Vehicle Export 2.0
6.758
64
6.758
64
Features
Your comments are welcome in the Comments section.
- Announcement -
I was thinking of one thing, maybe I should add the obligation to repaint and change the plate of the vehicle before resale. It would put a little more challenge during this activity and make it a little more believable. Can you tell me what you think in the comments. I'm still thinking about it though.
- How it works -
Just drive any car to one of the blips, and it will gives you a proposal to sell it. Get out of the vehicle if you accept the deal.
There is also a small functionality that allows you to estimate a vehicle that you're in front of : push 'right D-pad button' or 'E' to see the estimation.
- Prices -
The price is calculated as this example :
Let's say a new vehicle cost 5000 dollars.
The base price is 5000/2, so 2500 dollars.
If the body or the engine of the vehicle is damaged, the average amount of those damage are removed from the base price.
50 percent body damages, 20 percent engine damages.
Body damages amount = 2500 by 50 / 100 = 1250 dollars.
Engine damages amount = 2500 by 20 / 100 = 200 dollars.
Average of damages = (1250 plus 200) / 2 = 725 dollars.
Final price = 2500 - 725 = 1750 dollars.
So take care of your car, and drive safely !
- Limits -
- Installation -
Needs ScriptHookV
Needs ScriptHookV.NET 3.6.0 (and above when released I suppose)
Copy dll and ini to scripts folder.
- Recommanded mods -
- Changelog -
1.0
1.1
1.2
1.3
1.4
2.0
- Translations -
If you want another translation to appear here, please send me it in the comments.
Copy [MESSAGES] section in settings file (WaldhariSellCars.ini).
- All my mods
Your comments are welcome in the Comments section.
- Sell almost any vehicle in the game (see also Prices section).
- Settings file to manage vehicle price list (see also Changelog 1.2).
- One location to the south, and one to the north on the settings file (find blips on the map).
- All language support (see also Changelog 1.3 and Translations section).
- Max price and divider mechanics (see also Changelog 1.4).
- Ability to add new custom locations (see also Changelog 1.4).
- Announcement -
I was thinking of one thing, maybe I should add the obligation to repaint and change the plate of the vehicle before resale. It would put a little more challenge during this activity and make it a little more believable. Can you tell me what you think in the comments. I'm still thinking about it though.
- How it works -
Just drive any car to one of the blips, and it will gives you a proposal to sell it. Get out of the vehicle if you accept the deal.
There is also a small functionality that allows you to estimate a vehicle that you're in front of : push 'right D-pad button' or 'E' to see the estimation.
- Prices -
The price is calculated as this example :
Let's say a new vehicle cost 5000 dollars.
The base price is 5000/2, so 2500 dollars.
If the body or the engine of the vehicle is damaged, the average amount of those damage are removed from the base price.
50 percent body damages, 20 percent engine damages.
Body damages amount = 2500 by 50 / 100 = 1250 dollars.
Engine damages amount = 2500 by 20 / 100 = 200 dollars.
Average of damages = (1250 plus 200) / 2 = 725 dollars.
Final price = 2500 - 725 = 1750 dollars.
So take care of your car, and drive safely !
- Limits -
- Some vehicles can't enter the garage (big vehicles).
- Installation -
Needs ScriptHookV
Needs ScriptHookV.NET 3.6.0 (and above when released I suppose)
Copy dll and ini to scripts folder.
- Recommanded mods -
- Online cars spawn naturally in traffic : https://www.gta5-mods.com/misc/online-cars-spawn-naturally-in-traffic
- Changelog -
1.0
- Initial release.
- Permit to sell almost any vehicle in the game at the export garage in the docks.
1.1
- Settings file added to manage vehicle price list.
- New location to sell on the north of the map, near Paleto Bay.
1.2
- Settings file improvement :
In the section [UnknownVehicleList] will be added automatically vehicle that the mod doesn't know and that player try to estimate or sell.
Feel free to use vehicle keys that you want to add as supported in the section [VehicleList] with a value representing a new vehicle price.
