Simple Trainer for GTA V 6.9



Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.

It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.

More information and installation instructions available in the ReadMe
Changes from 6.5
-added Infinite Stamina in options menu 1. If enabled it will get saved when save all settings is used.
-added Restricted Areas, enabled by default, if disabled, you will be able to visit the prison, fort Zancudo and the Airport without being attacked,
will get saved when save all settings is used.
-Fixed an issue with the Vehicle load/save slots, it was trying to retrieve the full car name (new method), but lead to a crash when the model was not in the game files, this has now been corrected.

No ini Changes

Changes from 6.6
-Added 40 save clothes slots for Player and 40 for Bodyguards/Peds
-Ability to add or remove Crew Emblems to Vehicles, thanks to Mafins for providing me with the offsets. The emblems are also saved when you save the vehicle.
Be aware not all cars are definied, The offsets for the Emblem are taken from the Car mod shop script, and R has definied a total of 302 vehicles there, all the others get
the emblem applied on a default spot, which might not at all be visible. Furthermore R apparently made 4 mistakes, as the Surfer, Surfer2, Avenger and Autarch don't display the emblem.
-Again thanks to Mafins who pointed out a single native, I now have separated controller and keyboard support, this means for instance
that enabling controller support, will not suddenly enable the arrow keys working in the menu.
-Ability to change the office text, font and color for the four offices. And to save these plus the selected IPL to ini.
-Ability to change the Biker Clubhouses text, font and color for the two Clubhouses. And to save these to ini.
-Various elements for the player facility:
-The Table of the Orbital Cannon can be enabled, if enabled the table will cycle through different map positions every 7 seconds.
-The screens of the Orbital Cannon can be switched on.
-Big screen can be enabled (which will disable the Boot screen) and you can select which image it will display.
-Boot screen can be enabled (which will disable the Big screen), it will cycle through the boot screen and a black screen.

No ini Changes

Changes from 6.7
-added 280 additional added Vehicles slots, allowing 600 in total. However you don't need to define them in the ini anymore, with help
from IKT, I have code running that will detect add on vehicles, the first 600 of them will be added to the added vehicles menu
automatically sorted by Displayname (including the make name). The added cars section in the ini can therefore be deleted, it will not do anything anymore.
-ability to disable vehicle weapons, in weapons menu, will be saved if save all settings has been used.
-The Livery option in Benny's Mod menu has been moved to the Livery Menu directly off the Vehicle Options Menu 1.
-The Vehicle Components Menu has been moved as an additional category in the Vehicle Mod Menu.
-If you set a timecycle, it wills stay active until you clear it again in the timecycle modifier menu.

Ini Changes:

Deleted added cars section, for existing inis, you can either delete it as well or leave it, it does not really matter.

Changes from 6.8 (Or for the people that don't understand: What is new in 6.9..)
-Ability to disable auto-detect of add-on vehicles, which gives you the ability to define them in the ini again (you can re-use your old added cars section from previous ini),
this means that the text displayed on the Added Vehicle menu, and the text displayed for each Vehicle save slot for add-on vehicles, will come from the displayname in the ini.
if autodetect is switched on, both will come from the game itself. To enable this, you will need to set DefineAddedVehiclesInIni=1 in defaults section of the ini.
The default remains for autodetection of add-on cars, which means there is no need to set anything up in the ini.
-Improved the auto-detect of add-on Vehicles, for Vehicles, if the vehicle author did not bother to set proper names, I now just get the modelname (thanks IKT).
-Search function added for: Vehicles, Player Models, Objects and Animations. The search results window will allow you to spawn any of the found Vehicles, Player Models Objects or Animations.
I have used some of IKT code for search, so credit should go to him, thanks !
-Thanks to the transmet team, who published a much bigger animation list, I have now replaced mine with the list from them, bringing 105186 animations into the trainer.
Since there is a search function now, you should use that, rather then the animation options, which will still work, and will now cross all 105186 animations.
-Added the ability to also choose Weapon Components and Color and Livery Color for the MKII weapons in the various Bodyguard/Ped Weapon Menus.
-Added SNS mkII, Heavy Revolver mkII and Double Action Revolver to Bodyguard/Ped Driveby Weapons.
-Removed the restriction to change wheel color of chrome wheels.
-Ability to set additional props for the four offices, two biker clubhouses and the facility. Of course these will be saved when save interior to ini is used.
-Privacy Glass for the Facility is another option you can enable. Again will be saved when save interior to ini is used.
For the offices and biker clubhouses, you can enable the additional props under the "set name menu", for the facility this can be done in the facility menu.
-Turns out I missed about 15.000 objects, so they are also added to trainer, making a total of 80709 objects. New menu added, Object List 3.
I believe I now have ALL objects of the vanilla game into the trainer.

ini Changes:
Defaults: DefineAddedVehiclesInIni=0
Added Cars re-added to ini, this is only applicable if you choose to disable autodetection of added vehicles, if you want to use autodetection, don't replace or copy anything to your ini.
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