Ped Damage Overhaul V 1.2
21.709
202
21.709
202
OVERVIEW
This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.
You will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc.
FEATURES
Here is a quick overview of the most important features:
First off, almost all of the features and their characteristics are based on chance, so the behaviors won’t be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least :)
Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.
The mod is activated by default and the toggle key is F9 (both can be changed in the ini).
This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.
Features:
We hope that you will have as much fun with this mod as we have creating and improving it!
INSTALLATION
While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).
TWEAKING
There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in he ini. That said, if you just want to disable one or more features, set their respective values to 0.
Examples:
If you want to disable a feature which is based on chance, just set the chance value to 0.
Examples:
There are also many other features that can be activated and tweaked in the ini - here are some examples:
The ini is full of values for those wanting to experiment a little.
One word of warning to tweakers: If the NPC health is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are
always one-shot-kills, no matter the health.
KNOWN "ISSUES"
(they are not real issues)
Changelog
v1.2
v1.1
The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. This mod is a port.
Here is the original "modpage" (source code published there also):
https://www.mod-rdr.com/forums/topic/189-ped-damage-overhaul/
This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.
You will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc.
FEATURES
Here is a quick overview of the most important features:
First off, almost all of the features and their characteristics are based on chance, so the behaviors won’t be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least :)
Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.
The mod is activated by default and the toggle key is F9 (both can be changed in the ini).
This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.
Features:
- NPCs go down in 1-5 shots (to the torso) depending on your weapon and their body armour (and are not dead).
- NPCs do more damage.
- NPCs are less accurate marksmen.
- NPC accuracy reduces when their health gets lower.
- NPCs take less damage from leg or arm shots.
- When their health decreases below a certain threshold, NPCs fall over and don’t get back up. Then they go through three different stages of dying, each with its own randomized "behavior" (movement on the ground). Eventually NPCs will die from blood loss.
- There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates based on chance, so NPCs don’t all bleed out in the same amount of time.
- All PCs can be disarmed.
- NPCs burn alive for a little longer when set on fire.
- NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents.
- NPCs will try to audably react to different situations (they can panic, try to calm you, beg for their lives, etc.).
- For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.
We hope that you will have as much fun with this mod as we have creating and improving it!
INSTALLATION
- Download Alexander Blade's ScriptHook: https://www.dev-c.com/gtav/scripthookv/
- Extract the zip somewhere you want.
- Go into the bin-folder and copy the Dinput8.dll and ScriptHookV.dll into your GTA V installation directory (where the exe of GTA V is).
- Download the zip file of this mod and extract it somewhere you want.
- Take all the files from the folder (PedDamageOverhaulV.asi, PedDamageOverhaulV.ini) and put them into your GTA V installation directory (where the exe of GTA V is).
- Start the game and have fun.
While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).
TWEAKING
There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in he ini. That said, if you just want to disable one or more features, set their respective values to 0.
Examples:
- To turn off the bleeding feature: set BleedWhenDying to 0
- To turn off the dying state features: set DyingMovementThreshold, DyingMovementThreshold2 and DyingThreshold to 0
If you want to disable a feature which is based on chance, just set the chance value to 0.
Examples:
- To turn off the knocking the wind out of your opponents: set KnockbackChance to 0
- To turn off the chance of stumbling when shot in the leg: set StumbleChanceOneLeg and StumbleChanceBothLegs to 0
There are also many other features that can be activated and tweaked in the ini - here are some examples:
- NPCWeaponModifier (and many other damage modifiers) -> makes NPCs do more or less damage, depending on what you set it to
- BleedWhenShot -> enables a bleeding feature which triggers when an NPC gets shot (so not the usual "bleed out when under x health" but consistent bleeding which is applied after the first hit of a bullet – the bleeding chance and deducted health points can be set separately).
The ini is full of values for those wanting to experiment a little.
One word of warning to tweakers: If the NPC health is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are
always one-shot-kills, no matter the health.
KNOWN "ISSUES"
(they are not real issues)
- The game's "getting up"-animation is hard to circumvent, so in rare cases you may encounter burning NPCs getting up and falling to the ground again.
- While time is altered (e.g. when using the weapon wheel), physics and movement of NPCs in dying states (squirming, rolling on the ground, etc.) can get a little crazy, because the effects of this mod are applied using timers, which tick differently from the game clock. We are already looking for a fix, but haven’t found one that works yet.
Changelog
v1.2
- Reworked core system for performance increases.