Example :
The WaldhariSellCars.ini should be like this, when opened :
-----
[VehicleList]
-list of all known vehicles here-
[UnknownVehicleList]
ZTYPE = (name to find value=)Z-Type
-list of all other unknown vehicles here-
-----
The vehicle should be deleted from [UnknownVehicleList],
and should be added to [VehicleList].
The file should be like this, after modification :
-----
[VehicleList]
-list of all other known vehicles here-
ZTYPE = 10000000
[UnknownVehicleList]
-list of all unknown vehicles here-
-----
1.3
- Enhance selling to avoid auto impound : vehicle now stay in the garage but is not accessible after sale.
- Translation support : just edit new ini file and translate all entries in the Messages section.
1.4
- Max price mechanic introduced : allowing to limit the max "real price" of all vehicles, before sale price calculation.
See settings file to customize it, set 0 to get the real "real price" :D. - Divider mechanic introduced : allowing to define the divisor when calculating the sale price.
For example, it is possible to limit yourself to a commission on the sale, by setting the divisor to 10
(you will then only get 10% of the price of the "real price" of a vehicle).
See settings file to customize it, if set equals or below 0, it will be set by default to 2. - To have a more diversified experience, the "real price" is now always modified within plus or minus 10% of the "real price" difine on the settings file.
- New custom locations can now be added with their coordinates in the configuration file. Just add the value of the coordinates (X,Y,Z) to a new POSITION key in the [SHOPS] section.
Example :
[SHOPS]
POSITION1 = 1204.48,-3118.86,4.75
POSITION2 = 429.92,6468.04,28.33
POSITION3 = 150.65,-864.89,82.79
POSITION4 = etc...
No limit has been set, but please stay reasonable to keep the game stable.
2.0
- This is a major release (2.0), you need to update all my mods if you have more than one (Utils file is common).
- Standardization of code and settings files of Waldhari Corp mods.
- Warning: some sections and keys of the settings file have been modified for the purpose of homogenizing mods, please update accordingly.
- Performance improvement.
- Bug that removed blips from other mods fixed.
- Added a possible minimum value for the actual price of vehicles.
- Added lore-friendly positions for vehicle export, courtesy of loginos.
- Added optional more positions file, courtesy of loginos : positions have to be pasted in main settings file. The position numbers must follow each other.
- Translations -
If you want another translation to appear here, please send me it in the comments.
Copy [MESSAGES] section in settings file (WaldhariSellCars.ini).
- Translation in English <= Courtesy of Aussie
[MESSAGES]
BLIPNAME = Export {0}
ESTIMATION = {0} estimated at {1} $
SALEMESSAGE = Sell {0} for {1} $
SALEPROCESSING = Sale in progress...
SALEFINISHED = Sale completed
UNSALABLE = This vehicle cannot be sold - Translation in Polish <= Courtesy of A_mbien_t
[MESSAGES]
BLIPNAME = Eksport {0}.
ESTIMATION = {0} jest wart {1} $.
SALEMESSAGE = Sprzedaj {0} za {1} $.
SALEPROCESSING = Sprzedaż w toku.
SALEFINISHED = Sprzedaż ukończona.
UNSALABLE = Tego pojazdu nie można sprzedać. - Translation in German <= Courtesy of MadTherseus
[MESSAGES]
BLIPNAME = Export {0}
ESTIMATION = {0} Voraussichtlicher Verkaufswert {1} $
SALEMESSAGE = Verkaufe {0} für {1} $
SALEPROCESSING = Verkaufsprozess...
SALEFINISHED = Verkauf erfolgreich
UNSALABLE = Dieser Wagen kann nicht verkauft werden
- All my mods
Carregat per primera vegada: 25 de Febrer de 2023
Actualització més recent: 06 de Març de 2023
Últim descarregat: Fa 1 hora
53 Comentaris
More mods by Romanops:
Features
Your comments are welcome in the Comments section.
