantle: hood (front) then trunk (rear). Each stage shows a precise marker (using offsets), plays an animation and a progress bar while the player works.
Supports cars and bikes with correct behavior per vehicle type (front/rear wheel bursting for bikes, front/back wheels for cars).
Visual/physical effects: opens doors, bursts tires, breaks rear doors
Sell Parts
Adds a Sell Parts blip and yellow cylinder marker at the sell location.
Player presses E at the marker to sell all accumulated parts.
Sale pays the player in cash the per-piece payout uses a randomized multiplier so payout varies each sale.
CarJack
When the player aims a weapon at a vehicle driver, the script detects the targeted driver and begins a staged sequence (only for civilians): stop vehicle, force driver out, hands-up surrender animation.
Safety checks: ignores cops and peds that are already hostile or shooting at the player (so it won t trigger during combat/police chases).
Rewards: driver gives money and keys
The vehicle is left with engine off, unlocked, and doors opened so the player can enter/use it.
Repair
Shows a Press E to repair marker near vehicle hood when player is in front of a vehicle
On press E starts a repair task with animation and a progress bar.
When finished, repairs the vehicle fully: repair calls, set health values, wash, set engine on, make vehicle drivable.
Place all files in the scripts folder
Requirements:
script hook v dot net nightly
script hook V
Mods I use:
https://pt.gta5-mods.com/misc/gta-v-remake-beta
https://www.gta5-mods.com/scripts/manual-transmission-net
https://pt.gta5-mods.com/scripts/project-santos
Dismantle
Adds a dismantling station marked by a blip and a ground marker.
Player starts dismantling by entering a vehicle and pressing E at the station.
Two-stage dismantle: hood (front) then trunk (rear). Each stage shows a precise marker (using offsets), plays an animation and a progress bar while the player works.
Supports cars and bikes with correct behavior per vehicle type (front/rear wheel bursting for bikes, front/back wheels for cars).
Visual/physical effects: opens doors, bursts tires, breaks rear doors
Sell Parts
Adds a Sell Parts blip and yellow cylinder marker at the sell location.
Player presses E at the marker to sell all accumulated parts.
Sale pays the player in cash the per-piece payout uses a randomized multiplier so payout varies each sale.
CarJack
When the player aims a weapon at a vehicle driver, the script detects the targeted driver and begins a staged sequence (only for civilians): stop vehicle, force driver out, hands-up surrender animation.
Safety checks: ignores cops and peds that are already hostile or shooting at the player (so it won t trigger during combat/police chases).
Rewards: driver gives money and keys
The vehicle is left with engine off, unlocked, and doors opened so the player can enter/use it.
Repair
Shows a Press E to repair marker near vehicle hood when player is in front of a vehicle
On press E starts a repair task with animation and a progress bar.
When finished, repairs the vehicle fully: repair calls, set health values, wash, set engine on, make vehicle drivable.
Place all files in the scripts folder
Requirements:
script hook v dot net nightly
script hook V
Mods I use:
https://pt.gta5-mods.com/misc/gta-v-remake-beta
https://www.gta5-mods.com/scripts/manual-transmission-net
https://pt.gta5-mods.com/scripts/project-santos
Carregat per primera vegada: fa 3 dies
Actualització més recent: Fa 17 hores
Últim descarregat: Fa 1 minut
11 Comentaris
More mods by DukiDunk:
Mechanic Mod V2 UPDATE
Dismantle
Adds a dismantling station marked by a blip and a ground marker.
Player starts dismantling by entering a vehicle and pressing E at the station.
Two-stage dismantle: hood (front) then trunk (rear). Each stage shows a precise marker (using offsets), plays an animation and a progress bar while the player works.
Supports cars and bikes with correct behavior per vehicle type (front/rear wheel bursting for bikes, front/back wheels for cars).
Visual/physical effects: opens doors, bursts tires, breaks rear doors
Sell Parts
Adds a Sell Parts blip and yellow cylinder marker at the sell location.
Player presses E at the marker to sell all accumulated parts.
Sale pays the player in cash the per-piece payout uses a randomized multiplier so payout varies each sale.
CarJack
When the player aims a weapon at a vehicle driver, the script detects the targeted driver and begins a staged sequence (only for civilians): stop vehicle, force driver out, hands-up surrender animation.
Safety checks: ignores cops and peds that are already hostile or shooting at the player (so it won t trigger during combat/police chases).
Rewards: driver gives money and keys
The vehicle is left with engine off, unlocked, and doors opened so the player can enter/use it.
Repair
Shows a Press E to repair marker near vehicle hood when player is in front of a vehicle
On press E starts a repair task with animation and a progress bar.
When finished, repairs the vehicle fully: repair calls, set health values, wash, set engine on, make vehicle drivable.
Place all files in the scripts folder
Requirements:
script hook v dot net nightly
script hook V
Mods I use:
https://pt.gta5-mods.com/misc/gta-v-remake-beta
https://www.gta5-mods.com/scripts/manual-transmission-net
https://pt.gta5-mods.com/scripts/project-santos
Dismantle
Adds a dismantling station marked by a blip and a ground marker.
Player starts dismantling by entering a vehicle and pressing E at the station.
Two-stage dismantle: hood (front) then trunk (rear). Each stage shows a precise marker (using offsets), plays an animation and a progress bar while the player works.
Supports cars and bikes with correct behavior per vehicle type (front/rear wheel bursting for bikes, front/back wheels for cars).
Visual/physical effects: opens doors, bursts tires, breaks rear doors
Sell Parts
Adds a Sell Parts blip and yellow cylinder marker at the sell location.
Player presses E at the marker to sell all accumulated parts.
Sale pays the player in cash the per-piece payout uses a randomized multiplier so payout varies each sale.
CarJack
When the player aims a weapon at a vehicle driver, the script detects the targeted driver and begins a staged sequence (only for civilians): stop vehicle, force driver out, hands-up surrender animation.
Safety checks: ignores cops and peds that are already hostile or shooting at the player (so it won t trigger during combat/police chases).
Rewards: driver gives money and keys
The vehicle is left with engine off, unlocked, and doors opened so the player can enter/use it.
Repair
Shows a Press E to repair marker near vehicle hood when player is in front of a vehicle
On press E starts a repair task with animation and a progress bar.
When finished, repairs the vehicle fully: repair calls, set health values, wash, set engine on, make vehicle drivable.
Place all files in the scripts folder
Requirements:
script hook v dot net nightly
script hook V
Mods I use:
https://pt.gta5-mods.com/misc/gta-v-remake-beta
https://www.gta5-mods.com/scripts/manual-transmission-net
https://pt.gta5-mods.com/scripts/project-santos
Carregat per primera vegada: fa 3 dies
Actualització més recent: Fa 17 hores
Últim descarregat: Fa 1 minut
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Good way to avoid getting sued, lol. Nice work
can we get jobs with this mod to where the customers come to us
@RealisticMods you can try it meanwhile: it works (with some bugs of course) https://www.gta5-mods.com/scripts/mechanic-job-net
@RealisticMods I plan on doing that for the next updates.
@DukiDunk I was just going to ask that can’t wait to see that
@Los1gaming right that would be fire as hell
did this man make an update like a day after the first release well dam ma boy
@RealisticMods and I've already started working on the next update,
Real mechanic work is coming
what mod is that on you hud
@XxGHOST_YT The link is in the description