- Ported some features from RDR2 version to this one.
v1.1
- Added experimental vehicle god mode (vehicle can still be damaged a little, for immersion -> turned off by default).
- Added new panicking system, which adds a small chance of NPCs surrendering or fleeing if the player is a terminator in combat (can be configured in the ini).
- Re-implemented NPC accuracy system (now more complex and also random, can be configured in the ini).
- Added parameters to the ini for configuring the audible NPC reactions when they are in dying states.
The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. This mod is a port.
Here is the original "modpage" (source code published there also):
https://www.mod-rdr.com/forums/topic/189-ped-damage-overhaul/
Carregat per primera vegada: 21 de Agost de 2020
Actualització més recent: 15 de Juliol de 2023
Últim descarregat: Fa 1 hora
218 Comentaris
OVERVIEW
This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.
You will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc.
FEATURES
Here is a quick overview of the most important features:
First off, almost all of the features and their characteristics are based on chance, so the behaviors won’t be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least :)
Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.
The mod is activated by default and the toggle key is F9 (both can be changed in the ini).
This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.
Features:
We hope that you will have as much fun with this mod as we have creating and improving it!
INSTALLATION
While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).
TWEAKING
There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in he ini. That said, if you just want to disable one or more features, set their respective values to 0.
Examples:
If you want to disable a feature which is based on chance, just set the chance value to 0.
Examples:
There are also many other features that can be activated and tweaked in the ini - here are some examples:
The ini is full of values for those wanting to experiment a little.
One word of warning to tweakers: If the NPC health is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are
always one-shot-kills, no matter the health.
KNOWN "ISSUES"
(they are not real issues)
Changelog
v1.2
v1.1
The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. This mod is a port.
Here is the original "modpage" (source code published there also):
https://www.mod-rdr.com/forums/topic/189-ped-damage-overhaul/
This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.
You will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc.
FEATURES
Here is a quick overview of the most important features:
First off, almost all of the features and their characteristics are based on chance, so the behaviors won’t be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least :)
Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.
The mod is activated by default and the toggle key is F9 (both can be changed in the ini).
This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.
Features:
- NPCs go down in 1-5 shots (to the torso) depending on your weapon and their body armour (and are not dead).
- NPCs do more damage.
- NPCs are less accurate marksmen.
- NPC accuracy reduces when their health gets lower.
- NPCs take less damage from leg or arm shots.
- When their health decreases below a certain threshold, NPCs fall over and don’t get back up. Then they go through three different stages of dying, each with its own randomized "behavior" (movement on the ground). Eventually NPCs will die from blood loss.
- There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates based on chance, so NPCs don’t all bleed out in the same amount of time.
- All PCs can be disarmed.
- NPCs burn alive for a little longer when set on fire.
- NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents.
- NPCs will try to audably react to different situations (they can panic, try to calm you, beg for their lives, etc.).
- For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.
We hope that you will have as much fun with this mod as we have creating and improving it!
INSTALLATION
- Download Alexander Blade's ScriptHook: https://www.dev-c.com/gtav/scripthookv/
- Extract the zip somewhere you want.
- Go into the bin-folder and copy the Dinput8.dll and ScriptHookV.dll into your GTA V installation directory (where the exe of GTA V is).
- Download the zip file of this mod and extract it somewhere you want.
- Take all the files from the folder (PedDamageOverhaulV.asi, PedDamageOverhaulV.ini) and put them into your GTA V installation directory (where the exe of GTA V is).
- Start the game and have fun.
While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).
TWEAKING
There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in he ini. That said, if you just want to disable one or more features, set their respective values to 0.
Examples:
- To turn off the bleeding feature: set BleedWhenDying to 0
- To turn off the dying state features: set DyingMovementThreshold, DyingMovementThreshold2 and DyingThreshold to 0
If you want to disable a feature which is based on chance, just set the chance value to 0.
Examples:
- To turn off the knocking the wind out of your opponents: set KnockbackChance to 0
- To turn off the chance of stumbling when shot in the leg: set StumbleChanceOneLeg and StumbleChanceBothLegs to 0
There are also many other features that can be activated and tweaked in the ini - here are some examples:
- NPCWeaponModifier (and many other damage modifiers) -> makes NPCs do more or less damage, depending on what you set it to
- BleedWhenShot -> enables a bleeding feature which triggers when an NPC gets shot (so not the usual "bleed out when under x health" but consistent bleeding which is applied after the first hit of a bullet – the bleeding chance and deducted health points can be set separately).
