12.704
149
12.704
149
This was a request by @MrGTAmodsgerman. I don't know if any alternatives exist of this nature, but what I do know, that this mod does :)
Description
This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Installation
You need ScriptHookV and ScriptHookVDotNet.
Once you do, put the two files inside the zip into your scripts folder. Done!
Keys
U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
Important Info
This mod saves the vehicle once in 500 milliseconds, and only if it is parked. So it is possible that my mod doesn't save the vehicle, if you are moving at a huge speed, and you reload the game/press Insert. This is so to avoid lag.
Credits
sollaholla - For teaching me how to not screw up! Also helped me with XMLs.
Changelog
v1.0 - Initial Release.
v1.1 - Added INI settings; now you can set the sprite and the color of the blip. Full list of both of them are here:
http://pastebin.com/xW3tjT5W
Just ignore the = sign and the numbers after that and the comma, all you need to know is the name. Follow how I did it in the INI.
V1.2 - Fixed/Added support for neon lights. Fixed wheel types, turbo, headlights, and tire smoke not being saved.
Description
This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Installation
You need ScriptHookV and ScriptHookVDotNet.
Once you do, put the two files inside the zip into your scripts folder. Done!
Keys
U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
Important Info
This mod saves the vehicle once in 500 milliseconds, and only if it is parked. So it is possible that my mod doesn't save the vehicle, if you are moving at a huge speed, and you reload the game/press Insert. This is so to avoid lag.
Credits
sollaholla - For teaching me how to not screw up! Also helped me with XMLs.
Changelog
v1.0 - Initial Release.
v1.1 - Added INI settings; now you can set the sprite and the color of the blip. Full list of both of them are here:
http://pastebin.com/xW3tjT5W
Just ignore the = sign and the numbers after that and the comma, all you need to know is the name. Follow how I did it in the INI.
V1.2 - Fixed/Added support for neon lights. Fixed wheel types, turbo, headlights, and tire smoke not being saved.
Carregat per primera vegada: 24 de Març de 2017
Actualització més recent: 28 de Març de 2017
Últim descarregat: Fa 1 hora
117 Comentaris
More mods by AHK1221:
- Vehicle
- Partida
4.85
7.119
142
0.2.2 [BETA]
By AHK1221
This was a request by @MrGTAmodsgerman. I don't know if any alternatives exist of this nature, but what I do know, that this mod does :)
Description
This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Installation
You need ScriptHookV and ScriptHookVDotNet.
Once you do, put the two files inside the zip into your scripts folder. Done!
Keys
U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
Important Info
This mod saves the vehicle once in 500 milliseconds, and only if it is parked. So it is possible that my mod doesn't save the vehicle, if you are moving at a huge speed, and you reload the game/press Insert. This is so to avoid lag.
Credits
sollaholla - For teaching me how to not screw up! Also helped me with XMLs.
Changelog
v1.0 - Initial Release.
v1.1 - Added INI settings; now you can set the sprite and the color of the blip. Full list of both of them are here:
http://pastebin.com/xW3tjT5W
Just ignore the = sign and the numbers after that and the comma, all you need to know is the name. Follow how I did it in the INI.
V1.2 - Fixed/Added support for neon lights. Fixed wheel types, turbo, headlights, and tire smoke not being saved.
Description
This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Installation
You need ScriptHookV and ScriptHookVDotNet.
Once you do, put the two files inside the zip into your scripts folder. Done!
Keys
U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
Important Info
This mod saves the vehicle once in 500 milliseconds, and only if it is parked. So it is possible that my mod doesn't save the vehicle, if you are moving at a huge speed, and you reload the game/press Insert. This is so to avoid lag.
Credits
sollaholla - For teaching me how to not screw up! Also helped me with XMLs.
Changelog
v1.0 - Initial Release.
v1.1 - Added INI settings; now you can set the sprite and the color of the blip. Full list of both of them are here:
http://pastebin.com/xW3tjT5W
Just ignore the = sign and the numbers after that and the comma, all you need to know is the name. Follow how I did it in the INI.
V1.2 - Fixed/Added support for neon lights. Fixed wheel types, turbo, headlights, and tire smoke not being saved.
Carregat per primera vegada: 24 de Març de 2017
Actualització més recent: 28 de Març de 2017
Últim descarregat: Fa 1 hora
Alright guys, I think I might to a complete re-write of this script since I've learnt a lot when I started it. Expect bug fixes and more features!
@AHK1221 I'm sorry to report again but it still doesn't save wheels, not only that but it also doesn't save licenseplate and even some tuning parts doesn't get saved too :/ It looks it's bugged even more than 1st version.
Active Windows
how can I remove vehicle from auto saving?
I also have to admit that after some time saved vehicles dissapear which makes the whole experience much worse. Waiting for update fixing this. Other than that - great mod.
So is this like a "persistent vehicle mod?" It just saves the location wherever you leave the vehicle? Or its just like a trainer shortcut
@Redotix99 yes how
how can i unsave a vehicle
@TheEagles1977 I guess it is like Szabo's Persistance Mod, but with the aim of having a higher number of vehicles, I assume. Only thing is, I have about 9 vehicles saved on the Lago Zancudo Bridge when Szabo says it has a limit of 3. It also saves all customization and addon vehicles, as well. I will continue use Szabo's mod, though, until the bugs from this one are fixed, after which I will try it to see if there are any differences in the 2 mods.
how can i unsave a vehicle ?
@AHK1221 Great mod ! What is the key to unsave a car ? thank you :)
@AHK1221 Good mod, but after installing it I was thrown out of the game.
I saved my Dukes before starting one of Trevor's arms trafficking missions. While flying the plane, the Dukes at the airfield got despawned and random vehicles on the ground would get the icon for the saved vehicle instead. When I finished the air trafficking mission, the icon was permanently glued to an Annihilator I had at Trevor's Sandy Shores airfield. Very strange bug.
When I save the vehicle and then restart game it says can’t find native error and the games doesn’t start unless I delete the load and save XML file which saves the saved cars list.what to do help me out
the mod works, I thought it does not affect the textures.
But I keep several cars and when I leave the game not all just a few appear. And then I can not save more like I do?
MAKE UNSAVE VEHICLES !
How to delete vehicles saved by error ??
There is also bug (I loose a saved car in water, impossible to delete or to move it).
how to remove blip from the mini map ? and can you make a damage save for all vehicles?
Hello, how can I cancel it again after saving? that there are not many cars on the map
Not getting extras to save :/