- Announcement -
I was thinking of one thing, maybe I should add the obligation to repaint and change the plate of the vehicle before resale. It would put a little more challenge during this activity and make it a little more believable. Can you tell me what you think in the comments. I'm still thinking about it though.
- How it works -
Just drive any car to one of the blips, and it will gives you a proposal to sell it. Get out of the vehicle if you accept the deal.
There is also a small functionality that allows you to estimate a vehicle that you're in front of : push 'right D-pad button' or 'E' to see the estimation.
- Prices -
The price is calculated as this example :
Let's say a new vehicle cost 5000 dollars.
The base price is 5000/2, so 2500 dollars.
If the body or the engine of the vehicle is damaged, the average amount of those damage are removed from the base price.
50 percent body damages, 20 percent engine damages.
Body damages amount = 2500 by 50 / 100 = 1250 dollars.
Engine damages amount = 2500 by 20 / 100 = 200 dollars.
Average of damages = (1250 plus 200) / 2 = 725 dollars.
Final price = 2500 - 725 = 1750 dollars.
So take care of your car, and drive safely !
- Limits -
- Installation -
Needs ScriptHookV
Needs ScriptHookV.NET 3.6.0 (and above when released I suppose)
Copy dll and ini to scripts folder.
- Recommanded mods -
- Changelog -
1.0
1.1
1.2
1.3
1.4
2.0
- Translations -
If you want another translation to appear here, please send me it in the comments.
Copy [MESSAGES] section in settings file (WaldhariSellCars.ini).
- All my mods
Your comments are welcome in the Comments section.
- Sell almost any vehicle in the game (see also Prices section).
- Settings file to manage vehicle price list (see also Changelog 1.2).
- One location to the south, and one to the north on the settings file (find blips on the map).
- All language support (see also Changelog 1.3 and Translations section).
- Max price and divider mechanics (see also Changelog 1.4).
- Ability to add new custom locations (see also Changelog 1.4).
- Announcement -
I was thinking of one thing, maybe I should add the obligation to repaint and change the plate of the vehicle before resale. It would put a little more challenge during this activity and make it a little more believable. Can you tell me what you think in the comments. I'm still thinking about it though.
- How it works -
Just drive any car to one of the blips, and it will gives you a proposal to sell it. Get out of the vehicle if you accept the deal.
There is also a small functionality that allows you to estimate a vehicle that you're in front of : push 'right D-pad button' or 'E' to see the estimation.
- Prices -
The price is calculated as this example :
Let's say a new vehicle cost 5000 dollars.
The base price is 5000/2, so 2500 dollars.
If the body or the engine of the vehicle is damaged, the average amount of those damage are removed from the base price.
50 percent body damages, 20 percent engine damages.
Body damages amount = 2500 by 50 / 100 = 1250 dollars.
Engine damages amount = 2500 by 20 / 100 = 200 dollars.
Average of damages = (1250 plus 200) / 2 = 725 dollars.
Final price = 2500 - 725 = 1750 dollars.
So take care of your car, and drive safely !
- Limits -
- Some vehicles can't enter the garage (big vehicles).
- Installation -
Needs ScriptHookV
Needs ScriptHookV.NET 3.6.0 (and above when released I suppose)
Copy dll and ini to scripts folder.
- Recommanded mods -
- Online cars spawn naturally in traffic : https://www.gta5-mods.com/misc/online-cars-spawn-naturally-in-traffic
- Changelog -
1.0
- Initial release.
- Permit to sell almost any vehicle in the game at the export garage in the docks.
1.1
- Settings file added to manage vehicle price list.
- New location to sell on the north of the map, near Paleto Bay.
1.2
- Settings file improvement :
In the section [UnknownVehicleList] will be added automatically vehicle that the mod doesn't know and that player try to estimate or sell.
Feel free to use vehicle keys that you want to add as supported in the section [VehicleList] with a value representing a new vehicle price.