The ini is full of values for those wanting to experiment a little.
One word of warning to tweakers: If the NPC health is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are
always one-shot-kills, no matter the health.
KNOWN "ISSUES"
(they are not real issues)
- The game's "getting up"-animation is hard to circumvent, so in rare cases you may encounter burning NPCs getting up and falling to the ground again.
- While time is altered (e.g. when using the weapon wheel), physics and movement of NPCs in dying states (squirming, rolling on the ground, etc.) can get a little crazy, because the effects of this mod are applied using timers, which tick differently from the game clock. We are already looking for a fix, but haven’t found one that works yet.
Changelog
v1.2
- Reworked core system for performance increases.
- Ported some features from RDR2 version to this one.
v1.1
- Added experimental vehicle god mode (vehicle can still be damaged a little, for immersion -> turned off by default).
- Added new panicking system, which adds a small chance of NPCs surrendering or fleeing if the player is a terminator in combat (can be configured in the ini).
- Re-implemented NPC accuracy system (now more complex and also random, can be configured in the ini).
- Added parameters to the ini for configuring the audible NPC reactions when they are in dying states.
The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. This mod is a port.
Here is the original "modpage" (source code published there also):
https://www.mod-rdr.com/forums/topic/189-ped-damage-overhaul/
Carregat per primera vegada: 21 de Agost de 2020
Actualització més recent: 15 de Juliol de 2023
Últim descarregat: Fa 1 hora
So happy this got an update, this made me reinstall gta 5
Hey, 5 stars just because I have this installed in rdr2 as we speak lol and love it!! But I really want it to be the same like rdr2 when you shoot the ped they get up and stumble and keep falling. After installing this in gta5 the peds I shoot just lay on the ground alive and dont get up or stumble. What should I change in the .ini file??
will this intervene with RageEuphoria?
This is an amazing mod man - would you be able to make one small adjustment? Could you make it not force ped health to be all the same? I'd like to have some peds with more health and some with less, so that one guy could have (for example) 400 health and another with 200, but with the mechanics working the same for each of them. Would that be possible?
The mod is absolute fire 🔥. I have zero issues. When they lay there ready to pass, on LSPDFR I call ems. Makes it’s realistic. When I’m not on LSPDFR I “finish them”! 🔥
I dunno why but peds I shot won't bleed out and I type "1" on bleedwhendying (1.2 version)
for some reason when i shoot people in the leg/foot they get up keep running without falling over again
It makes my game dropped 30 fps bruh
when npcs are on the ground but not dead if i shoot them with any type of pistol they will do the animation for getting shot in the head meaning they will get up before falling again but only with pistols anybody know what is causing this or how to fix?
This mod is so fire. It makes gunfights so much more engaging. The only issue I have is that sometimes NPCs don't react when I aim at them. For example, when I go to the Ballas on Grove Street as Franklin and aim at them, they just don't react at all. It's probably conflicting with something in my mods folder, but I haven't tested it on a clean install yet. However, i won't let that affect the rating of the mod because its too good. Also, your FPS will go down a little so be prepared for that, but I'd still recommend adding this mod to your game.
So, I just did some testing and there actually wasn't a mod conflict. It seems like setting the NPCFearChance to anything other than 0 causes some peds to break. I'm curious if others are seeing similar. At least I figured out what was causing issues for me. Essential mod
mine is not stubling, is there a fix?
Exelente mod bro ,the game is different now
Hi, great mod, I am having an issue though where I get no bleeding no matter how much I change or dont change the settings in ini. Any suggestions?
Guys, I'm faced with the problem that I have GodMod installed when installing this mod, in other words, when I drop it into the game folder and enter the game, I can't be killed, I don't get any damage, and even when I fall from a height
does anybody know if the mod is comp with other euphoria mods such as rage, realistic, bass dragons, overhaul, etc? says the author got banned so he wont be anywhere her, lol.
How do you disable to pistol whip to the face? Love this mod btw
with one shot all the peds fall down .. shootin the ped 1 time bring them down, how can i modify so the peds can take at least 3 hits before droppin
best mod ive used, its staple for me now and exactly what i was looking for in terms of damage. plus it works great with euphoria!!
for anyone stuck in god mode, just go in the config file theres a lot of lines but its enabled by default for some reason. set to 0
Smh when installing this mod NPCs take damage and lay on the ground just out of nowhere, falling off bikes in missions etc.. any way to fix this?