Example :
The WaldhariSellCars.ini should be like this, when opened :
-----
[VehicleList]
-list of all known vehicles here-
[UnknownVehicleList]
ZTYPE = (name to find value=)Z-Type
-list of all other unknown vehicles here-
-----
The vehicle should be deleted from [UnknownVehicleList],
and should be added to [VehicleList].
The file should be like this, after modification :
-----
[VehicleList]
-list of all other known vehicles here-
ZTYPE = 10000000
[UnknownVehicleList]
-list of all unknown vehicles here-
-----
1.3
- Enhance selling to avoid auto impound : vehicle now stay in the garage but is not accessible after sale.
- Translation support : just edit new ini file and translate all entries in the Messages section.
1.4
- Max price mechanic introduced : allowing to limit the max "real price" of all vehicles, before sale price calculation.
See settings file to customize it, set 0 to get the real "real price" :D. - Divider mechanic introduced : allowing to define the divisor when calculating the sale price.
For example, it is possible to limit yourself to a commission on the sale, by setting the divisor to 10
(you will then only get 10% of the price of the "real price" of a vehicle).
See settings file to customize it, if set equals or below 0, it will be set by default to 2. - To have a more diversified experience, the "real price" is now always modified within plus or minus 10% of the "real price" difine on the settings file.
- New custom locations can now be added with their coordinates in the configuration file. Just add the value of the coordinates (X,Y,Z) to a new POSITION key in the [SHOPS] section.
Example :
[SHOPS]
POSITION1 = 1204.48,-3118.86,4.75
POSITION2 = 429.92,6468.04,28.33
POSITION3 = 150.65,-864.89,82.79
POSITION4 = etc...
No limit has been set, but please stay reasonable to keep the game stable.
2.0
- This is a major release (2.0), you need to update all my mods if you have more than one (Utils file is common).
- Standardization of code and settings files of Waldhari Corp mods.
- Warning: some sections and keys of the settings file have been modified for the purpose of homogenizing mods, please update accordingly.
- Performance improvement.
- Bug that removed blips from other mods fixed.
- Added a possible minimum value for the actual price of vehicles.
- Added lore-friendly positions for vehicle export, courtesy of loginos.
- Added optional more positions file, courtesy of loginos : positions have to be pasted in main settings file. The position numbers must follow each other.
- Translations -
If you want another translation to appear here, please send me it in the comments.
Copy [MESSAGES] section in settings file (WaldhariSellCars.ini).
- Translation in English <= Courtesy of Aussie
[MESSAGES]
BLIPNAME = Export {0}
ESTIMATION = {0} estimated at {1} $
SALEMESSAGE = Sell {0} for {1} $
SALEPROCESSING = Sale in progress...
SALEFINISHED = Sale completed
UNSALABLE = This vehicle cannot be sold - Translation in Polish <= Courtesy of A_mbien_t
[MESSAGES]
BLIPNAME = Eksport {0}.
ESTIMATION = {0} jest wart {1} $.
SALEMESSAGE = Sprzedaj {0} za {1} $.
SALEPROCESSING = Sprzedaż w toku.
SALEFINISHED = Sprzedaż ukończona.
UNSALABLE = Tego pojazdu nie można sprzedać. - Translation in German <= Courtesy of MadTherseus
[MESSAGES]
BLIPNAME = Export {0}
ESTIMATION = {0} Voraussichtlicher Verkaufswert {1} $
SALEMESSAGE = Verkaufe {0} für {1} $
SALEPROCESSING = Verkaufsprozess...
SALEFINISHED = Verkauf erfolgreich
UNSALABLE = Dieser Wagen kann nicht verkauft werden
- All my mods
Carregat per primera vegada: 25 de Febrer de 2023
Actualització més recent: 06 de Març de 2023
Últim descarregat: Fa 1 hora
so so fun!!!
@sarmentiscurrae @Y-Axis Thanks a lot :)
@Romanops
"Made a new release with your locations, thanks for the help, I keep only 7 locations in the main file, but all your work has been put on an optional secondary file."
Glad I could help, it's a least I could do.
@Romanops great mod works smooth and I think this is replacement to all sell car mods just kinda wish it wouldn't start the mod set in French Language anyway great mod
@Unkn0wnPlayer Thanks for your feedback.
Most mods on this site are all in English and do not take into account that there are people whose native language is not English. I offer a different experience by allowing anyone to have my mods in the language of their choice. If French is the default language, it's because it's my mother tongue and I make these mods first and foremost for myself, which I then share with the gaming community.
In addition, to facilitate use for English speakers, English is offered in explanation and translation in the description, I do not see what more to do. Just follow the steps: copy/paste (it literally takes 2 seconds).
@Romanops yeah I did it just as soon I started the mod because I used to mods being english the first time you install it so when I saw it was in French I was like: What ?!? And I found how to change it so yeah so that I was about
@Unkn0wnPlayer I understand, thanks :)
My man, the vehicle was not being deleted in my game so I took a look at your script and noticed that you're using this:
this._vehicle.IsConsideredDestroyed = true;
And you should be using this:
this._vehicle.Delete();
The second one works, the first one doesn't there's a free fix, apart from that I'm actually enjoying this
Another nitpick is that, you should add a cooldown time, just like you did with your atm mod, so a place won't buy every vehicle you bring all the time
@thalilmythos Thank you for the feedback.
Before, I used the delete function, but all the vehicles I brought for sale ended up at the car pound. Therefore, the only workaround that I have found is to prevent the player from returning to the vehicle by considering it destroyed.
For the idea of the cooldown, thank you: I will make an evolution as soon as time allows me.
Polish translation (add below [MESSAGES] in WaldhariSellCars.ini):
BLIPNAME = Eksport {0}.
ESTIMATION = {0} jest wart {1} $.
SALEMESSAGE = Sprzedaj {0} za {1} $.
SALEPROCESSING = Sprzedaż w toku.
SALEFINISHED = Sprzedaż ukończona.
UNSALABLE = Tego pojazdu nie można sprzedać.
I'm giving the mod 4 stars, as it's well done, yet I wish it supported add-on vehicles.
@Romanops The vehicles were not dissappearing for me so I could enter it again and keep selling it infinitely, maybe lock the door and make it unaccessible after selling? that would be a good idea
@A_mbien_t Thank you for translation, I add it on the description. About add-on vehicles, what do you mean ? Because you can add all vehicle in WaldhariSellCars.ini with appropriate vehicle prices.
@thalilmythos Vehicle doesn't disappear, but you should not be able to enter it again, besause I defined consider as destroy. This is how it works in my game at least. I can not enter a car that have been saled. Even if I try.
@Romanops Hey there, is there any chance I can completely 1,000,000% disable all on screen elements? I play with no HUD and hate having little messages and stuff pop up, is this possible at all?
the mod didnt showed on in my game
Works with Los Santos Red
@A_mbien_t for add-on vehicles there would have to be a price attatched to the each car. I never for the PDM working with addons either
German Translation:
[MESSAGES]
BLIPNAME = Export {0}
ESTIMATION = {0} Voraussichtlicher Verkaufswert {1} $
SALEMESSAGE = Verkaufe {0} für {1} $
SALEPROCESSING = Verkaufsprozess...
SALEFINISHED = Verkauf erfolgreich
UNSALABLE = Dieser Wagen kann nicht verkauft werden
I would like to offer you something about your Announcement. It is not necessary to change the color of the license plates of the car, but it is mandatory to change their number. And since this is not possible in GTA 5, it would be possible to add such a function to a car dealership or make it a separate institution. Please, if you can, do it because it will give more realism.
Я бы хотел предложить тебе кое что по поводу твоего Announcement. Можно не обязательно менять цвет номеров у машины но обязательным менять их номер. И поскольку в гта 5 это невозможно можно было бы добавить такую функцию в автосалон или сделать отдельным заведением. Пожалуйста если сможешь то сделай потому что это придаст большего реализма.
Interesting mod. But would be too much of a headache if selling tunned cars gave more money based on the amount of modifications?